Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Tamamo-no-Mae vs MikeKing

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:47
Mirage map preview
Map Mirage
Defeated
Tamamo-no-MaeAmaterasu
Pre-match Elo1480
Win probability30.8%
20:47 Match length MikeKing favored
Winner
MikeKingPoseidon
Pre-match Elo1621
Win probability69.2%

Match at a glance

Tamamo-no-Mae vs MikeKing

WinnerMikeKing
MapMirage
QueueRanked 1v1 Supremacy
Duration20:47
Started
Ended
Elo favorite69.2%MikeKing
Fastest Classical5:22*MikeKing
First pressure4:49MikeKing · Stable
First extra TC14:15MikeKing · Town Center
Market timing16:11MikeKing · Market
Most military units83MikeKing
Highest EAPM60.4MikeKing

Tamamo-no-Mae

Amaterasu

Defeat
Elo1480-11
EAPM34.9
Military units77
First pressure15:31Castle
First expansion20:16
Market volume0
Total score 21,984
Military score 7,707
Economic score 12,047
Kills score 2,230
Units killed 92
Units lost 92
Buildings razed 9
Largest army 77
Favorite unit Shinobi 25 fielded
Classical 5:29* Research start 4:29
Heroic 11:13* Research start 9:58
Mythic Not reached

MikeKing

Poseidon

Victory
Elo1621+11
EAPM60.4
Military units83
First pressure4:49Stable
First expansion14:15
Market volume0
Total score 30,342
Military score 13,551
Economic score 13,496
Kills score 3,295
Units killed 100
Units lost 90
Buildings razed 19
Largest army 83
Favorite unit Hippeus 37 fielded
Classical 5:22* Estimated start 4:22
Heroic 10:30* Estimated start 9:15
Mythic 18:49* Estimated start 16:49

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Hermes
Raijin
HeroicAge
Dionysus
No choice recorded
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Tamamo-no-MaeAmaterasu
Match time
MikeKingPoseidon
DockDock
Key technologyHand Axe
Bushi2 training queues
God powerShrine Of The Hunt
Yari Spearman3 training queues
God powerSolar Shield
Samurai6 training queues
ArmoryArmory
Key technologyPickaxe
Samurai3 training queues
Shinobi10 training queues
Key technologyCrenellations
Yari Spearman5 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerThunder Burst
Yari Spearman5 training queues
Shinobi5 training queues
Samurai5 training queues
First military pressureCastle
Fortress-tier buildingCastle
Yari Spearman5 training queues
Samurai5 training queues
Bushi5 training queues
God powerSolar Shield
Shinobi10 training queues
God powerSolar Shield
Fortress-tier buildingCastle
Samurai5 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBronze Weapons
Town CenterAdditional center
God powerSolar Shield
DefeatMatch result
DockDock
God powerLure
Key technologyPickaxe
Key technologyHand Axe
First military pressureStable
Hippeus14 training queues
Toxotes11 training queues
ArmoryArmory
Key technologyMedium Archers
Key technologyMedium Cavalry
Toxotes6 training queues
Hippeus5 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Key technologyChampion Cavalry
Fortress-tier buildingFortress
Key technologyShaft Mine
Key technologyBow Saw
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
God powerCease Fire
Toxotes3 training queues
Hippeus15 training queues
Town CenterAdditional center
Farm transition11 farms clustered
Key technologyPlow
Key technologyHusbandry
God powerBronze
MarketMarket
Town CenterAdditional center
Hippeus3 training queues
Town CenterAdditional center
Key technologyChampion Archers
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingFortress
God powerEarthquake
Theseus3 training queues
Hetairos13 training queues
Key technologyChampion Archers
Toxotes5 training queues
Key technologyIron Armor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.2%MikeKing
Fastest Classical5:22*MikeKing
Fastest Heroic10:30*MikeKing
Fastest Mythic18:49*MikeKing
First pressure4:49MikeKing · Stable
First extra TC14:15MikeKing · Town Center
Fortress timing12:18MikeKing · Fortress
Market timing16:11MikeKing · Market
Armory timing6:54MikeKing · Armory
Farm transition15:11–16:15MikeKing · 11 farms clustered

Player highlights

Standout performances

Highest total score30,342MikeKing
Highest military score13,551MikeKing
Highest economy score13,496MikeKing
Most kills3,295MikeKing
Most units killed100MikeKing
Most deaths92Tamamo-no-Mae
Most buildings razed19MikeKing
Largest army83MikeKing
Favorite unitHippeusMikeKing · 37 fielded

Tamamo-no-Mae

Largest ArmyMost Deaths

MikeKing

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Tamamo-no-Mae

Late Classical5:29 estimated completion
Delayed pressure15:31 · Castle
Expansion signal20:16 · Town Center
Early armory / Heroic prep8:03 · Armory
Fortress tech path15:31 · Castle
Heavy walling signal7 wall build events
Water commitment signal1 dock build events

MikeKing

Late Classical5:22 estimated completion
Early pressure4:49 · Stable
Expansion signal14:15 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep16:11 · Market
Early armory / Heroic prep6:54 · Armory
Fortress tech path12:18 · Fortress
Heavy walling signal20 wall build events
Water commitment signal1 dock build events
Farm transition15:11–16:15 · 11 farms clustered
Large army production83 military units
Tamamo-no-Mae · Early MilitaryMeaningful trained combat units were produced during the early opening.
Tamamo-no-Mae · Water BoomExisting water-opening timing signal.
MikeKing · Early MilitaryMeaningful trained combat units were produced during the early opening.
MikeKing · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tamamo-no-Mae

Army

Shinobi25
Samurai24
Yari Spearman19
Bushi7
Yumi Archer2
Buildings12 types
House29
Wall7
Shrine Japanese5
Watermill5
Dojo3
Castle2
Guardhouse2
Mining Camp Japanese2
Armory1
Dock1
Temple1
Town Center1
God powers3 invoked
Solar Shield4
Shrine Of The Hunt1
Thunder Burst1

MikeKing

Army

Hippeus37
Toxotes25
Hetairos13
Theseus4
Atalanta2
Hippolyta2
Buildings13 types
House21
Wall20
Farm11
Storehouse10
Archery Range4
Stable3
Town Center3
Fortress2
Granary2
Armory1
Dock1
Market1
Temple1
God powers4 invoked
Bronze1
Cease Fire1
Earthquake1
Lure1