Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

OpsWrongHole vs mithrandir

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:46
Steppe map preview
Map Steppe
Winner
OpsWrongHoleFreyr
Pre-match Elo1427
Win probability80.5%
17:46 Match length OpsWrongHole favored
Defeated
mithrandirSet
Pre-match Elo1181
Win probability19.5%

Match at a glance

OpsWrongHole vs mithrandir

WinnerOpsWrongHole
MapSteppe
QueueRanked 1v1 Supremacy
Duration17:46
Started
Ended
Elo favorite80.5%OpsWrongHole
Fastest Classical4:52*OpsWrongHole
First pressure3:42OpsWrongHole · Hersir trained
First extra TC5:08mithrandir · Town Center
Market timing14:51OpsWrongHole · Market
Most military units166OpsWrongHole
Highest EAPM47.4OpsWrongHole
Market volume500OpsWrongHole

OpsWrongHole

Freyr

Victory
Elo1427+7
EAPM47.4
Military units166
First pressure3:42Hersir trained
First expansion6:05
Market volume500
Total score 26,118
Military score 9,352
Economic score 13,601
Kills score 3,165
Units killed 92
Units lost 96
Buildings razed 15
Largest army 166
Favorite unit Berserk 65 fielded
Classical 4:52* Estimated start 3:52
Heroic 14:22* Estimated start 13:07
Mythic Not reached
Defeat
Elo1181-7
EAPM41.7
Military units62
First pressure8:38Migdol Stronghold
First expansion5:08
Market volume0
Total score 21,219
Military score 5,968
Economic score 12,566
Kills score 2,685
Units killed 97
Units lost 102
Buildings razed 1
Largest army 62
Favorite unit Chariot Archer 29 fielded
Classical 4:57* Research start 3:57
Heroic 8:25* Research start 7:10
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Ptah
Aegir
HeroicAge
Sekhmet
Vidar
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

OpsWrongHoleFreyr
Match time
mithrandirSet
Key technologyHand Axe
Key technologyPickaxe
First military pressureHersir trained
Hersir6 training queues
Key technologyHusbandry
God powerAsgardian Bastion
Town CenterAdditional center
Key technologyMedium Infantry
Huskarl6 training queues
Throwing Axeman2 training queues
Berserk3 training queues
Portable Ram7 training queues
Berserk8 training queues
Throwing Axeman7 training queues
ArmoryArmory
Key technologyCopper Weapons
Huskarl56 training queues
Berserk10 training queues
God powerAsgardian Bastion
God powerAsgardian Bastion
Throwing Axeman2 training queues
Hersir2 training queues
Key technologyCopper Shields
Key technologyHeavy Infantry
Key technologyCopper Armor
Key technologyBronze Shields
Berserk44 training queues
MarketMarket
Key technologyShaft Mine
Key technologyBow Saw
Throwing Axeman8 training queues
God powerTempest
Hersir3 training queues
God powerInferno
Key technologyPlow
VictoryMatch result
Key technologyPickaxe
God powerVision
God powerShifting Sands
Town CenterAdditional center
ArmoryArmory
Key technologyHand Axe
God powerCitadel
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Chariot Archer21 training queues
Town CenterAdditional center
Key technologyHeavy Camel Riders
Fortress-tier buildingMigdol Stronghold
Camel Rider11 training queues
God powerShifting Sands
Chariot Archer8 training queues
Key technologyHeavy Chariot Archers
Key technologyPlow
Key technologyBallistics
Key technologyCopper Weapons
Town CenterAdditional center
Farm transition25 farms clustered
Siege Tower4 training queues
Camel Rider13 training queues
War Elephant4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite80.5%OpsWrongHole
Fastest Classical4:52*OpsWrongHole
Fastest Heroic8:25*mithrandir
First pressure3:42OpsWrongHole · Hersir trained
First extra TC5:08mithrandir · Town Center
Fortress timing8:38mithrandir · Migdol Stronghold
Market timing14:51OpsWrongHole · Market
Armory timing5:19mithrandir · Armory
Farm transition15:00–16:15mithrandir · 25 farms clustered

Player highlights

Standout performances

Highest total score26,118OpsWrongHole
Highest military score9,352OpsWrongHole
Highest economy score13,601OpsWrongHole
Most kills3,165OpsWrongHole
Most units killed97mithrandir
Most deaths102mithrandir
Most buildings razed15OpsWrongHole
Largest army166OpsWrongHole
Favorite unitBerserkOpsWrongHole · 65 fielded

OpsWrongHole

Highest ScoreMost ImprovementsMost Resources

mithrandir

Largest ArmyMost DeathsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

OpsWrongHole

Classical timing4:52 estimated completion
Early pressure3:42 · Hersir trained
Fast expansion6:05 · Town Center
Early market / Heroic prep14:51 · Market
Early armory / Heroic prep11:37 · Armory
Market economy signal500 total resource volume
Large army production166 military units

mithrandir

Classical timing4:57 estimated completion
Delayed pressure8:38 · Migdol Stronghold
Fast expansion5:08 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep5:19 · Armory
Fortress tech path8:38 · Migdol Stronghold
Farm transition15:00–16:15 · 25 farms clustered
OpsWrongHole · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
OpsWrongHole · Early MilitaryMeaningful trained combat units were produced during the early opening.
OpsWrongHole · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
mithrandir · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
mithrandir · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
mithrandir · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
mithrandir · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

OpsWrongHole

Bought

No buys

Sold

Wood500
Total player market volume500

mithrandir

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

OpsWrongHole

Army

Berserk65
Huskarl63
Throwing Axeman19
Hersir12
Portable Ram7
Buildings8 types
House27
Longhouse8
Ox Cart Building5
Wall4
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Asgardian Bastion3
Inferno1
Tempest1

mithrandir

Army

Chariot Archer29
Camel Rider24
Siege Tower4
War Elephant4
Scarab1
Buildings13 types
Farm26
House18
Obelisk5
Lumber Camp4
Mining Camp4
Town Center3
Granary2
Migdol Stronghold2
Monument To Soldiers2
Siege Works2
Temple2
Armory1
Monument To Villagers1
God powers3 invoked
Shifting Sands2
Citadel1
Vision1