Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Jack90 vs ただジムで疲れてるだ

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:47
Alfheim map preview
Map Alfheim
Winner
Jack90Gaia
Pre-match Elo2025
Win probability98.7%
14:47 Match length Jack90 favored
Defeated
ただジムで疲れてるだHuitzilopochtli
Pre-match Elo1274
Win probability1.3%

Match at a glance

Jack90 vs ただジムで疲れてるだ

WinnerJack90
MapAlfheim
QueueRanked 1v1 Supremacy
Duration14:47
Started
Ended
Elo favorite98.7%Jack90
Fastest Classical4:32*Jack90
First pressure4:32ただジムで疲れてるだ · Warrior Priest trained
First extra TC6:18ただジムで疲れてるだ · Town Center
Most military units66Jack90
Highest EAPM63.7ただジムで疲れてるだ

Jack90

Gaia

Victory
Elo2025
EAPM56.0
Military units66
First pressure5:14Counter Barracks
First expansion13:53
Market volume0
Total score 22,701
Military score 9,988
Economic score 11,101
Kills score 1,660
Units killed 76
Units lost 9
Buildings razed 4
Largest army 66
Favorite unit Turma 29 fielded
Classical 4:32* Research start 3:32
Heroic 14:44* Estimated start 13:29
Mythic Not reached
Defeat
Elo1274
EAPM63.7
Military units54
First pressure4:32Warrior Priest trained
First expansion6:18
Market volume0
Total score 12,232
Military score 3,296
Economic score 8,695
Kills score 241
Units killed 10
Units lost 79
Buildings razed 1
Largest army 54
Favorite unit Warrior Priest 26 fielded
Classical 6:11* Estimated start 5:11
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Malinalxochitl
Rheia
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Jack90Gaia
Match time
ただジムで疲れてるだHuitzilopochtli
Key technologyHand Axe
Key technologyPickaxe
God powerGaia Forest
Oracle2 training queues
Key technologyBow Saw
First military pressureCounter Barracks
Key technologyShaft Mine
Turma11 training queues
Key technologyHusbandry
ArmoryArmory
Key technologyCopper Weapons
Key technologyBallistics
Key technologyCopper Shields
Caladria3 training queues
Turma9 training queues
Key technologyMedium Archers
God powerCarnivora
Murmillo12 training queues
Key technologyShaft Mine
Turma4 training queues
Key technologyMedium Infantry
Key technologyCopper Shields
Turma5 training queues
Caladria3 training queues
Murmillo14 training queues
Town CenterAdditional center
Town CenterAdditional center
Caladria2 training queues
Farm transition4 farms clustered
Key technologyPlow
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
First military pressureWarrior Priest trained
Warrior Priest6 training queues
God powerBlood Pact
God powerInfestation
Town CenterAdditional center
Warrior Priest20 training queues
Tequihua Archer12 training queues
Key technologyHusbandry
ArmoryArmory
Tlamanih Spearman8 training queues
Coyote Warrior6 training queues
Farm transition10 farms clustered
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite98.7%Jack90
Fastest Classical4:32*Jack90
Fastest Heroic14:44*Jack90
First pressure4:32ただジムで疲れてるだ · Warrior Priest trained
First extra TC6:18ただジムで疲れてるだ · Town Center
Armory timing6:55Jack90 · Armory
Farm transition14:31–14:33ただジムで疲れてるだ · 10 farms clustered

Player highlights

Standout performances

Highest total score22,701Jack90
Highest military score9,988Jack90
Highest economy score11,101Jack90
Most kills1,660Jack90
Most units killed76Jack90
Most deaths79ただジムで疲れてるだ
Most buildings razed4Jack90
Largest army66Jack90
Favorite unitTurmaJack90 · 29 fielded

Jack90

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

ただジムで疲れてるだ

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Jack90

Classical timing4:32 estimated completion
Early pressure5:14 · Counter Barracks
Expansion signal13:53 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:55 · Armory
Farm transition14:39–14:39 · 4 farms clustered

ただジムで疲れてるだ

Late Classical6:11 estimated completion
Early pressure4:32 · Warrior Priest trained
Fast expansion6:18 · Town Center
Early armory / Heroic prep11:40 · Armory
Heavy walling signal11 wall build events
Farm transition14:31–14:33 · 10 farms clustered
Jack90 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Jack90 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Jack90 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
ただジムで疲れてるだ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ただジムで疲れてるだ · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ただジムで疲れてるだ · Early MilitaryMeaningful trained combat units were produced during the early opening.
ただジムで疲れてるだ · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jack90

Army

Turma29
Murmillo26
Caladria8
Oracle3
Buildings8 types
Economic Guild11
Manor8
Military Barracks5
Farm4
Counter Barracks3
Town Center2
Armory1
Temple1
God powers2 invoked
Carnivora1
Gaia Forest1

ただジムで疲れてるだ

Army

Warrior Priest26
Tequihua Archer12
Tlamanih Spearman9
Coyote Warrior6
Maquizcoatl1
Buildings10 types
Wall11
Farm10
House7
Calpulli6
Nobles Hut3
Smoke Trap3
War Hut3
Armory1
Temple1
Town Center1
God powers2 invoked
Blood Pact1
Infestation1