Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

rfd_calderon vs The_renegade_of_funk

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:32
Nile Shallows map preview
Map Nile Shallows
Winner
rfd_calderonSet
Pre-match Elo1038
Win probability57.4%
14:32 Match length rfd_calderon favored
Defeated
The_renegade_of_funkZeus
Pre-match Elo986
Win probability42.6%

Match at a glance

rfd_calderon vs The_renegade_of_funk

Winnerrfd_calderon
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration14:32
Started
Ended
Elo favorite57.4%rfd_calderon
Fastest Classical4:02*rfd_calderon
First pressure4:13rfd_calderon · Barracks
First extra TC4:55rfd_calderon · Town Center
Most military units54rfd_calderon
Highest EAPM45.2rfd_calderon
Victory
Elo1038+15
EAPM45.2
Military units54
First pressure4:13Barracks
First expansion4:55
Market volume0
Total score 16,907
Military score 7,031
Economic score 8,771
Kills score 1,105
Units killed 45
Units lost 46
Buildings razed 1
Largest army 54
Favorite unit Axeman 23 fielded
Classical 4:02* Research start 3:02
Heroic 11:58* Research start 10:43
Mythic Not reached
Defeat
Elo986-15
EAPM44.9
Military units50
First pressure5:06Archery Range
First expansion8:50
Market volume0
Total score 12,958
Military score 3,745
Economic score 8,488
Kills score 725
Units killed 46
Units lost 45
Buildings razed 1
Largest army 50
Favorite unit Toxotes 19 fielded
Classical 4:51* Research start 3:51
Heroic 13:53* Estimated start 12:38
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Hermes
Nephthys
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

rfd_calderonSet
Match time
The_renegade_of_funkZeus
Key technologyPickaxe
First military pressureBarracks
Town CenterAdditional center
Axeman9 training queues
ArmoryArmory
God powerVision
Spearman2 training queues
Slinger2 training queues
Key technologyCopper Shields
God powerVision
Spearman2 training queues
Key technologyMedium Spearmen
Slinger19 training queues
Key technologyMedium Slingers
Key technologyHand Axe
Key technologyCopper Weapons
Spearman3 training queues
Key technologyHeavy Slingers
God powerVision
God powerAncestors
Spearman3 training queues
Axeman14 training queues
Key technologyMedium Axemen
VictoryMatch result
First military pressureArchery Range
Toxotes2 training queues
Toxotes16 training queues
Key technologyMedium Archers
Town CenterAdditional center
Centaur2 training queues
God powerCease Fire
ArmoryArmory
Key technologyMedium Infantry
Hypaspist18 training queues
God powerBronze
Key technologyHeavy Infantry
Centaur4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.4%rfd_calderon
Fastest Classical4:02*rfd_calderon
Fastest Heroic11:58*rfd_calderon
First pressure4:13rfd_calderon · Barracks
First extra TC4:55rfd_calderon · Town Center
Armory timing5:30rfd_calderon · Armory

Player highlights

Standout performances

Highest total score16,907rfd_calderon
Highest military score7,031rfd_calderon
Highest economy score8,771rfd_calderon
Most kills1,105rfd_calderon
Most units killed46The_renegade_of_funk
Most deaths46rfd_calderon
Most buildings razed1rfd_calderon
Largest army54rfd_calderon
Favorite unitAxemanrfd_calderon · 23 fielded

rfd_calderon

Highest ScoreLargest ArmyMost DeathsMost Improvements

The_renegade_of_funk

Most KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

rfd_calderon

Classical timing4:02 estimated completion
Early pressure4:13 · Barracks
Fast expansion4:55 · Town Center
Early armory / Heroic prep5:30 · Armory

The_renegade_of_funk

Classical timing4:51 estimated completion
Early pressure5:06 · Archery Range
Fast expansion8:50 · Town Center
Early armory / Heroic prep11:08 · Armory
rfd_calderon · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
rfd_calderon · Early MilitaryMeaningful trained combat units were produced during the early opening.
The_renegade_of_funk · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
The_renegade_of_funk · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
The_renegade_of_funk · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

rfd_calderon

Army

Axeman23
Slinger21
Spearman10
Buildings12 types
House15
Barracks5
Granary5
Mining Camp3
Obelisk3
Lumber Camp2
Armory1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers2 invoked
Vision3
Ancestors1

The_renegade_of_funk

Army

Toxotes19
Hypaspist18
Centaur7
Jason3
Heracles1
Hippeus1
Hydra1
Buildings9 types
House13
Military Academy5
Granary4
Storehouse3
Archery Range1
Armory1
Stable1
Temple1
Town Center1
God powers2 invoked
Bronze1
Cease Fire1