Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Zequinha Multigod vs GASPARZINHO

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:43
Ghost Lake map preview
Map Ghost Lake
Winner
Zequinha MultigodOdin
Pre-match Elo1640
Win probability59.2%
15:43 Match length Zequinha Multigod favored
Defeated
GASPARZINHOZeus
Pre-match Elo1575
Win probability40.8%

Match at a glance

Zequinha Multigod vs GASPARZINHO

WinnerZequinha Multigod
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration15:43
Started
Ended
Elo favorite59.2%Zequinha Multigod
Fastest Classical2:50*GASPARZINHO
First pressure3:43Zequinha Multigod · Hersir trained
Market timing13:12GASPARZINHO · Market
Most military units68Zequinha Multigod
Highest EAPM72.3GASPARZINHO
Market volume1,400GASPARZINHO
Victory
Elo1640+14
EAPM71.6
Military units68
First pressure3:43Hersir trained
First expansion
Market volume0
Total score 14,795
Military score 7,306
Economic score 6,232
Kills score 1,348
Units killed 64
Units lost 44
Buildings razed 2
Largest army 68
Favorite unit Throwing Axeman 32 fielded
Classical 4:30* Research start 3:30
Heroic Not reached
Mythic Not reached
Defeat
Elo1575-14
EAPM72.3
Military units64
First pressure3:57Military Academy
First expansion
Market volume1400
Total score 11,403
Military score 4,791
Economic score 5,546
Kills score 1,066
Units killed 45
Units lost 65
Buildings razed 3
Largest army 64
Favorite unit Hippeus 22 fielded
Classical 2:50* Estimated start 1:50
Heroic 12:54* Estimated start 11:39
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Athena
No choice recorded
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Zequinha MultigodOdin
Match time
GASPARZINHOZeus
God powerGreat Hunt
First military pressureHersir trained
Hersir5 training queues
Raiding Cavalry4 training queues
Throwing Axeman7 training queues
Hersir2 training queues
Berserk7 training queues
God powerGreat Hunt
Key technologyMedium Infantry
Throwing Axeman18 training queues
Raiding Cavalry3 training queues
Berserk2 training queues
Raiding Cavalry8 training queues
God powerForest Fire
Throwing Axeman7 training queues
Berserk3 training queues
ArmoryArmory
Key technologyMedium Cavalry
VictoryMatch result
First military pressureMilitary Academy
Hoplite17 training queues
God powerBolt
Key technologyHusbandry
God powerRestoration
Toxotes6 training queues
Key technologyMedium Infantry
Key technologyPickaxe
ArmoryArmory
Hoplite2 training queues
Toxotes2 training queues
Hippeus22 training queues
Peltast3 training queues
God powerBronze
MarketMarket
Hypaspist2 training queues
Peltast3 training queues
Hoplite3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.2%Zequinha Multigod
Fastest Classical2:50*GASPARZINHO
Fastest Heroic12:54*GASPARZINHO
First pressure3:43Zequinha Multigod · Hersir trained
Market timing13:12GASPARZINHO · Market
Armory timing10:09GASPARZINHO · Armory

Player highlights

Standout performances

Highest total score14,795Zequinha Multigod
Highest military score7,306Zequinha Multigod
Highest economy score6,232Zequinha Multigod
Most kills1,348Zequinha Multigod
Most units killed64Zequinha Multigod
Most deaths65GASPARZINHO
Most buildings razed3GASPARZINHO
Largest army68Zequinha Multigod
Favorite unitThrowing AxemanZequinha Multigod · 32 fielded

Zequinha Multigod

Highest ScoreLargest ArmyMost KillsMost Resources

GASPARZINHO

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Zequinha Multigod

Classical timing4:30 estimated completion
Early pressure3:43 · Hersir trained
Early armory / Heroic prep14:38 · Armory
Heavy walling signal16 wall build events

GASPARZINHO

Fast Classical2:50 estimated completion
Early pressure3:57 · Military Academy
Early market / Heroic prep13:12 · Market
Early armory / Heroic prep10:09 · Armory
Heavy walling signal22 wall build events
Market economy signal1,400 total resource volume
Zequinha Multigod · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zequinha Multigod · Early MilitaryMeaningful trained combat units were produced during the early opening.
GASPARZINHO · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
GASPARZINHO · Early MilitaryMeaningful trained combat units were produced during the early opening.
GASPARZINHO · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1400 total volume

Zequinha Multigod

Bought

No buys

Sold

No sells

Total player market volume0

GASPARZINHO

Bought

No buys

Sold

Food600
Wood800
Total player market volume1400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zequinha Multigod

Army

Throwing Axeman32
Raiding Cavalry16
Berserk13
Hersir7
Buildings7 types
House20
Wall16
Longhouse7
Great Hall6
Ox Cart Building2
Temple2
Armory1
God powers2 invoked
Great Hunt2
Forest Fire1

GASPARZINHO

Army

Hippeus22
Hoplite22
Toxotes8
Peltast6
Hypaspist3
Heracles1
Jason1
Minotaur1
Buildings10 types
Wall22
House11
Granary5
Storehouse4
Military Academy2
Stable2
Archery Range1
Armory1
Market1
Temple1
God powers3 invoked
Bolt1
Bronze1
Restoration1