Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

edgarsimondsm vs Evilerangel9113

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:06
Steppe map preview
Map Steppe
Winner
edgarsimondsmOranos
Pre-match Elo657
Win probability63.2%
15:06 Match length edgarsimondsm favored
Defeated
Evilerangel9113Thor
Pre-match Elo563
Win probability36.8%

Match at a glance

edgarsimondsm vs Evilerangel9113

Winneredgarsimondsm
MapSteppe
QueueRanked 1v1 Supremacy
Duration15:06
Started
Ended
Elo favorite63.2%edgarsimondsm
Fastest Classical4:42*edgarsimondsm
First pressure4:54edgarsimondsm · Military Barracks
First extra TC9:22Evilerangel9113 · Town Center
Most military units64Evilerangel9113
Highest EAPM20.5edgarsimondsm

edgarsimondsm

Oranos

Victory
Elo657+26
EAPM20.5
Military units35
First pressure4:54Military Barracks
First expansion
Market volume0
Total score 18,600
Military score 9,105
Economic score 7,834
Kills score 1,661
Units killed 75
Units lost 4
Buildings razed 2
Largest army 35
Favorite unit Murmillo 14 fielded
Classical 4:42* Research start 3:42
Heroic 13:17* Research start 12:02
Mythic Not reached
Defeat
Elo563-14
EAPM13.2
Military units64
First pressure5:12Hersir trained
First expansion9:22
Market volume0
Total score 10,714
Military score 4,332
Economic score 6,286
Kills score 96
Units killed 5
Units lost 73
Buildings razed 0
Largest army 64
Favorite unit Throwing Axeman 45 fielded
Classical 5:47* Research start 4:47
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Freyja
Hyperion
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

edgarsimondsmOranos
Match time
Evilerangel9113Thor
First military pressureMilitary Barracks
Key technologyHand Axe
Key technologyPickaxe
Murmillo4 training queues
ArmoryArmory
Katapeltes5 training queues
Key technologyMedium Infantry
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
God powerCarnivora
Murmillo7 training queues
Katapeltes8 training queues
Key technologyMedium Archers
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Arcus3 training queues
Key technologyHeavy Archers
Murmillo3 training queues
Destroyer3 training queues
VictoryMatch result
Key technologyPickaxe
ArmoryDwarven Armory
Key technologyHusbandry
First military pressureHersir trained
Key technologyHand Axe
Key technologyPlow
Throwing Axeman3 training queues
Key technologyCrenellations
Hersir2 training queues
God powerForest Fire
Town CenterAdditional center
Key technologyCopper Armor
Key technologyCopper Shields
Throwing Axeman42 training queues
Hersir3 training queues
Raiding Cavalry2 training queues
Hirdman5 training queues
Key technologyCopper Weapons
Key technologyBronze Shields
Key technologyBallistics
Hersir3 training queues
Raiding Cavalry2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.2%edgarsimondsm
Fastest Classical4:42*edgarsimondsm
Fastest Heroic13:17*edgarsimondsm
First pressure4:54edgarsimondsm · Military Barracks
First extra TC9:22Evilerangel9113 · Town Center
Fortress timing13:41edgarsimondsm · Palace
Armory timing4:43Evilerangel9113 · Dwarven Armory

Player highlights

Standout performances

Highest total score18,600edgarsimondsm
Highest military score9,105edgarsimondsm
Highest economy score7,834edgarsimondsm
Most kills1,661edgarsimondsm
Most units killed75edgarsimondsm
Most deaths73Evilerangel9113
Most buildings razed2edgarsimondsm
Largest army64Evilerangel9113
Favorite unitThrowing AxemanEvilerangel9113 · 45 fielded

edgarsimondsm

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Evilerangel9113

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

edgarsimondsm

Classical timing4:42 estimated completion
Early pressure4:54 · Military Barracks
Early armory / Heroic prep5:59 · Armory
Fortress tech path13:41 · Palace

Evilerangel9113

Late Classical5:47 estimated completion
Early pressure5:12 · Hersir trained
Expansion signal9:22 · Town Center
Early armory / Heroic prep4:43 · Dwarven Armory
edgarsimondsm · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
edgarsimondsm · Early MilitaryMeaningful trained combat units were produced during the early opening.
Evilerangel9113 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Evilerangel9113 · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

edgarsimondsm

Army

Murmillo14
Katapeltes13
Arcus3
Destroyer3
Caladria1
Cheiroballista1
Buildings7 types
Manor5
Military Barracks2
Armory1
Counter Barracks1
Economic Guild1
Palace1
Temple1
God powers1 invoked
Carnivora1

Evilerangel9113

Army

Throwing Axeman45
Hersir10
Hirdman5
Raiding Cavalry4
Buildings7 types
Ox Cart Building5
House4
Longhouse4
Great Hall3
Dwarven Armory1
Temple1
Town Center1
God powers1 invoked
Forest Fire1