Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Ismael vs vardaan5

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:59
Mirage map preview
Map Mirage
Defeated
IsmaelAmaterasu
Pre-match Elo1042
Win probability48.7%
26:59 Match length vardaan5 favored
Winner
vardaan5Huitzilopochtli
Pre-match Elo1051
Win probability51.3%

Match at a glance

Ismael vs vardaan5

Winnervardaan5
MapMirage
QueueRanked 1v1 Supremacy
Duration26:59
Started
Ended
Elo favorite51.3%vardaan5
Fastest Classical4:50*vardaan5
First pressure3:32vardaan5 · Warrior Priest trained
First extra TC9:44vardaan5 · Town Center
Market timing11:51vardaan5 · Market
Most military units156vardaan5
Highest EAPM42.6vardaan5

Ismael

Amaterasu

Defeat
Elo1042-17
EAPM28.0
Military units82
First pressure5:26Stable Japanese
First expansion22:08
Market volume0
Total score 36,941
Military score 16,542
Economic score 16,598
Kills score 3,801
Units killed 110
Units lost 124
Buildings razed 3
Largest army 82
Favorite unit Samurai 36 fielded
Classical 5:14* Estimated start 4:14
Heroic 11:19* Estimated start 10:04
Mythic 17:50* Estimated start 15:50

vardaan5

Huitzilopochtli

Victory
Elo1051+17
EAPM42.6
Military units156
First pressure3:32Warrior Priest trained
First expansion9:44
Market volume0
Total score 62,060
Military score 26,428
Economic score 31,661
Kills score 3,995
Units killed 114
Units lost 111
Buildings razed 18
Largest army 156
Favorite unit Jaguar Rider 37 fielded
Classical 4:50* Estimated start 3:50
Heroic 9:49* Research start 8:34
Mythic 17:39* Research start 15:39

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ame No Uzume
ClassicalAge
Patecatl
Raijin
HeroicAge
Itzpapalotl
Okuninushi
MythicAge
Tlaloc

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

IsmaelAmaterasu
Match time
vardaan5Huitzilopochtli
DockDock
Key technologyPickaxe
Key technologyHand Axe
God powerGoshinboku
First military pressureStable Japanese
Key technologyHusbandry
Naginata Rider2 training queues
Samurai5 training queues
Naginata Rider2 training queues
ArmoryArmory
God powerSolar Shield
Samurai7 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyShaft Mine
Fortress-tier buildingCastle
Samurai10 training queues
Naginata Rider2 training queues
Key technologyBow Saw
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Oyumi3 training queues
Fortress-tier buildingCastle
God powerThunder Burst
Samurai9 training queues
Onmyoji2 training queues
Naginata Rider5 training queues
God powerSacred Gate
Daimyo2 training queues
Yari Spearman2 training queues
Town CenterAdditional center
Town CenterAdditional center
God powerGoshinboku
Naginata Rider5 training queues
Yumi Archer7 training queues
Key technologyPlow
Onmoraki4 training queues
Fortress-tier buildingCastle
ArmoryArmory
God powerThunder Burst
Samurai4 training queues
Naginata Rider2 training queues
Key technologyIron Shields
Key technologyBallistics
Yumi Horse Archer2 training queues
DefeatMatch result
DockDock
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest5 training queues
Key technologyHand Axe
Ocelotl Warrior4 training queues
Tlamanih Spearman2 training queues
Key technologyPickaxe
ArmoryArmory
Ocelotl Warrior3 training queues
Tlamanih Spearman2 training queues
Warrior Priest3 training queues
Town CenterAdditional center
Key technologyMedium War Hut Soldiers
Shorn One4 training queues
MarketMarket
Tlamanih Spearman2 training queues
Otontin4 training queues
Eagle Warrior3 training queues
Key technologyMedium Nobles Hut Soldiers
Tlamanih Spearman4 training queues
Farm transition4 farms clustered
Warrior Priest2 training queues
Key technologyShaft Mine
Key technologyHusbandry
Key technologyHeavy War Hut Soldiers
Key technologyHeavy Nobles Hut Soldiers
Key technologyHeavy Great Temple Soldiers
Warrior Priest2 training queues
Otontin3 training queues
Key technologyBallistics
Town CenterAdditional center
Key technologyChampion Nobles Hut Soldiers
Key technologyChampion Great Temple Soldiers
Jaguar Rider8 training queues
Otontin2 training queues
Key technologyBow Saw
Key technologyPlow
Jaguar Rider10 training queues
God powerPurge
Shorn One13 training queues
Town CenterAdditional center
Tlamanih Spearman7 training queues
Key technologyChampion War Hut Soldiers
Otontin3 training queues
Warrior Priest4 training queues
Jaguar Rider19 training queues
Shorn One15 training queues
Otontin9 training queues
Warrior Priest6 training queues
Eagle Warrior10 training queues
God powerMonolith Of Tlaloc
Ocelotl Warrior6 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.3%vardaan5
Fastest Classical4:50*vardaan5
Fastest Heroic9:49*vardaan5
Fastest Mythic17:39*vardaan5
First pressure3:32vardaan5 · Warrior Priest trained
First extra TC9:44vardaan5 · Town Center
Fortress timing14:18Ismael · Castle
Market timing11:51vardaan5 · Market
Armory timing7:46vardaan5 · Armory
Farm transition13:36–13:39vardaan5 · 4 farms clustered

Player highlights

Standout performances

Highest total score62,060vardaan5
Highest military score26,428vardaan5
Highest economy score31,661vardaan5
Most kills3,995vardaan5
Most units killed114vardaan5
Most deaths124Ismael
Most buildings razed18vardaan5
Largest army156vardaan5
Favorite unitJaguar Ridervardaan5 · 37 fielded

Ismael

Largest ArmyMost Deaths

vardaan5

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Ismael

Late Classical5:14 estimated completion
Early pressure5:26 · Stable Japanese
Expansion signal22:08 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:34 · Armory
Fortress tech path14:18 · Castle
Heavy walling signal11 wall build events
Water commitment signal1 dock build events
Large army production82 military units

vardaan5

Classical timing4:50 estimated completion
Early pressure3:32 · Warrior Priest trained
Expansion signal9:44 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep11:51 · Market
Early armory / Heroic prep7:46 · Armory
Heavy walling signal8 wall build events
Water commitment signal1 dock build events
Farm transition13:36–13:39 · 4 farms clustered
Large army production156 military units
Ismael · Water BoomExisting water-opening timing signal.
vardaan5 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ismael

Army

Samurai36
Naginata Rider19
Yumi Archer7
Oyumi5
Onmoraki4
Daimyo2
Onmyoji2
Onna Musha2
Yari Spearman2
Yumi Horse Archer2
Kamaitachi1
Buildings13 types
House26
Wall11
Watermill6
Mining Camp Japanese4
Shrine Japanese4
Castle3
Stable Japanese3
Armory2
Dojo2
Temple2
Town Center2
Dock1
Guardhouse1
God powers4 invoked
Goshinboku2
Thunder Burst2
Sacred Gate1
Solar Shield1

vardaan5

Army

Jaguar Rider37
Shorn One32
Warrior Priest23
Otontin21
Tlamanih Spearman17
Eagle Warrior13
Ocelotl Warrior13
Buildings13 types
House16
Calpulli15
Farm13
Great Temple9
Nobles Hut9
Wall8
War Hut6
Temple4
Town Center3
Sentry Tower2
Armory1
Dock1
Market1
God powers3 invoked
Blood Pact1
Monolith Of Tlaloc1
Purge1