Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pxcv vs Jeebuzz

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 8:51
Marsh map preview
Map Marsh
Defeated
PxcvZeus
Pre-match Elo1010
Win probability51.2%
8:51 Match length UpsetThe Elo underdog won
Winner
JeebuzzGaia
Pre-match Elo1002
Win probability48.8%

Match at a glance

Pxcv vs Jeebuzz

WinnerJeebuzz
MapMarsh
QueueRanked 1v1 Supremacy
Duration8:51
Started
Ended
Elo favorite51.2%Pxcv · Upset
Fastest Classical3:49*Pxcv
First pressure6:44Jeebuzz · Military Barracks
First extra TC5:43Jeebuzz · Town Center
Most military units7Jeebuzz
Highest EAPM38.3Jeebuzz

Pxcv

Zeus

Defeat
Elo1010-18
EAPM37.2
Military units4
First pressure7:23Stable
First expansion
Market volume0
Total score 6,826
Military score 1,550
Economic score 5,135
Kills score 141
Units killed 5
Units lost 8
Buildings razed 0
Largest army 4
Favorite unit Jason 2 fielded
Classical 3:49* Research start 2:49
Heroic Not reached
Mythic Not reached

Jeebuzz

Gaia

Victory
Elo1002+18
EAPM38.3
Military units7
First pressure6:44Military Barracks
First expansion5:43
Market volume0
Total score 9,592
Military score 2,505
Economic score 6,812
Kills score 275
Units killed 8
Units lost 5
Buildings razed 0
Largest army 7
Favorite unit Murmillo 5 fielded
Classical 5:32* Estimated start 4:32
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Oceanus
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PxcvZeus
Match time
JeebuzzGaia
God powerBolt
God powerRestoration
First military pressureStable
Farm transition6 farms clustered
God powerBolt
DefeatMatch result
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
First military pressureMilitary Barracks
God powerGaia Forest
Murmillo5 training queues
Katapeltes2 training queues
God powerCarnivora
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.2%Pxcv · Upset
Fastest Classical3:49*Pxcv
First pressure6:44Jeebuzz · Military Barracks
First extra TC5:43Jeebuzz · Town Center
Farm transition8:16–8:17Pxcv · 6 farms clustered

Player highlights

Standout performances

Highest total score9,592Jeebuzz
Highest military score2,505Jeebuzz
Highest economy score6,812Jeebuzz
Most kills275Jeebuzz
Most units killed8Jeebuzz
Most deaths8Pxcv
Most buildings razed0Pxcv
Largest army7Jeebuzz
Favorite unitMurmilloJeebuzz · 5 fielded

Pxcv

Most Deaths

Jeebuzz

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pxcv

Fast Classical3:49 estimated completion
Delayed pressure7:23 · Stable
Farm transition8:16–8:17 · 6 farms clustered

Jeebuzz

Late Classical5:32 estimated completion
Early pressure6:44 · Military Barracks
Fast expansion5:43 · Town Center
Pxcv · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pxcv · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pxcv · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Jeebuzz · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Jeebuzz · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pxcv

Army

Jason2
Heracles1
Minotaur1
Buildings6 types
Farm6
House3
Granary2
Stable1
Storehouse1
Temple1
God powers2 invoked
Bolt2
Restoration1

Jeebuzz

Army

Murmillo5
Katapeltes2
Buildings6 types
Manor2
Military Barracks2
Counter Barracks1
Economic Guild1
Temple1
Town Center1
God powers2 invoked
Gaia Forest2
Carnivora1