Advanced match analysis
Jack90 vs ただジムで疲れてるだ
Ranked 1v1 SupremacyStarted 3 days ago
Map
Alfheim
Match at a glance
Jack90 vs ただジムで疲れてるだ
Elo favorite98.7%Jack90
Fastest Classical4:32*Jack90
First pressure4:32ただジムで疲れてるだ · Warrior Priest trained
First extra TC6:18ただジムで疲れてるだ · Town Center
Most military units66Jack90
Highest EAPM63.7ただジムで疲れてるだ
Jack90
Gaia
Victory
Elo2025
EAPM56.0
Military units66
First pressure5:14Counter Barracks
First expansion13:53
Market volume0
Total score
22,701
Military score
9,988
Economic score
11,101
Kills score
1,660
Units killed
76
Units lost
9
Buildings razed
4
Largest army
66
Classical
4:32*
Research start 3:32
Mythic
—
Not reached
ただジムで疲れてるだ
Huitzilopochtli
Defeat
Elo1274
EAPM63.7
Military units54
First pressure4:32Warrior Priest trained
First expansion6:18
Market volume0
Total score
12,232
Military score
3,296
Economic score
8,695
Kills score
241
Units killed
10
Units lost
79
Buildings razed
1
Largest army
54
Classical
6:11*
Estimated start 5:11
Heroic
—
Not reached
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite98.7%Jack90
Fastest Classical4:32*Jack90
Fastest Heroic14:44*Jack90
First pressure4:32ただジムで疲れてるだ · Warrior Priest trained
First extra TC6:18ただジムで疲れてるだ · Town Center
Armory timing6:55Jack90 · Armory
Farm transition14:31–14:33ただジムで疲れてるだ · 10 farms clustered
Player highlights
Standout performances
Highest total score22,701Jack90
Highest military score9,988Jack90
Highest economy score11,101Jack90
Most kills1,660Jack90
Most units killed76Jack90
Most deaths79ただジムで疲れてるだ
Most buildings razed4Jack90
Largest army66Jack90
Favorite unitTurmaJack90 · 29 fielded
Jack90
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
ただジムで疲れてるだ
Most Deaths
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
Jack90
Classical timing4:32 estimated completionMulti-TC boom signal2 expansion build events
ただジムで疲れてるだ
Late Classical6:11 estimated completionHeavy walling signal11 wall build events
Match flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.