Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Cachambo vs Pxcv

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:24
Alfheim map preview
Map Alfheim
Defeated
CachamboZeus
Pre-match Elo861
Win probability26.6%
19:24 Match length Pxcv favored
Winner
PxcvSet
Pre-match Elo1037
Win probability73.4%

Match at a glance

Cachambo vs Pxcv

WinnerPxcv
MapAlfheim
QueueRanked 1v1 Supremacy
Duration19:24
Started
Ended
Elo favorite73.4%Pxcv
Fastest Classical3:53*Pxcv
First pressure4:27Pxcv · Barracks
Market timing9:08Cachambo · Market
First extra TC4:20Pxcv · Town Center
Most military units65Pxcv
Highest EAPM33.5Pxcv
Market volume1,000Cachambo

Cachambo

Zeus

Defeat
Elo861-9
EAPM30.5
Military units42
First pressure5:52Military Academy
First expansion12:03
Market volume1000
Total score 20,042
Military score 7,165
Economic score 12,298
Kills score 614
Units killed 42
Units lost 61
Buildings razed 1
Largest army 42
Favorite unit Hoplite 26 fielded
Classical 4:02* Research start 3:02
Heroic 18:14* Research start 16:59
Mythic Not reached

Pxcv

Set

Victory
Elo1037+9
EAPM33.5
Military units65
First pressure4:27Barracks
First expansion4:20
Market volume0
Total score 35,320
Military score 15,030
Economic score 18,525
Kills score 1,901
Units killed 61
Units lost 43
Buildings razed 4
Largest army 65
Favorite unit Chariot Archer 55 fielded
Classical 3:53* Research start 2:53
Heroic 11:32* Research start 10:17
Mythic 14:37* Research start 12:37

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Anubis
Dionysus
HeroicAge
Sekhmet
No choice recorded
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CachamboZeus
Match time
PxcvSet
Key technologyHand Axe
God powerBolt
Key technologyPickaxe
First military pressureMilitary Academy
Key technologyMedium Infantry
God powerRestoration
Key technologyPlow
Minotaur7 training queues
MarketMarket
ArmoryArmory
Hoplite14 training queues
Town CenterAdditional center
Farm transition13 farms clustered
Minotaur4 training queues
God powerBolt
Town CenterAdditional center
Key technologyCrenellations
Minotaur2 training queues
Hoplite12 training queues
Key technologyCopper Weapons
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Fortress-tier buildingFortress
Key technologyHeavy Infantry
God powerBronze
Fortress-tier buildingFortress
DefeatMatch result
Key technologyPickaxe
God powerVision
God powerPlague Of Serpents
Town CenterAdditional center
First military pressureBarracks
Axeman3 training queues
Spearman2 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyMedium Axemen
Key technologyMedium Spearmen
Axeman2 training queues
Fortress-tier buildingMigdol Stronghold
God powerCitadel
Key technologyHand Axe
Key technologyHeavy Chariot Archers
Chariot Archer55 training queues
Key technologyShaft Mine
Farm transition21 farms clustered
Key technologyPlow
Key technologyChampion Chariot Archers
God powerMeteor
Fortress-tier buildingMigdol Stronghold
MarketMarket
Key technologyHeavy Camel Riders
Camel Rider2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite73.4%Pxcv
Fastest Classical3:53*Pxcv
Fastest Heroic11:32*Pxcv
Fastest Mythic14:37*Pxcv
First pressure4:27Pxcv · Barracks
First extra TC4:20Pxcv · Town Center
Fortress timing11:33Pxcv · Migdol Stronghold
Market timing9:08Cachambo · Market
Armory timing9:38Pxcv · Armory
Farm transition12:36–13:45Cachambo · 13 farms clustered

Player highlights

Standout performances

Highest total score35,320Pxcv
Highest military score15,030Pxcv
Highest economy score18,525Pxcv
Most kills1,901Pxcv
Most units killed61Pxcv
Most deaths61Cachambo
Most buildings razed4Pxcv
Largest army65Pxcv
Favorite unitChariot ArcherPxcv · 55 fielded

Cachambo

Most Deaths

Pxcv

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Cachambo

Classical timing4:02 estimated completion
Early pressure5:52 · Military Academy
Expansion signal12:03 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:08 · Market
Early armory / Heroic prep9:49 · Armory
Fortress tech path18:24 · Fortress
Farm transition12:36–13:45 · 13 farms clustered
Market economy signal1,000 total resource volume

Pxcv

Fast Classical3:53 estimated completion
Early pressure4:27 · Barracks
Fast expansion4:20 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:13 · Market
Early armory / Heroic prep9:38 · Armory
Fortress tech path11:33 · Migdol Stronghold
Farm transition14:07–15:13 · 21 farms clustered
Cachambo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Cachambo · Early MilitaryMeaningful trained combat units were produced during the early opening.
Cachambo · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Pxcv · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Pxcv · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pxcv · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Pxcv · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Pxcv · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Pxcv · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

Cachambo

Bought

Food300
Wood200

Sold

Food200
Wood300
Total player market volume1000

Pxcv

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cachambo

Army

Hoplite26
Minotaur14
Heracles1
Jason1
Buildings10 types
Farm32
House16
Granary3
Storehouse3
Fortress2
Military Academy2
Town Center2
Armory1
Market1
Temple1
God powers3 invoked
Bolt2
Bronze1
Restoration1

Pxcv

Army

Chariot Archer55
Axeman5
Camel Rider2
Spearman2
War Elephant1
Buildings15 types
House26
Farm21
Granary5
Migdol Stronghold4
Lumber Camp3
Mining Camp3
Barracks2
Town Center2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Siege Works1
Temple1
God powers4 invoked
Citadel1
Meteor1
Plague Of Serpents1
Vision1