Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

fpod vs ODINBORRSON

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:06
Oasis map preview
Map Oasis
Winner
fpodIsis
Pre-match Elo1428
Win probability73.8%
20:06 Match length fpod favored
Defeated
ODINBORRSONThor
Pre-match Elo1248
Win probability26.2%

Match at a glance

fpod vs ODINBORRSON

Winnerfpod
MapOasis
QueueRanked 1v1 Supremacy
Duration20:06
Started
Ended
Elo favorite73.8%fpod
Fastest Classical4:06*fpod
First pressure3:05ODINBORRSON · Hersir trained
First extra TC4:25fpod · Town Center
Market timing8:47fpod · Market
Most military units176fpod
Highest EAPM54.3fpod
Market volume700ODINBORRSON

fpod

Isis

Victory
Elo1428+9
EAPM54.3
Military units176
First pressure5:12Barracks
First expansion4:25
Market volume400
Total score 43,200
Military score 21,296
Economic score 18,127
Kills score 4,125
Units killed 153
Units lost 64
Buildings razed 44
Largest army 176
Favorite unit Spearman 93 fielded
Classical 4:06* Estimated start 3:06
Heroic 9:05* Estimated start 7:50
Mythic 19:39* Estimated start 17:39
Defeat
Elo1248-9
EAPM39.2
Military units92
First pressure3:05Hersir trained
First expansion8:27
Market volume700
Total score 26,450
Military score 8,743
Economic score 16,372
Kills score 1,335
Units killed 64
Units lost 167
Buildings razed 5
Largest army 92
Favorite unit Throwing Axeman 34 fielded
Classical 4:33* Estimated start 3:33
Heroic 13:40* Estimated start 12:25
Mythic 19:04* Research start 17:04

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Freyja
Sobek
HeroicAge
Skadi
Thoth
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

fpodIsis
Match time
ODINBORRSONThor
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
Axeman4 training queues
ArmoryArmory
God powerProsperity
MarketMarket
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Petsuchos13 training queues
Key technologyMedium Spearmen
Key technologyHand Axe
Key technologyShaft Mine
Chariot Archer22 training queues
Spearman58 training queues
Key technologyHeavy Chariot Archers
Key technologyHeavy Spearmen
Farm transition15 farms clustered
Key technologyPlow
Key technologyCopper Weapons
Key technologyCopper Armor
Siege Tower3 training queues
Key technologyCopper Armor
Key technologyBallistics
Petsuchos16 training queues
God powerPlague Of Serpents
God powerLocust Swarm
Key technologyBow Saw
Siege Tower7 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyCopper Shields
Chariot Archer10 training queues
Town CenterAdditional center
Spearman35 training queues
Key technologyBronze Shields
Petsuchos3 training queues
God powerMeteor
Chariot Archer5 training queues
Key technologyChampion Chariot Archers
Key technologyHeavy War Elephants
Key technologyChampion Spearmen
VictoryMatch result
First military pressureHersir trained
Hersir4 training queues
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyHand Axe
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBronze Weapons
Key technologyBallistics
Hersir3 training queues
Town CenterAdditional center
Key technologyPickaxe
Key technologyHusbandry
Key technologyBronze Armor
Raiding Cavalry10 training queues
Valkyrie2 training queues
Key technologyMedium Cavalry
Key technologyIron Armor
Key technologyBronze Shields
Key technologyIron Weapons
Throwing Axeman4 training queues
Farm transition15 farms clustered
Key technologyPlow
Throwing Axeman6 training queues
Raiding Cavalry2 training queues
Berserk3 training queues
Hirdman2 training queues
Key technologyMedium Infantry
Key technologyShaft Mine
God powerFrost
Fortress-tier buildingHill Fort
Berserk8 training queues
Throwing Axeman24 training queues
Hirdman5 training queues
Key technologyHeavy Infantry
MarketMarket
Godi6 training queues
Key technologyHeavy Infantry
God powerFimbulwinter
Town CenterAdditional center
Berserk4 training queues
Godi7 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite73.8%fpod
Fastest Classical4:06*fpod
Fastest Heroic9:05*fpod
Fastest Mythic19:04*ODINBORRSON
First pressure3:05ODINBORRSON · Hersir trained
First extra TC4:25fpod · Town Center
Fortress timing9:11fpod · Migdol Stronghold
Market timing8:47fpod · Market
Armory timing4:30ODINBORRSON · Dwarven Armory
Farm transition12:15–13:29fpod · 15 farms clustered

Player highlights

Standout performances

Highest total score43,200fpod
Highest military score21,296fpod
Highest economy score18,127fpod
Most kills4,125fpod
Most units killed153fpod
Most deaths167ODINBORRSON
Most buildings razed44fpod
Largest army176fpod
Favorite unitSpearmanfpod · 93 fielded

fpod

Highest ScoreLargest ArmyMost KillsMost Resources

ODINBORRSON

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

fpod

Classical timing4:06 estimated completion
Early pressure5:12 · Barracks
Fast expansion4:25 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:47 · Market
Early armory / Heroic prep6:16 · Armory
Fortress tech path9:11 · Migdol Stronghold
Farm transition12:15–13:29 · 15 farms clustered
Market economy signal400 total resource volume
Large army production176 military units

ODINBORRSON

Classical timing4:33 estimated completion
Early pressure3:05 · Hersir trained
Fast expansion8:27 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:16 · Market
Early armory / Heroic prep4:30 · Dwarven Armory
Fortress tech path15:40 · Hill Fort
Farm transition13:13–13:55 · 15 farms clustered
Market economy signal700 total resource volume
Large army production92 military units
fpod · Early MilitaryMeaningful trained combat units were produced during the early opening.
fpod · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
fpod · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
fpod · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
ODINBORRSON · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
ODINBORRSON · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
ODINBORRSON · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1100 total volume

fpod

Bought

Food400

Sold

No sells

Total player market volume400

ODINBORRSON

Bought

No buys

Sold

Wood700
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fpod

Army

Spearman93
Chariot Archer37
Petsuchos32
Siege Tower10
Axeman4
Buildings18 types
House23
Farm16
Barracks13
Granary7
Obelisk7
Mining Camp5
Wall3
Lumber Camp2
Migdol Stronghold2
Temple2
Town Center2
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers4 invoked
Locust Swarm1
Meteor1
Plague Of Serpents1
Prosperity1

ODINBORRSON

Army

Throwing Axeman34
Berserk15
Godi13
Raiding Cavalry12
Hersir7
Hirdman7
Valkyrie3
Frost Giant1
Buildings12 types
House45
Farm22
Longhouse10
Ox Cart Building5
Great Hall4
Wall4
Temple2
Town Center2
Dwarven Armory1
Hill Fort1
Market1
Sentry Tower1
God powers2 invoked
Fimbulwinter1
Frost1