Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Miniyeti67 vs Jack90

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:23
Ghost Lake map preview
Map Ghost Lake
Defeated
Miniyeti67Ra
Pre-match Elo2056
Win probability54.4%
19:23 Match length UpsetThe Elo underdog won
Winner
Jack90Oranos
Pre-match Elo2025
Win probability45.6%

Match at a glance

Miniyeti67 vs Jack90

WinnerJack90
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration19:23
Started
Ended
Elo favorite54.4%Miniyeti67 · Upset
Fastest Classical4:08*Miniyeti67
First pressure4:05Jack90 · Counter Barracks
First extra TC6:34Miniyeti67 · Town Center
Market timing10:05Miniyeti67 · Market
Most military units181Miniyeti67
Highest EAPM119.0Miniyeti67
Market volume9,800Miniyeti67
Defeat
Elo2056-19
EAPM119.0
Military units181
First pressure4:11Barracks
First expansion6:34
Market volume9800
Total score 26,668
Military score 10,616
Economic score 14,513
Kills score 1,539
Units killed 62
Units lost 105
Buildings razed 0
Largest army 181
Favorite unit Spearman 110 fielded
Classical 4:08* Research start 3:08
Heroic 12:13* Estimated start 10:58
Mythic 17:40* Estimated start 15:40

Jack90

Oranos

Victory
Elo2025+19
EAPM69.0
Military units103
First pressure4:05Counter Barracks
First expansion18:05
Market volume0
Total score 28,808
Military score 12,285
Economic score 13,962
Kills score 2,561
Units killed 101
Units lost 60
Buildings razed 16
Largest army 103
Favorite unit Turma 55 fielded
Classical 4:15* Estimated start 3:15
Heroic 11:09* Estimated start 9:54
Mythic 18:03* Estimated start 16:03

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Oceanus
Sekhmet
HeroicAge
Hyperion
Horus
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Miniyeti67Ra
Match time
Jack90Oranos
Key technologyPickaxe
First military pressureBarracks
Spearman4 training queues
Key technologyHand Axe
Slinger43 training queues
ArmoryArmory
Town CenterAdditional center
Key technologyBallistics
Key technologyHusbandry
Spearman4 training queues
MarketMarket
God powerShifting Sands
Key technologyMedium Slingers
Key technologyMedium Spearmen
Spearman3 training queues
Slinger18 training queues
Farm transition18 farms clustered
Key technologyPlow
God powerCitadel
Fortress-tier buildingMigdol Stronghold
Chariot Archer10 training queues
Spearman99 training queues
Key technologyCopper Shields
God powerRain
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Key technologyCopper Weapons
ArmoryArmory
Key technologyCopper Armor
Key technologyHeavy Spearmen
God powerRain
Key technologyBronze Shields
God powerTornado
DefeatMatch result
First military pressureCounter Barracks
Turma45 training queues
God powerCarnivora
Caladria2 training queues
Key technologyMedium Archers
Oracle2 training queues
ArmoryArmory
God powerShockwave
Key technologyCopper Shields
Key technologyCopper Weapons
Oracle2 training queues
God powerCarnivora
Key technologyHusbandry
Key technologyHand Axe
Caladria4 training queues
Key technologyBallistics
Oracle2 training queues
Turma10 training queues
Fortress-tier buildingPalace
Key technologyMedium Infantry
Satyr6 training queues
Destroyer25 training queues
God powerChaos
Satyr2 training queues
God powerShockwave
Key technologyHeavy Infantry
God powerCarnivora
Farm transition8 farms clustered
Key technologyPlow
Key technologyPickaxe
Town CenterAdditional center
Key technologyBronze Shields
Key technologyCopper Armor
Destroyer2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.4%Miniyeti67 · Upset
Fastest Classical4:08*Miniyeti67
Fastest Heroic11:09*Jack90
Fastest Mythic17:40*Miniyeti67
First pressure4:05Jack90 · Counter Barracks
First extra TC6:34Miniyeti67 · Town Center
Fortress timing13:30Miniyeti67 · Migdol Stronghold
Market timing10:05Miniyeti67 · Market
Armory timing6:12Miniyeti67 · Armory
Farm transition12:45–13:45Miniyeti67 · 18 farms clustered

Player highlights

Standout performances

Highest total score28,808Jack90
Highest military score12,285Jack90
Highest economy score14,513Miniyeti67
Most kills2,561Jack90
Most units killed101Jack90
Most deaths105Miniyeti67
Most buildings razed16Jack90
Largest army181Miniyeti67
Favorite unitSpearmanMiniyeti67 · 110 fielded

Miniyeti67

Largest ArmyMost DeathsMost ImprovementsMost Resources

Jack90

Highest ScoreMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Miniyeti67

Classical timing4:08 estimated completion
Early pressure4:11 · Barracks
Fast expansion6:34 · Town Center
Early market / Heroic prep10:05 · Market
Early armory / Heroic prep6:12 · Armory
Fortress tech path13:30 · Migdol Stronghold
Heavy walling signal8 wall build events
Farm transition12:45–13:45 · 18 farms clustered
Market economy signal9,800 total resource volume
Large army production181 military units

Jack90

Classical timing4:15 estimated completion
Early pressure4:05 · Counter Barracks
Expansion signal18:05 · Town Center
Early armory / Heroic prep8:24 · Armory
Fortress tech path14:13 · Palace
Farm transition17:39–18:39 · 8 farms clustered
Large army production103 military units
Miniyeti67 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Miniyeti67 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Jack90 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Jack90 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 9800 total volume

Miniyeti67

Bought

Food300

Sold

Food2500
Wood7000
Total player market volume9800

Jack90

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Miniyeti67

Army

Spearman110
Slinger61
Chariot Archer10
Buildings16 types
Farm29
House22
Barracks12
Obelisk9
Wall8
Lumber Camp5
Granary3
Mining Camp3
Armory2
Migdol Stronghold2
Market1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
Temple1
Town Center1
God powers4 invoked
Rain2
Citadel1
Shifting Sands1
Tornado1

Jack90

Army

Turma55
Destroyer27
Satyr8
Oracle7
Caladria6
Buildings9 types
Farm8
Manor8
Sky Passage4
Counter Barracks2
Armory1
Economic Guild1
Palace1
Temple1
Town Center1
God powers3 invoked
Carnivora3
Shockwave2
Chaos1