Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Tamamo-no-Mae vs Zequinha Multigod

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:12
Marsh map preview
Map Marsh
Defeated
Tamamo-no-MaeAmaterasu
Pre-match Elo1491
Win probability28.6%
12:12 Match length Zequinha Multigod favored
Winner
Zequinha MultigodHades
Pre-match Elo1650
Win probability71.4%

Match at a glance

Tamamo-no-Mae vs Zequinha Multigod

WinnerZequinha Multigod
MapMarsh
QueueRanked 1v1 Supremacy
Duration12:12
Started
Ended
Elo favorite71.4%Zequinha Multigod
Fastest Classical4:08*Tamamo-no-Mae
First pressure4:00Tamamo-no-Mae · Samurai produced
Most military units48Zequinha Multigod
Highest EAPM44.4Zequinha Multigod

Tamamo-no-Mae

Amaterasu

Defeat
Elo1491-10
EAPM31.9
Military units26
First pressure4:00Samurai produced
First expansion
Market volume0
Total score 11,370
Military score 4,348
Economic score 6,647
Kills score 375
Units killed 14
Units lost 31
Buildings razed 0
Largest army 26
Favorite unit Samurai 14 fielded
Classical 4:08* Research start 3:08
Heroic Research start 11:23 · not reached
Mythic Not reached
Victory
Elo1650+10
EAPM44.4
Military units48
First pressure4:54Military Academy
First expansion
Market volume0
Total score 14,608
Military score 6,480
Economic score 7,034
Kills score 1,094
Units killed 34
Units lost 14
Buildings razed 2
Largest army 48
Favorite unit Hypaspist 28 fielded
Classical 4:38* Estimated start 3:38
Heroic Estimated start 12:06 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Ares
Raijin
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Tamamo-no-MaeAmaterasu
Match time
Zequinha MultigodHades
Key technologyPickaxe
Key technologyHand Axe
First military pressureSamurai produced
God powerShrine Of The Hunt
Samurai2 training queues
Onna Musha2 training queues
Samurai3 training queues
God powerSolar Shield
Yumi Archer2 training queues
Samurai9 training queues
Yumi Archer2 training queues
ArmoryArmory
God powerSolar Shield
God powerSolar Shield
Yumi Archer5 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
God powerSolar Shield
DefeatMatch result
First military pressureMilitary Academy
Hypaspist28 training queues
Hippeus11 training queues
Key technologyMedium Infantry
ArmoryArmory
Cyclops2 training queues
Hoplite2 training queues
Key technologyCopper Shields
God powerPestilence
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.4%Zequinha Multigod
Fastest Classical4:08*Tamamo-no-Mae
First pressure4:00Tamamo-no-Mae · Samurai produced
Armory timing8:43Zequinha Multigod · Armory

Player highlights

Standout performances

Highest total score14,608Zequinha Multigod
Highest military score6,480Zequinha Multigod
Highest economy score7,034Zequinha Multigod
Most kills1,094Zequinha Multigod
Most units killed34Zequinha Multigod
Most deaths31Tamamo-no-Mae
Most buildings razed2Zequinha Multigod
Largest army48Zequinha Multigod
Favorite unitHypaspistZequinha Multigod · 28 fielded

Tamamo-no-Mae

Most DeathsMost Improvements

Zequinha Multigod

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Tamamo-no-Mae

Classical timing4:08 estimated completion
Early pressure4:00 · Samurai produced
Early armory / Heroic prep10:51 · Armory

Zequinha Multigod

Classical timing4:38 estimated completion
Early pressure4:54 · Military Academy
Early armory / Heroic prep8:43 · Armory
Tamamo-no-Mae · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Tamamo-no-Mae · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zequinha Multigod · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zequinha Multigod · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tamamo-no-Mae

Army

Samurai14
Yumi Archer9
Onna Musha2
Bushi1
Buildings9 types
House12
Wall5
Watermill5
Shrine Japanese4
Mining Camp Japanese2
Armory1
Dojo1
Guardhouse1
Temple1
God powers2 invoked
Solar Shield4
Shrine Of The Hunt1

Zequinha Multigod

Army

Hypaspist28
Hippeus11
Cyclops3
Hoplite3
Achilles2
Ajax1
Buildings7 types
House12
Granary8
Military Academy2
Stable2
Storehouse2
Armory1
Temple1
God powers1 invoked
Pestilence1