Advanced match analysis
ただジムで疲れてるだ vs ReIvIn
Ranked 1v1 SupremacyStarted 3 days ago
Map
Ghost Lake
Match at a glance
ただジムで疲れてるだ vs ReIvIn
Elo favorite53.2%ReIvIn
Fastest Classical4:39*ReIvIn
First pressure5:19ただジムで疲れてるだ · Warrior Priest trained
First extra TC4:45ReIvIn · Town Center
Most military units90ReIvIn
Highest EAPM55.8ReIvIn
ただジムで疲れてるだ
Huitzilopochtli
Defeat
Elo1257-17
EAPM50.9
Military units75
First pressure5:19Warrior Priest trained
First expansion5:43
Market volume0
Total score
18,753
Military score
4,677
Economic score
12,793
Kills score
1,318
Units killed
82
Units lost
109
Buildings razed
3
Largest army
75
Classical
6:03*
Estimated start 5:03
Mythic
—
Not reached
ReIvIn
Isis
Victory
Elo1279+18
EAPM55.8
Military units90
First pressure8:10Barracks
First expansion4:45
Market volume0
Total score
22,997
Military score
9,236
Economic score
11,723
Kills score
2,092
Units killed
104
Units lost
83
Buildings razed
0
Largest army
90
Classical
4:39*
Research start 3:39
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite53.2%ReIvIn
Fastest Classical4:39*ReIvIn
Fastest Heroic10:24*ReIvIn
First pressure5:19ただジムで疲れてるだ · Warrior Priest trained
First extra TC4:45ReIvIn · Town Center
Fortress timing10:33ReIvIn · Migdol Stronghold
Armory timing7:39ReIvIn · Armory
Farm transition11:49–12:45ただジムで疲れてるだ · 9 farms clustered
Player highlights
Standout performances
Highest total score22,997ReIvIn
Highest military score9,236ReIvIn
Highest economy score12,793ただジムで疲れてるだ
Most kills2,092ReIvIn
Most units killed104ReIvIn
Most deaths109ただジムで疲れてるだ
Most buildings razed3ただジムで疲れてるだ
Largest army90ReIvIn
Favorite unitChariot ArcherReIvIn · 38 fielded
ただジムで疲れてるだ
Most Deaths
Most Improvements
Most Resources
ReIvIn
Highest Score
Largest Army
Most Kills
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
ただジムで疲れてるだ
Late Classical6:03 estimated completionHeavy walling signal17 wall build events
ReIvIn
Classical timing4:39 estimated completionHeavy walling signal12 wall build events
Large army production90 military units
Match flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.