Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mario vs Ranierydf

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:15
Cloud Forest map preview
Map Cloud Forest
Defeated
MarioLoki
Pre-match Elo960
Win probability37.9%
10:15 Match length Ranierydf favored
Winner
RanierydfKronos
Pre-match Elo1046
Win probability62.1%

Match at a glance

Mario vs Ranierydf

WinnerRanierydf
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration10:15
Started
Ended
Elo favorite62.1%Ranierydf
Fastest Classical3:37*Ranierydf
First pressure3:38Mario · Hersir trained
Most military units39Ranierydf
Highest EAPM45.3Mario

Mario

Loki

Defeat
Elo960-13
EAPM45.3
Military units25
First pressure3:38Hersir trained
First expansion
Market volume0
Total score 6,508
Military score 2,262
Economic score 3,651
Kills score 595
Units killed 31
Units lost 27
Buildings razed 0
Largest army 25
Favorite unit Throwing Axeman 13 fielded
Classical 4:35* Estimated start 3:35
Heroic Not reached
Mythic Not reached

Ranierydf

Kronos

Victory
Elo1046+13
EAPM33.8
Military units39
First pressure3:38Counter Barracks
First expansion
Market volume0
Total score 10,442
Military score 3,790
Economic score 5,885
Kills score 767
Units killed 27
Units lost 31
Buildings razed 3
Largest army 39
Favorite unit Turma 30 fielded
Classical 3:37* Research start 2:37
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Prometheus
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MarioLoki
Match time
RanierydfKronos
God powerSpy
First military pressureHersir trained
Hersir6 training queues
Throwing Axeman4 training queues
Key technologyMedium Infantry
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
God powerHealing Spring
Throwing Axeman9 training queues
Hersir6 training queues
Key technologyCrenellations
DefeatMatch result
First military pressureCounter Barracks
Promethean2 training queues
Turma30 training queues
God powerValor
God powerValor
Promethean4 training queues
God powerValor
God powerValor
Promethean3 training queues
God powerValor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.1%Ranierydf
Fastest Classical3:37*Ranierydf
First pressure3:38Mario · Hersir trained

Player highlights

Standout performances

Highest total score10,442Ranierydf
Highest military score3,790Ranierydf
Highest economy score5,885Ranierydf
Most kills767Ranierydf
Most units killed31Mario
Most deaths31Ranierydf
Most buildings razed3Ranierydf
Largest army39Ranierydf
Favorite unitTurmaRanierydf · 30 fielded

Mario

Most ImprovementsMost Kills

Ranierydf

Highest ScoreLargest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mario

Classical timing4:35 estimated completion
Early pressure3:38 · Hersir trained

Ranierydf

Fast Classical3:37 estimated completion
Early pressure3:38 · Counter Barracks
Mario · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mario · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ranierydf · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Ranierydf · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ranierydf · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mario

Army

Throwing Axeman13
Hersir12
Buildings6 types
Wall5
House3
Ox Cart Building2
Longhouse1
Sentry Tower1
Temple1
God powers2 invoked
Healing Spring1
Spy1

Ranierydf

Army

Turma30
Promethean9
Buildings3 types
Manor3
Counter Barracks1
Temple1
God powers1 invoked
Valor5