Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ThunderBR vs VE_KAISER

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:41
Marsh map preview
Map Marsh
Winner
ThunderBRAmaterasu
Pre-match Elo1723
Win probability80.4%
19:41 Match length ThunderBR favored
Defeated
VE_KAISERPoseidon
Pre-match Elo1478
Win probability19.6%

Match at a glance

ThunderBR vs VE_KAISER

WinnerThunderBR
MapMarsh
QueueRanked 1v1 Supremacy
Duration19:41
Started
Ended
Elo favorite80.4%ThunderBR
Fastest Classical3:47*ThunderBR
First pressure3:54VE_KAISER · Stable
Market timing15:23VE_KAISER · Market
First extra TC8:07VE_KAISER · Town Center
Most military units160VE_KAISER
Highest EAPM88.3VE_KAISER

ThunderBR

Amaterasu

Victory
Elo1723+7
EAPM46.0
Military units80
First pressure3:56Stable Japanese
First expansion16:42
Market volume0
Total score 33,597
Military score 14,504
Economic score 15,332
Kills score 3,761
Units killed 151
Units lost 33
Buildings razed 20
Largest army 80
Favorite unit Samurai 19 fielded
Classical 3:47* Research start 2:47
Heroic 15:47* Estimated start 14:32
Mythic 19:37* Estimated start 17:37

VE_KAISER

Poseidon

Defeat
Elo1478-7
EAPM88.3
Military units160
First pressure3:54Stable
First expansion8:07
Market volume0
Total score 20,643
Military score 7,230
Economic score 12,358
Kills score 1,055
Units killed 35
Units lost 152
Buildings razed 1
Largest army 160
Favorite unit Toxotes 65 fielded
Classical 3:48* Research start 2:48
Heroic 17:36* Estimated start 16:21
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Hermes
Raijin
HeroicAge
Dionysus
Takemikazuchi
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ThunderBRAmaterasu
Match time
VE_KAISERPoseidon
First military pressureStable Japanese
Samurai16 training queues
God powerShrine Of The Hunt
Naginata Rider12 training queues
Yari Spearman5 training queues
God powerSolar Shield
Wanyudo3 training queues
God powerSolar Shield
Yari Spearman2 training queues
ArmoryArmory
Yari Spearman2 training queues
Key technologyPickaxe
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Daimyo4 training queues
Naginata Rider4 training queues
Key technologyHand Axe
Yumi Horse Archer2 training queues
Raiju2 training queues
Fortress-tier buildingCastle
Town CenterAdditional center
Key technologyBronze Shields
God powerThunder Burst
God powerSolar Shield
Yumi Horse Archer13 training queues
Daimyo5 training queues
Samurai2 training queues
Town CenterAdditional center
Key technologyBronze Armor
Key technologyBronze Weapons
VictoryMatch result
God powerLure
Theseus2 training queues
Atalanta2 training queues
First military pressureStable
Hippeus20 training queues
Centaur2 training queues
Key technologyMedium Cavalry
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
Toxotes35 training queues
Hippeus2 training queues
Hippeus3 training queues
Centaur2 training queues
Key technologyMedium Archers
Hippeus3 training queues
ArmoryArmory
MarketMarket
Toxotes30 training queues
Key technologyBallistics
God powerCease Fire
Hippeus25 training queues
God powerBronze
Hoplite3 training queues
Hydra3 training queues
Prodromos6 training queues
Peltast18 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite80.4%ThunderBR
Fastest Classical3:47*ThunderBR
Fastest Heroic15:47*ThunderBR
Fastest Mythic19:37*ThunderBR
First pressure3:54VE_KAISER · Stable
First extra TC8:07VE_KAISER · Town Center
Fortress timing16:37ThunderBR · Castle
Market timing15:23VE_KAISER · Market
Armory timing13:02ThunderBR · Armory

Player highlights

Standout performances

Highest total score33,597ThunderBR
Highest military score14,504ThunderBR
Highest economy score15,332ThunderBR
Most kills3,761ThunderBR
Most units killed151ThunderBR
Most deaths152VE_KAISER
Most buildings razed20ThunderBR
Largest army160VE_KAISER
Favorite unitToxotesVE_KAISER · 65 fielded

ThunderBR

Highest ScoreMost ImprovementsMost Kills

VE_KAISER

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ThunderBR

Fast Classical3:47 estimated completion
Early pressure3:56 · Stable Japanese
Expansion signal16:42 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep13:02 · Armory
Fortress tech path16:37 · Castle
Heavy walling signal6 wall build events
Large army production80 military units

VE_KAISER

Fast Classical3:48 estimated completion
Early pressure3:54 · Stable
Fast expansion8:07 · Town Center
Early market / Heroic prep15:23 · Market
Early armory / Heroic prep14:51 · Armory
Heavy walling signal32 wall build events
Large army production160 military units
ThunderBR · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ThunderBR · Early MilitaryMeaningful trained combat units were produced during the early opening.
ThunderBR · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ThunderBR · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
VE_KAISER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
VE_KAISER · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
VE_KAISER · Early MilitaryMeaningful trained combat units were produced during the early opening.
VE_KAISER · Fast ClassicalClassical completed before 4:00 on a standard land opening.
VE_KAISER · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ThunderBR

Army

Samurai19
Naginata Rider17
Yumi Horse Archer15
Daimyo9
Yari Spearman9
Bushi3
Wanyudo3
Onna Musha2
Raiju2
Oyumi1
Buildings12 types
House16
Watermill10
Wall6
Stable Japanese4
Dojo3
Guardhouse3
Mining Camp Japanese3
Shrine Japanese3
Town Center2
Armory1
Castle1
Temple1
God powers3 invoked
Solar Shield3
Shrine Of The Hunt1
Thunder Burst1

VE_KAISER

Army

Toxotes65
Hippeus53
Peltast18
Prodromos6
Centaur4
Theseus4
Atalanta3
Hoplite3
Hydra3
Hippolyta1
Buildings12 types
Wall32
House22
Storehouse9
Granary8
Archery Range7
Stable5
Military Academy3
Armory1
Market1
Sentry Tower1
Temple1
Town Center1
God powers3 invoked
Bronze1
Cease Fire1
Lure1