Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sicário vs Zequinha Multigod

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:28
Marsh map preview
Map Marsh
Defeated
SicárioAmaterasu
Pre-match Elo1604
Win probability41.3%
21:28 Match length Zequinha Multigod favored
Winner
Zequinha MultigodHuitzilopochtli
Pre-match Elo1665
Win probability58.7%

Match at a glance

Sicário vs Zequinha Multigod

WinnerZequinha Multigod
MapMarsh
QueueRanked 1v1 Supremacy
Duration21:28
Started
Ended
Elo favorite58.7%Zequinha Multigod
Fastest Classical3:48*Sicário
First pressure3:50Zequinha Multigod · Warrior Priest trained
Market timing11:45Sicário · Market
Most military units169Sicário
Highest EAPM56.5Sicário
Market volume1,400Sicário

Sicário

Amaterasu

Defeat
Elo1604-15
EAPM56.5
Military units169
First pressure3:53Stable Japanese
First expansion
Market volume1400
Total score 15,884
Military score 8,212
Economic score 5,782
Kills score 1,890
Units killed 65
Units lost 167
Buildings razed 1
Largest army 169
Favorite unit Naginata Rider 71 fielded
Classical 3:48* Research start 2:48
Heroic Not reached
Mythic Not reached

Zequinha Multigod

Huitzilopochtli

Victory
Elo1665+15
EAPM49.6
Military units114
First pressure3:50Warrior Priest trained
First expansion
Market volume0
Total score 30,168
Military score 14,481
Economic score 10,846
Kills score 4,886
Units killed 169
Units lost 72
Buildings razed 12
Largest army 114
Favorite unit Eagle Warrior 29 fielded
Classical 4:41* Research start 3:41
Heroic 7:51* Estimated start 6:36
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Patecatl
No choice recorded
HeroicAge
Itzpapalotl
No choice recorded
MythicAge
Mictlantecutli

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SicárioAmaterasu
Match time
Zequinha MultigodHuitzilopochtli
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider7 training queues
Samurai2 training queues
Key technologyPickaxe
Yumi Archer11 training queues
Samurai47 training queues
Naginata Rider8 training queues
Onna Musha3 training queues
Key technologyHusbandry
Key technologyHand Axe
Naginata Rider3 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
MarketMarket
Naginata Rider23 training queues
Yumi Archer14 training queues
God powerSolar Shield
Key technologyCrenellations
Onna Musha5 training queues
God powerSolar Shield
Naginata Rider30 training queues
Yumi Archer8 training queues
God powerSolar Shield
God powerSolar Shield
God powerSolar Shield
Onna Musha2 training queues
God powerSolar Shield
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest4 training queues
ArmoryArmory
Tlamanih Spearman2 training queues
Tequihua Archer3 training queues
God powerAgave Bloom
Eagle Warrior12 training queues
Shorn One14 training queues
Warrior Priest2 training queues
Key technologyHusbandry
Tlamanih Spearman9 training queues
God powerPurge
Otontin6 training queues
Warrior Priest2 training queues
Shorn One2 training queues
Key technologyMedium Nobles Hut Soldiers
God powerBlood Pact
Farm transition5 farms clustered
Otontin2 training queues
Shorn One2 training queues
Eagle Warrior12 training queues
Key technologyHeavy Nobles Hut Soldiers
ArmoryArmory
ArmoryArmory
Key technologyPlow
Key technologyHeavy Great Temple Soldiers
Shorn One2 training queues
Tequihua Archer2 training queues
Key technologyBallistics
Tlamanih Spearman2 training queues
God powerAgave Bloom
God powerPurge
Shorn One7 training queues
Otontin3 training queues
Coyote Warrior3 training queues
Tlamanih Spearman3 training queues
Eagle Warrior4 training queues
Ocelotl Warrior5 training queues
Warrior Priest3 training queues
Key technologyHand Axe
Key technologyPickaxe
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.7%Zequinha Multigod
Fastest Classical3:48*Sicário
Fastest Heroic7:51*Zequinha Multigod
First pressure3:50Zequinha Multigod · Warrior Priest trained
Market timing11:45Sicário · Market
Armory timing4:48Zequinha Multigod · Armory
Farm transition16:37–16:42Zequinha Multigod · 5 farms clustered

Player highlights

Standout performances

Highest total score30,168Zequinha Multigod
Highest military score14,481Zequinha Multigod
Highest economy score10,846Zequinha Multigod
Most kills4,886Zequinha Multigod
Most units killed169Zequinha Multigod
Most deaths167Sicário
Most buildings razed12Zequinha Multigod
Largest army169Sicário
Favorite unitNaginata RiderSicário · 71 fielded

Sicário

Largest ArmyMost DeathsMost Improvements

Zequinha Multigod

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sicário

Fast Classical3:48 estimated completion
Early pressure3:53 · Stable Japanese
Early market / Heroic prep11:45 · Market
Early armory / Heroic prep10:46 · Armory
Heavy walling signal19 wall build events
Market economy signal1,400 total resource volume
Large army production169 military units

Zequinha Multigod

Classical timing4:41 estimated completion
Early pressure3:50 · Warrior Priest trained
Early armory / Heroic prep4:48 · Armory
Farm transition16:37–16:42 · 5 farms clustered
Large army production114 military units
Sicário · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sicário · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sicário · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Zequinha Multigod · Eagle Warrior CoreEagle Warriors were the dominant military unit.
Zequinha Multigod · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zequinha Multigod · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Zequinha Multigod · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1400 total volume

Sicário

Bought

No buys

Sold

Food100
Wood1300
Total player market volume1400

Zequinha Multigod

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sicário

Army

Naginata Rider71
Samurai49
Yumi Archer33
Onna Musha13
Bushi3
Buildings11 types
Wall19
House17
Stable Japanese7
Watermill7
Guardhouse4
Mining Camp Japanese4
Shrine Japanese4
Dojo2
Armory1
Market1
Temple1
God powers2 invoked
Solar Shield6
Shrine Of The Hunt1

Zequinha Multigod

Army

Eagle Warrior29
Shorn One27
Tlamanih Spearman17
Warrior Priest13
Otontin11
Tequihua Archer7
Ocelotl Warrior6
Coyote Warrior3
Obsidian Butterfly1
Buildings10 types
House22
Calpulli9
Farm9
Nobles Hut7
Spike Trap4
Temple4
War Hut4
Armory3
Great Temple3
Wall2
God powers3 invoked
Agave Bloom2
Purge2
Blood Pact1