Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Divine vs GarMadjuda

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:36
Nile Shallows map preview
Map Nile Shallows
Defeated
DivineThor
Pre-match Elo2050
Win probability81.2%
25:36 Match length UpsetThe Elo underdog won
Winner
GarMadjudaOdin
Pre-match Elo1796
Win probability18.8%

Match at a glance

Divine vs GarMadjuda

WinnerGarMadjuda
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration25:36
Started
Ended
Elo favorite81.2%Divine · Upset
Fastest Classical3:58*GarMadjuda
First pressure2:03GarMadjuda · Hersir trained
Market timing7:44GarMadjuda · Market
First extra TC14:36Divine · Town Center
Most military units328GarMadjuda
Highest EAPM97.5Divine
Market volume7,500GarMadjuda

Divine

Thor

Defeat
Elo2050-27
EAPM97.5
Military units135
First pressure4:26Hersir trained
First expansion14:36
Market volume1500
Total score 23,836
Military score 10,972
Economic score 8,007
Kills score 4,857
Units killed 194
Units lost 117
Buildings razed 3
Largest army 135
Favorite unit Jarl 42 fielded
Classical 4:51* Estimated start 3:51
Heroic 20:12* Estimated start 18:57
Mythic Not reached

GarMadjuda

Odin

Victory
Elo1796+27
EAPM95.3
Military units328
First pressure2:03Hersir trained
First expansion24:00
Market volume7500
Total score 26,501
Military score 10,902
Economic score 12,311
Kills score 3,288
Units killed 121
Units lost 190
Buildings razed 13
Largest army 328
Favorite unit Raiding Cavalry 247 fielded
Classical 3:58* Estimated start 2:58
Heroic 20:28* Estimated start 19:13
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
Skadi
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DivineThor
Match time
GarMadjudaOdin
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
First military pressureHersir trained
Hersir9 training queues
Throwing Axeman3 training queues
Hirdman4 training queues
Raiding Cavalry11 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
God powerDwarven Mine
Hirdman2 training queues
MarketMarket
Key technologyPickaxe
Throwing Axeman20 training queues
Raiding Cavalry7 training queues
Key technologyHand Axe
Berserk6 training queues
Raiding Cavalry10 training queues
Town CenterAdditional center
Hirdman2 training queues
Key technologyBronze Armor
Valkyrie3 training queues
Key technologyCrenellations
Hirdman7 training queues
God powerForest Fire
Raiding Cavalry2 training queues
God powerDwarven Mine
Key technologyBronze Weapons
Town CenterAdditional center
God powerFrost
Key technologyHeavy Cavalry
God powerDwarven Mine
Town CenterAdditional center
Valkyrie4 training queues
Jarl42 training queues
DefeatMatch result
First military pressureHersir trained
Hersir8 training queues
God powerGreat Hunt
Raiding Cavalry43 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyMedium Cavalry
MarketMarket
ArmoryArmory
Valkyrie2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Berserk36 training queues
Key technologyMedium Infantry
Raiding Cavalry99 training queues
God powerForest Fire
Valkyrie9 training queues
Key technologyHand Axe
Hersir5 training queues
Valkyrie5 training queues
Key technologyShaft Mine
Hersir5 training queues
Key technologyHand Axe
Raiding Cavalry105 training queues
Valkyrie6 training queues
God powerWalking Woods
Key technologyHeavy Cavalry
Valkyrie2 training queues
Town CenterAdditional center
Farm transition15 farms clustered
Key technologyPlow
Valkyrie2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite81.2%Divine · Upset
Fastest Classical3:58*GarMadjuda
Fastest Heroic20:12*Divine
First pressure2:03GarMadjuda · Hersir trained
First extra TC14:36Divine · Town Center
Market timing7:44GarMadjuda · Market
Armory timing0:07Divine · Dwarven Armory
Farm transition24:37–25:24GarMadjuda · 15 farms clustered

Player highlights

Standout performances

Highest total score26,501GarMadjuda
Highest military score10,972Divine
Highest economy score12,311GarMadjuda
Most kills4,857Divine
Most units killed194Divine
Most deaths190GarMadjuda
Most buildings razed13GarMadjuda
Largest army328GarMadjuda
Favorite unitRaiding CavalryGarMadjuda · 247 fielded

Divine

Largest ArmyMost ImprovementsMost Kills

GarMadjuda

Highest ScoreMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Divine

Classical timing4:51 estimated completion
Early pressure4:26 · Hersir trained
Expansion signal14:36 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep10:46 · Market
Early armory / Heroic prep0:07 · Dwarven Armory
Market economy signal1,500 total resource volume
Large army production135 military units

GarMadjuda

Fast Classical3:58 estimated completion
Early pressure2:03 · Hersir trained
Expansion signal24:00 · Town Center
Early market / Heroic prep7:44 · Market
Early armory / Heroic prep8:51 · Armory
Heavy walling signal38 wall build events
Farm transition24:37–25:24 · 15 farms clustered
Market economy signal7,500 total resource volume
Large army production328 military units
Divine · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Divine · Early MilitaryMeaningful trained combat units were produced during the early opening.
Divine · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
GarMadjuda · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
GarMadjuda · Early MilitaryMeaningful trained combat units were produced during the early opening.
GarMadjuda · Fast ClassicalClassical completed before 4:00 on a standard land opening.
GarMadjuda · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 9000 total volume

Divine

Bought

Food400
Wood200

Sold

Food300
Wood600
Total player market volume1500

GarMadjuda

Bought

Food3300
Wood700

Sold

Food500
Wood3000
Total player market volume7500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Divine

Army

Jarl42
Raiding Cavalry30
Throwing Axeman23
Hirdman16
Hersir9
Valkyrie9
Berserk6
Buildings8 types
House25
Ox Cart Building9
Longhouse5
Great Hall4
Town Center3
Temple2
Dwarven Armory1
Market1
God powers3 invoked
Dwarven Mine3
Forest Fire1
Frost1

GarMadjuda

Army

Raiding Cavalry247
Berserk36
Valkyrie27
Hersir18
Buildings10 types
Wall38
Farm17
House17
Ox Cart Building10
Great Hall9
Longhouse3
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Forest Fire1
Great Hunt1
Walking Woods1