Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Cyprus vs OnlyGodKnows

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:10
Mirage map preview
Map Mirage
Defeated
CyprusThor
Pre-match Elo1409
Win probability48.3%
24:10 Match length OnlyGodKnows favored
Winner
OnlyGodKnowsZeus
Pre-match Elo1421
Win probability51.7%

Match at a glance

Cyprus vs OnlyGodKnows

WinnerOnlyGodKnows
MapMirage
QueueRanked 1v1 Supremacy
Duration24:10
Started
Ended
Elo favorite51.7%OnlyGodKnows
Fastest Classical5:09*OnlyGodKnows
First pressure3:43Cyprus · Hersir trained
Market timing8:07Cyprus · Market
First extra TC5:50OnlyGodKnows · Town Center
Most military units250OnlyGodKnows
Highest EAPM76.5OnlyGodKnows
Market volume4,500Cyprus

Cyprus

Thor

Defeat
Elo1409-17
EAPM50.2
Military units170
First pressure3:43Hersir trained
First expansion6:16
Market volume4500
Total score 26,482
Military score 9,804
Economic score 12,966
Kills score 3,712
Units killed 159
Units lost 314
Buildings razed 6
Largest army 170
Favorite unit Huskarl 42 fielded
Classical 5:20* Research start 4:20
Heroic 10:20* Estimated start 9:05
Mythic 18:59* Research start 16:59
Victory
Elo1421+17
EAPM76.5
Military units250
First pressure6:49Military Academy
First expansion5:50
Market volume0
Total score 49,551
Military score 19,009
Economic score 22,765
Kills score 7,777
Units killed 249
Units lost 165
Buildings razed 21
Largest army 250
Favorite unit Toxotes 105 fielded
Classical 5:09* Estimated start 4:09
Heroic 11:07* Estimated start 9:52
Mythic 22:26* Estimated start 20:26

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Athena
Skadi
HeroicAge
Dionysus
Baldr
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CyprusThor
Match time
OnlyGodKnowsZeus
DockDock
First military pressureHersir trained
Hersir4 training queues
Key technologyHand Axe
Town CenterAdditional center
Hersir4 training queues
Key technologyPickaxe
ArmoryDwarven Armory
MarketMarket
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyHusbandry
Throwing Axeman5 training queues
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Huskarl12 training queues
Key technologyBronze Armor
Key technologyCopper Weapons
Key technologyBronze Shields
Jarl2 training queues
Key technologyIron Armor
Key technologyMedium Infantry
Throwing Axeman15 training queues
God powerFrost
Fortress-tier buildingHill Fort
Key technologyPlow
God powerHealing Spring
Portable Ram3 training queues
Huskarl13 training queues
DockDock
Berserk3 training queues
Jarl7 training queues
Godi7 training queues
Hirdman4 training queues
Berserk10 training queues
Hersir14 training queues
MarketMarket
Throwing Axeman3 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
Raiding Cavalry7 training queues
Jarl9 training queues
Huskarl11 training queues
ArmoryDwarven Armory
Berserk2 training queues
Key technologyIron Shields
Godi3 training queues
God powerRagnarok
Fire Giant2 training queues
Berserk3 training queues
Key technologyBronze Weapons
Berserk7 training queues
Huskarl6 training queues
DefeatMatch result
DockDock
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
First military pressureMilitary Academy
Key technologyMedium Infantry
Key technologyMedium Archers
Hoplite20 training queues
ArmoryArmory
Toxotes5 training queues
Key technologyHusbandry
Key technologyBow Saw
Key technologyShaft Mine
Farm transition9 farms clustered
Key technologyPlow
Key technologyHeavy Infantry
Key technologyHeavy Archers
Hoplite5 training queues
Toxotes45 training queues
Key technologyCrenellations
Hoplite35 training queues
Key technologyShaft Mine
God powerRestoration
Hypaspist20 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
God powerBronze
God powerBolt
Key technologyHeavy Infantry
Key technologyHeavy Archers
Peltast5 training queues
Key technologyBronze Weapons
Key technologyBronze Shields
Town CenterAdditional center
Town CenterAdditional center
Key technologyChampion Archers
Key technologyChampion Infantry
Key technologyBronze Armor
Fortress-tier buildingFortress
Toxotes55 training queues
Hypaspist10 training queues
Heracles2 training queues
Petrobolos3 training queues
Hypaspist30 training queues
Peltast5 training queues
MarketMarket
Fortress-tier buildingFortress
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.7%OnlyGodKnows
Fastest Classical5:09*OnlyGodKnows
Fastest Heroic10:20*Cyprus
Fastest Mythic18:59*Cyprus
First pressure3:43Cyprus · Hersir trained
First extra TC5:50OnlyGodKnows · Town Center
Fortress timing9:58Cyprus · Hill Fort
Market timing8:07Cyprus · Market
Armory timing7:35Cyprus · Dwarven Armory
Farm transition10:10–10:42OnlyGodKnows · 9 farms clustered

Player highlights

Standout performances

Highest total score49,551OnlyGodKnows
Highest military score19,009OnlyGodKnows
Highest economy score22,765OnlyGodKnows
Most kills7,777OnlyGodKnows
Most units killed249OnlyGodKnows
Most deaths314Cyprus
Most buildings razed21OnlyGodKnows
Largest army250OnlyGodKnows
Favorite unitToxotesOnlyGodKnows · 105 fielded

Cyprus

Largest ArmyMost Deaths

OnlyGodKnows

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Cyprus

Late Classical5:20 estimated completion
Early pressure3:43 · Hersir trained
Fast expansion6:16 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:07 · Market
Early armory / Heroic prep7:35 · Dwarven Armory
Fortress tech path9:58 · Hill Fort
Heavy walling signal12 wall build events
Water commitment signal2 dock build events
Market economy signal4,500 total resource volume
Large army production170 military units

OnlyGodKnows

Late Classical5:09 estimated completion
Early pressure6:49 · Military Academy
Fast expansion5:50 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep23:20 · Market
Early armory / Heroic prep8:22 · Armory
Fortress tech path19:26 · Fortress
Heavy walling signal33 wall build events
Water commitment signal1 dock build events
Farm transition10:10–10:42 · 9 farms clustered
Large army production250 military units
Cyprus · Early MilitaryMeaningful trained combat units were produced during the early opening.
Cyprus · Water BoomExisting water-opening timing signal.
OnlyGodKnows · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
OnlyGodKnows · Early MilitaryMeaningful trained combat units were produced during the early opening.
OnlyGodKnows · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4500 total volume

Cyprus

Bought

Food500
Wood600

Sold

Food2400
Wood1000
Total player market volume4500

OnlyGodKnows

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cyprus

Army

Huskarl42
Berserk26
Hersir23
Throwing Axeman23
Jarl18
Godi11
Raiding Cavalry10
Hirdman4
Portable Ram4
Fire Giant2
Frost Giant2
Kraken2
Troll2
Ballista1
Buildings12 types
House25
Wall12
Longhouse11
Ox Cart Building8
Great Hall6
Hill Fort3
Dock2
Dwarven Armory2
Farm2
Market2
Town Center2
Temple1
God powers3 invoked
Frost1
Healing Spring1
Ragnarok1

OnlyGodKnows

Army

Toxotes105
Hoplite60
Hypaspist60
Peltast10
Heracles3
Jason3
Petrobolos3
Minotaur2
Odysseus2
Hydra1
Trireme1
Buildings13 types
Wall33
Farm26
House16
Military Academy11
Archery Range10
Storehouse10
Granary4
Town Center3
Fortress2
Armory1
Dock1
Market1
Temple1
God powers3 invoked
Bolt1
Bronze1
Restoration1