Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sil3ntNinja vs MONSHY

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:13
Nile Shallows map preview
Map Nile Shallows
Defeated
Sil3ntNinjaTezcatlipoca
Pre-match Elo1036
Win probability46.7%
11:13 Match length MONSHY favored
Winner
MONSHYOranos
Pre-match Elo1059
Win probability53.3%

Match at a glance

Sil3ntNinja vs MONSHY

WinnerMONSHY
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration11:13
Started
Ended
Elo favorite53.3%MONSHY
Fastest Classical2:56*Sil3ntNinja
First pressure2:20Sil3ntNinja · Warrior Priest trained
Market timing7:48Sil3ntNinja · Market
Most military units29MONSHY
Highest EAPM26.6MONSHY
Market volume500Sil3ntNinja

Sil3ntNinja

Tezcatlipoca

Defeat
Elo1036-17
EAPM20.4
Military units28
First pressure2:20Warrior Priest trained
First expansion
Market volume500
Total score 9,482
Military score 3,855
Economic score 5,276
Kills score 389
Units killed 12
Units lost 31
Buildings razed 4
Largest army 28
Favorite unit Warrior Priest 14 fielded
Classical 2:56* Estimated start 1:56
Heroic 10:33* Estimated start 9:18
Mythic Not reached

MONSHY

Oranos

Victory
Elo1059+17
EAPM26.6
Military units29
First pressure4:58Military Barracks
First expansion
Market volume0
Total score 10,237
Military score 5,270
Economic score 4,278
Kills score 789
Units killed 31
Units lost 11
Buildings razed 1
Largest army 29
Favorite unit Murmillo 18 fielded
Classical 4:53* Estimated start 3:53
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Oceanus
Coyolxauhqui
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Sil3ntNinjaTezcatlipoca
Match time
MONSHYOranos
First military pressureWarrior Priest trained
Warrior Priest9 training queues
God powerInfestation
God powerObsidian Mirror
Coyote Warrior2 training queues
MarketMarket
Ocelotl Warrior6 training queues
Warrior Priest4 training queues
Coyote Warrior5 training queues
DefeatMatch result
First military pressureMilitary Barracks
Murmillo12 training queues
Turma4 training queues
God powerCarnivora
Cheiroballista4 training queues
Caladria2 training queues
God powerShockwave
Murmillo6 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.3%MONSHY
Fastest Classical2:56*Sil3ntNinja
Fastest Heroic10:33*Sil3ntNinja
First pressure2:20Sil3ntNinja · Warrior Priest trained
Market timing7:48Sil3ntNinja · Market

Player highlights

Standout performances

Highest total score10,237MONSHY
Highest military score5,270MONSHY
Highest economy score5,276Sil3ntNinja
Most kills789MONSHY
Most units killed31MONSHY
Most deaths31Sil3ntNinja
Most buildings razed4Sil3ntNinja
Largest army29MONSHY
Favorite unitMurmilloMONSHY · 18 fielded

Sil3ntNinja

Largest ArmyMost DeathsMost Resources

MONSHY

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sil3ntNinja

Fast Classical2:56 estimated completion
Early pressure2:20 · Warrior Priest trained
Early market / Heroic prep7:48 · Market
Market economy signal500 total resource volume

MONSHY

Classical timing4:53 estimated completion
Early pressure4:58 · Military Barracks
Sil3ntNinja · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sil3ntNinja · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Sil3ntNinja · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
MONSHY · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MONSHY · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

Sil3ntNinja

Bought

Food500

Sold

No sells

Total player market volume500

MONSHY

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sil3ntNinja

Army

Warrior Priest14
Coyote Warrior7
Ocelotl Warrior6
Maquizcoatl1
Buildings6 types
House7
Calpulli6
Nobles Hut3
War Hut3
Market1
Temple1
God powers2 invoked
Infestation1
Obsidian Mirror1

MONSHY

Army

Murmillo18
Cheiroballista4
Turma4
Caladria2
Katapeltes1
Buildings5 types
Manor5
Sky Passage3
Counter Barracks2
Temple2
Military Barracks1
God powers2 invoked
Carnivora1
Shockwave1