Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

marcechamba23 vs ただジムで疲れてるだ

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:10
Valley Of Kings map preview
Map Valley Of Kings
Winner
marcechamba23Loki
Pre-match Elo1271
Win probability52.0%
17:10 Match length marcechamba23 favored
Defeated
ただジムで疲れてるだPoseidon
Pre-match Elo1257
Win probability48.0%

Match at a glance

marcechamba23 vs ただジムで疲れてるだ

Winnermarcechamba23
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration17:10
Started
Ended
Elo favorite52.0%marcechamba23
Fastest Classical3:56*ただジムで疲れてるだ
First pressure3:04marcechamba23 · Hersir trained
First extra TC7:06ただジムで疲れてるだ · Town Center
Market timing7:54ただジムで疲れてるだ · Market
Most military units85marcechamba23
Highest EAPM46.8ただジムで疲れてるだ
Market volume300ただジムで疲れてるだ
Victory
Elo1271+17
EAPM46.0
Military units85
First pressure3:04Hersir trained
First expansion10:29
Market volume0
Total score 25,460
Military score 10,573
Economic score 13,405
Kills score 1,634
Units killed 68
Units lost 36
Buildings razed 3
Largest army 85
Favorite unit Throwing Axeman 26 fielded
Classical 4:02* Research start 3:02
Heroic 13:09* Research start 11:54
Mythic Not reached
Defeat
Elo1257-17
EAPM46.8
Military units39
First pressure4:09Military Academy
First expansion7:06
Market volume300
Total score 11,593
Military score 3,352
Economic score 7,302
Kills score 939
Units killed 36
Units lost 68
Buildings razed 1
Largest army 39
Favorite unit Hypaspist 18 fielded
Classical 3:56* Estimated start 2:56
Heroic 13:35* Estimated start 12:20
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Ares
Bragi
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

marcechamba23Loki
Match time
ただジムで疲れてるだPoseidon
First military pressureHersir trained
Hersir7 training queues
God powerSpy
Key technologyHand Axe
Raiding Cavalry4 training queues
Hirdman3 training queues
Throwing Axeman18 training queues
Key technologyPickaxe
ArmoryArmory
Hersir4 training queues
Key technologyCopper Weapons
God powerHealing Spring
Hirdman5 training queues
Berserk5 training queues
Town CenterAdditional center
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Hirdman10 training queues
Throwing Axeman7 training queues
Berserk2 training queues
God powerHealing Spring
Raiding Cavalry2 training queues
Key technologyMedium Infantry
Key technologyShaft Mine
Key technologyBow Saw
Key technologyPlow
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Hirdman3 training queues
Godi6 training queues
Key technologyPlow
Portable Ram3 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyMedium Cavalry
Jarl3 training queues
VictoryMatch result
God powerLure
God powerLure
First military pressureMilitary Academy
Hypaspist6 training queues
Key technologyPickaxe
Town CenterAdditional center
Key technologyHand Axe
MarketMarket
Hippeus12 training queues
Town CenterAdditional center
Hypaspist8 training queues
Toxotes2 training queues
Key technologyHusbandry
Key technologyPlow
Town CenterAdditional center
Hypaspist2 training queues
MarketMarket
Hypaspist2 training queues
Key technologyMedium Infantry
God powerPestilence
Hippeus2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.0%marcechamba23
Fastest Classical3:56*ただジムで疲れてるだ
Fastest Heroic13:09*marcechamba23
First pressure3:04marcechamba23 · Hersir trained
First extra TC7:06ただジムで疲れてるだ · Town Center
Fortress timing15:04marcechamba23 · Hill Fort
Market timing7:54ただジムで疲れてるだ · Market
Armory timing7:20marcechamba23 · Armory

Player highlights

Standout performances

Highest total score25,460marcechamba23
Highest military score10,573marcechamba23
Highest economy score13,405marcechamba23
Most kills1,634marcechamba23
Most units killed68marcechamba23
Most deaths68ただジムで疲れてるだ
Most buildings razed3marcechamba23
Largest army85marcechamba23
Favorite unitThrowing Axemanmarcechamba23 · 26 fielded

marcechamba23

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

ただジムで疲れてるだ

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

marcechamba23

Classical timing4:02 estimated completion
Early pressure3:04 · Hersir trained
Expansion signal10:29 · Town Center
Early armory / Heroic prep7:20 · Armory
Fortress tech path15:04 · Hill Fort
Heavy walling signal6 wall build events
Large army production85 military units

ただジムで疲れてるだ

Fast Classical3:56 estimated completion
Early pressure4:09 · Military Academy
Fast expansion7:06 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep7:54 · Market
Heavy walling signal11 wall build events
Market economy signal300 total resource volume
marcechamba23 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
marcechamba23 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ただジムで疲れてるだ · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
ただジムで疲れてるだ · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
ただジムで疲れてるだ · Early MilitaryMeaningful trained combat units were produced during the early opening.
ただジムで疲れてるだ · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

marcechamba23

Bought

No buys

Sold

No sells

Total player market volume0

ただジムで疲れてるだ

Bought

Food100

Sold

Food200
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

marcechamba23

Army

Throwing Axeman26
Hirdman21
Hersir12
Berserk7
Raiding Cavalry7
Godi6
Jarl3
Portable Ram3
Buildings9 types
House14
Ox Cart Building6
Wall6
Longhouse4
Great Hall3
Armory1
Hill Fort1
Temple1
Town Center1
God powers2 invoked
Healing Spring2
Spy1

ただジムで疲れてるだ

Army

Hypaspist18
Hippeus14
Atalanta2
Theseus2
Toxotes2
Hoplite1
Buildings10 types
Wall11
House6
Storehouse4
Granary3
Military Academy3
Town Center3
Market2
Stable2
Archery Range1
Temple1
God powers2 invoked
Lure2
Pestilence1