Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Ismael vs csantiagotoriz

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:46
Nile Shallows map preview
Map Nile Shallows
Winner
IsmaelAmaterasu
Pre-match Elo1062
Win probability44.0%
20:46 Match length UpsetThe Elo underdog won
Defeated
csantiagotorizKronos
Pre-match Elo1104
Win probability56.0%

Match at a glance

Ismael vs csantiagotoriz

WinnerIsmael
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration20:46
Started
Ended
Elo favorite56.0%csantiagotoriz · Upset
Fastest Classical4:28*csantiagotoriz
First pressure6:12Ismael · Stable Japanese
First extra TC4:54csantiagotoriz · Town Center
Most military units167csantiagotoriz
Highest EAPM25.3Ismael

Ismael

Amaterasu

Victory
Elo1062+20
EAPM25.3
Military units104
First pressure6:12Stable Japanese
First expansion17:20
Market volume0
Total score 43,178
Military score 23,466
Economic score 14,432
Kills score 5,312
Units killed 178
Units lost 49
Buildings razed 7
Largest army 104
Favorite unit Yumi Horse Archer 30 fielded
Classical 5:18* Estimated start 4:18
Heroic 13:28* Research start 12:13
Mythic 20:24* Research start 18:24
Defeat
Elo1104-20
EAPM22.8
Military units167
First pressure6:14Military Barracks
First expansion4:54
Market volume0
Total score 26,723
Military score 9,303
Economic score 15,703
Kills score 1,717
Units killed 46
Units lost 175
Buildings razed 0
Largest army 167
Favorite unit Murmillo 52 fielded
Classical 4:28* Research start 3:28
Heroic 8:44* Research start 7:28
Mythic 16:39* Research start 14:39

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Leto
Hachiman
HeroicAge
Hyperion
Okuninushi
MythicAge
Helios

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

IsmaelAmaterasu
Match time
csantiagotorizKronos
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
God powerShrine Of The Hunt
First military pressureStable Japanese
ArmoryArmory
Samurai5 training queues
Naginata Rider5 training queues
Onna Musha2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Samurai4 training queues
Wanyudo2 training queues
Onna Musha2 training queues
Naginata Rider13 training queues
God powerSolar Shield
Samurai4 training queues
Daimyo3 training queues
Yumi Horse Archer30 training queues
Key technologyBronze Shields
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBronze Armor
Key technologyBronze Weapons
God powerShogun
Fortress-tier buildingCastle
Samurai4 training queues
Naginata Rider4 training queues
Town CenterAdditional center
Wanyudo3 training queues
Oyumi6 training queues
Samurai11 training queues
Key technologyIron Shields
Key technologyBallistics
Key technologyIron Armor
Key technologyIron Weapons
God powerSolar Shield
Key technologyIron Armor
Key technologyIron Weapons
God powerSacred Gate
VictoryMatch result
Town CenterAdditional center
God powerSpider Lair
First military pressureMilitary Barracks
ArmoryArmory
Murmillo11 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyHeavy Infantry
God powerChaos
Arcus14 training queues
Murmillo13 training queues
God powerSpider Lair
Katapeltes10 training queues
Fortress-tier buildingPalace
Cheiroballista3 training queues
Fortress-tier buildingPalace
Murmillo28 training queues
Arcus17 training queues
God powerChaos
Katapeltes9 training queues
Fortress-tier buildingPalace
Key technologyHeavy Archers
Cheiroballista6 training queues
Farm transition6 farms clustered
Key technologyPlow
Key technologyHand Axe
Key technologyPickaxe
Key technologyChampion Infantry
Key technologyChampion Archers
Fanatic43 training queues
Town CenterAdditional center
Arcus8 training queues
God powerVortex
Katapeltes2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.0%csantiagotoriz · Upset
Fastest Classical4:28*csantiagotoriz
Fastest Heroic8:44*csantiagotoriz
Fastest Mythic16:39*csantiagotoriz
First pressure6:12Ismael · Stable Japanese
First extra TC4:54csantiagotoriz · Town Center
Fortress timing13:29csantiagotoriz · Palace
Armory timing6:36csantiagotoriz · Armory
Farm transition16:50–16:53csantiagotoriz · 6 farms clustered

Player highlights

Standout performances

Highest total score43,178Ismael
Highest military score23,466Ismael
Highest economy score15,703csantiagotoriz
Most kills5,312Ismael
Most units killed178Ismael
Most deaths175csantiagotoriz
Most buildings razed7Ismael
Largest army167csantiagotoriz
Favorite unitMurmillocsantiagotoriz · 52 fielded

Ismael

Highest ScoreLargest ArmyMost ImprovementsMost Kills

csantiagotoriz

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Ismael

Late Classical5:18 estimated completion
Early pressure6:12 · Stable Japanese
Expansion signal17:20 · Town Center
Early armory / Heroic prep6:38 · Armory
Fortress tech path15:41 · Castle
Large army production104 military units

csantiagotoriz

Classical timing4:28 estimated completion
Early pressure6:14 · Military Barracks
Fast expansion4:54 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:36 · Armory
Fortress tech path13:29 · Palace
Farm transition16:50–16:53 · 6 farms clustered
Large army production167 military units
Ismael · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Ismael · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Ismael · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ismael · Late ClassicalClassical completed after 5:00 on a standard land opening.
csantiagotoriz · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
csantiagotoriz · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
csantiagotoriz · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ismael

Army

Yumi Horse Archer30
Samurai28
Naginata Rider22
Wanyudo8
Oyumi6
Onna Musha4
Bushi3
Daimyo3
Buildings12 types
House19
Watermill8
Shrine Japanese5
Mining Camp Japanese3
Stable Japanese3
Wall3
Dojo2
Armory1
Castle1
Guardhouse1
Temple1
Town Center1
God powers4 invoked
Solar Shield2
Sacred Gate1
Shogun1
Shrine Of The Hunt1

csantiagotoriz

Army

Murmillo52
Fanatic43
Arcus39
Katapeltes21
Cheiroballista9
Satyr3
Buildings11 types
Farm8
Manor8
Military Barracks7
Counter Barracks5
Mirror Tower5
Wall5
Palace3
Town Center2
Armory1
Economic Guild1
Temple1
God powers3 invoked
Chaos2
Spider Lair2
Vortex1