Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[PROSTAGMA] Dipirono vs Lordstephan1991

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:21
Alfheim map preview
Map Alfheim
Winner
[PROSTAGMA] DipironoHades
Pre-match Elo1406
Win probability66.2%
19:21 Match length [PROSTAGMA] Dipirono favored
Defeated
Lordstephan1991Zeus
Pre-match Elo1289
Win probability33.8%

Match at a glance

[PROSTAGMA] Dipirono vs Lordstephan1991

Winner[PROSTAGMA] Dipirono
MapAlfheim
QueueRanked 1v1 Supremacy
Duration19:21
Started
Ended
Elo favorite66.2%[PROSTAGMA] Dipirono
Fastest Classical3:32*Lordstephan1991
First pressure4:18Lordstephan1991 · Military Academy
First extra TC11:03[PROSTAGMA] Dipirono · Town Center
Most military units99[PROSTAGMA] Dipirono
Highest EAPM29.0Lordstephan1991
Victory
Elo1406+12
EAPM27.2
Military units99
First pressure6:08Archery Range
First expansion11:03
Market volume0
Total score 26,265
Military score 11,802
Economic score 12,613
Kills score 1,850
Units killed 47
Units lost 55
Buildings razed 19
Largest army 99
Favorite unit Toxotes 69 fielded
Classical 5:29* Research start 4:29
Heroic 17:09* Research start 15:54
Mythic Not reached
Defeat
Elo1289-12
EAPM29.0
Military units66
First pressure4:18Military Academy
First expansion
Market volume0
Total score 17,292
Military score 8,725
Economic score 7,159
Kills score 1,408
Units killed 56
Units lost 47
Buildings razed 0
Largest army 66
Favorite unit Hippeus 20 fielded
Classical 3:32* Estimated start 2:32
Heroic 11:52* Estimated start 10:37
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Athena
Aphrodite
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[PROSTAGMA] DipironoHades
Match time
Lordstephan1991Zeus
God powerSentinel
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
First military pressureArchery Range
Toxotes17 training queues
Cyclops3 training queues
Key technologyMedium Archers
Cyclops8 training queues
Toxotes6 training queues
ArmoryArmory
Town CenterAdditional center
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
Toxotes37 training queues
Key technologyCopper Weapons
God powerPestilence
Cyclops5 training queues
Town CenterAdditional center
Toxotes9 training queues
Prodromos5 training queues
Peltast2 training queues
God powerCurse
Farm transition13 farms clustered
Fortress-tier buildingFortress
Key technologyMedium Cavalry
Key technologyHeavy Archers
Peltast2 training queues
VictoryMatch result
Key technologyPickaxe
First military pressureMilitary Academy
Hoplite6 training queues
Hippeus3 training queues
ArmoryArmory
God powerBolt
Jason2 training queues
Heracles2 training queues
Minotaur2 training queues
Hippeus2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Farm transition6 farms clustered
Key technologyHusbandry
Key technologyPlow
Hoplite2 training queues
Toxotes3 training queues
Hippeus4 training queues
Jason2 training queues
God powerRestoration
Hippeus11 training queues
Minotaur2 training queues
Peltast7 training queues
Key technologyHand Axe
Minotaur2 training queues
Key technologyMedium Cavalry
Key technologyBronze Shields
Key technologyBallistics
Key technologyBronze Armor
Key technologyCopper Weapons
Key technologyHeavy Cavalry
Peltast7 training queues
Prodromos2 training queues
God powerUnderworld Passage
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.2%[PROSTAGMA] Dipirono
Fastest Classical3:32*Lordstephan1991
Fastest Heroic11:52*Lordstephan1991
First pressure4:18Lordstephan1991 · Military Academy
First extra TC11:03[PROSTAGMA] Dipirono · Town Center
Fortress timing18:19[PROSTAGMA] Dipirono · Fortress
Armory timing7:10Lordstephan1991 · Armory
Farm transition10:20–10:22Lordstephan1991 · 6 farms clustered

Player highlights

Standout performances

Highest total score26,265[PROSTAGMA] Dipirono
Highest military score11,802[PROSTAGMA] Dipirono
Highest economy score12,613[PROSTAGMA] Dipirono
Most kills1,850[PROSTAGMA] Dipirono
Most units killed56Lordstephan1991
Most deaths55[PROSTAGMA] Dipirono
Most buildings razed19[PROSTAGMA] Dipirono
Largest army99[PROSTAGMA] Dipirono
Favorite unitToxotes[PROSTAGMA] Dipirono · 69 fielded

[PROSTAGMA] Dipirono

Highest ScoreLargest ArmyMost DeathsMost Resources

Lordstephan1991

Most ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[PROSTAGMA] Dipirono

Late Classical5:29 estimated completion
Early pressure6:08 · Archery Range
Expansion signal11:03 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:19 · Armory
Fortress tech path18:19 · Fortress
Farm transition17:55–18:25 · 13 farms clustered
Large army production99 military units

Lordstephan1991

Fast Classical3:32 estimated completion
Early pressure4:18 · Military Academy
Early armory / Heroic prep7:10 · Armory
Farm transition10:20–10:22 · 6 farms clustered
[PROSTAGMA] Dipirono · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[PROSTAGMA] Dipirono · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
[PROSTAGMA] Dipirono · Early MilitaryMeaningful trained combat units were produced during the early opening.
[PROSTAGMA] Dipirono · Late ClassicalClassical completed after 5:00 on a standard land opening.
[PROSTAGMA] Dipirono · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Lordstephan1991 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Lordstephan1991 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Lordstephan1991 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[PROSTAGMA] Dipirono

Army

Toxotes69
Cyclops16
Prodromos6
Peltast4
Achilles2
Ajax2
Buildings10 types
House19
Farm13
Granary7
Archery Range4
Storehouse4
Town Center2
Armory1
Fortress1
Stable1
Temple1
God powers3 invoked
Curse1
Pestilence1
Sentinel1

Lordstephan1991

Army

Hippeus20
Peltast14
Hoplite9
Jason6
Minotaur6
Heracles5
Toxotes3
Prodromos2
Odysseus1
Buildings10 types
Farm11
House11
Storehouse7
Wall5
Granary4
Military Academy2
Stable2
Archery Range1
Armory1
Temple1
God powers3 invoked
Bolt1
Restoration1
Underworld Passage1