Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Lots'veLust vs LePaposie

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:00
Yellow River map preview
Map Yellow River
Defeated
Lots'veLustOdin
Pre-match Elo1379
Win probability56.2%
13:00 Match length UpsetThe Elo underdog won
Winner
LePaposieAmaterasu
Pre-match Elo1336
Win probability43.8%

Match at a glance

Lots'veLust vs LePaposie

WinnerLePaposie
MapYellow River
QueueRanked 1v1 Supremacy
Duration13:00
Started
Ended
Elo favorite56.2%Lots'veLust · Upset
Fastest Classical3:58*LePaposie
First pressure3:17Lots'veLust · Hersir trained
First extra TC10:54LePaposie · Town Center
Most military units74Lots'veLust
Highest EAPM61.0LePaposie
Defeat
Elo1379-20
EAPM54.5
Military units74
First pressure3:17Hersir trained
First expansion
Market volume0
Total score 11,117
Military score 5,105
Economic score 5,544
Kills score 468
Units killed 11
Units lost 25
Buildings razed 3
Largest army 74
Favorite unit Throwing Axeman 50 fielded
Classical 4:05* Research start 3:05
Heroic Not reached
Mythic Not reached

LePaposie

Amaterasu

Victory
Elo1336+24
EAPM61.0
Military units39
First pressure4:02Stable Japanese
First expansion10:54
Market volume0
Total score 14,877
Military score 7,032
Economic score 7,251
Kills score 594
Units killed 27
Units lost 11
Buildings razed 1
Largest army 39
Favorite unit Naginata Rider 12 fielded
Classical 3:58* Estimated start 2:58
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ame No Uzume
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Lots'veLustOdin
Match time
LePaposieAmaterasu
First military pressureHersir trained
Hersir4 training queues
God powerForest Fire
Raiding Cavalry3 training queues
ArmoryArmory
Throwing Axeman8 training queues
Key technologyCopper Shields
Raiding Cavalry2 training queues
Key technologyCopper Weapons
Throwing Axeman42 training queues
Hersir8 training queues
Hirdman3 training queues
Key technologyCopper Armor
DefeatMatch result
First military pressureStable Japanese
God powerGoshinboku
Naginata Rider4 training queues
Yari Spearman2 training queues
Samurai5 training queues
Yari Spearman3 training queues
Naginata Rider7 training queues
Yari Spearman2 training queues
Samurai3 training queues
Town CenterAdditional center
Yumi Archer5 training queues
God powerSolar Shield
Farm transition12 farms clustered
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.2%Lots'veLust · Upset
Fastest Classical3:58*LePaposie
First pressure3:17Lots'veLust · Hersir trained
First extra TC10:54LePaposie · Town Center
Armory timing5:32Lots'veLust · Armory
Farm transition12:57–12:59LePaposie · 12 farms clustered

Player highlights

Standout performances

Highest total score14,877LePaposie
Highest military score7,032LePaposie
Highest economy score7,251LePaposie
Most kills594LePaposie
Most units killed27LePaposie
Most deaths25Lots'veLust
Most buildings razed3Lots'veLust
Largest army74Lots'veLust
Favorite unitThrowing AxemanLots'veLust · 50 fielded

Lots'veLust

Largest ArmyMost Deaths

LePaposie

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Lots'veLust

Classical timing4:05 estimated completion
Early pressure3:17 · Hersir trained
Early armory / Heroic prep5:32 · Armory

LePaposie

Fast Classical3:58 estimated completion
Early pressure4:02 · Stable Japanese
Expansion signal10:54 · Town Center
Farm transition12:57–12:59 · 12 farms clustered
Lots'veLust · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Lots'veLust · Early MilitaryMeaningful trained combat units were produced during the early opening.
LePaposie · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LePaposie · Early MilitaryMeaningful trained combat units were produced during the early opening.
LePaposie · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lots'veLust

Army

Throwing Axeman50
Hersir14
Hirdman5
Raiding Cavalry5
Buildings7 types
House10
Wall5
Great Hall2
Longhouse2
Ox Cart Building2
Armory1
Temple1
God powers1 invoked
Forest Fire1

LePaposie

Army

Naginata Rider12
Samurai9
Yari Spearman7
Yumi Archer6
Kitsune2
Bushi1
Kamaitachi1
Onna Musha1
Buildings11 types
Farm12
House11
Wall5
Guardhouse4
Watermill4
Dojo2
Shrine Japanese2
Stable Japanese2
Mining Camp Japanese1
Temple1
Town Center1
God powers2 invoked
Goshinboku1
Solar Shield1