Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Divine vs aliencrimelord

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:34
Megalopolis map preview
Map Megalopolis
Winner
DivineRa
Pre-match Elo2077
Win probability87.3%
18:34 Match length Divine favored
Defeated
aliencrimelordOdin
Pre-match Elo1742
Win probability12.7%

Match at a glance

Divine vs aliencrimelord

WinnerDivine
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration18:34
Started
Ended
Elo favorite87.3%Divine
Fastest Classical4:25*aliencrimelord
First pressure3:31aliencrimelord · Hersir trained
First extra TC5:39Divine · Town Center
Market timing8:28Divine · Market
Most military units124aliencrimelord
Highest EAPM82.1aliencrimelord
Market volume600Divine

Divine

Ra

Victory
Elo2077+4
EAPM79.4
Military units54
First pressure4:47Barracks
First expansion5:39
Market volume600
Total score 35,159
Military score 13,387
Economic score 19,538
Kills score 2,266
Units killed 100
Units lost 36
Buildings razed 0
Largest army 54
Favorite unit Axeman 16 fielded
Classical 4:52* Estimated start 3:52
Heroic 11:13* Estimated start 9:58
Mythic Estimated start 16:35 · not reached
Defeat
Elo1742-4
EAPM82.1
Military units124
First pressure3:31Hersir trained
First expansion
Market volume0
Total score 22,076
Military score 8,584
Economic score 12,349
Kills score 1,143
Units killed 32
Units lost 98
Buildings razed 16
Largest army 124
Favorite unit Throwing Axeman 48 fielded
Classical 4:25* Research start 3:25
Heroic 12:05* Estimated start 10:50
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Heimdall
Sobek
HeroicAge
Njord
Osiris
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DivineRa
Match time
aliencrimelordOdin
Key technologyPickaxe
First military pressureBarracks
Axeman3 training queues
Town CenterAdditional center
Spearman6 training queues
Key technologyCrenellations
MarketMarket
ArmoryArmory
Key technologyMedium Spearmen
Key technologyMedium Axemen
Key technologyHusbandry
Key technologyPlow
Key technologyHand Axe
Spearman4 training queues
Axeman8 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Camel Rider11 training queues
Farm transition4 farms clustered
Key technologyHeavy Camel Riders
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
DockDock
Chariot Archer11 training queues
God powerLocust Swarm
God powerEclipse
Axeman5 training queues
Town CenterAdditional center
Key technologyBallistics
Town CenterAdditional center
Camel Rider4 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Chariot Archers
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
MarketMarket
MarketMarket
VictoryMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir3 training queues
Raiding Cavalry9 training queues
Throwing Axeman22 training queues
ArmoryArmory
God powerUndermine
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Infantry
Key technologyHusbandry
Key technologyPickaxe
God powerGreat Hunt
Key technologyMedium Cavalry
Throwing Axeman24 training queues
Key technologyHand Axe
Jarl14 training queues
Key technologyHeavy Cavalry
Raiding Cavalry2 training queues
Key technologyShaft Mine
Godi3 training queues
God powerWalking Woods
God powerWalking Woods
Hirdman45 training queues
Farm transition11 farms clustered
Key technologyPlow
Fortress-tier buildingHill Fort
God powerWalking Woods
Throwing Axeman2 training queues
Fortress-tier buildingHill Fort
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite87.3%Divine
Fastest Classical4:25*aliencrimelord
Fastest Heroic11:13*Divine
First pressure3:31aliencrimelord · Hersir trained
First extra TC5:39Divine · Town Center
Fortress timing11:45Divine · Migdol Stronghold
Market timing8:28Divine · Market
Armory timing6:46aliencrimelord · Armory
Farm transition12:21–12:23Divine · 4 farms clustered

Player highlights

Standout performances

Highest total score35,159Divine
Highest military score13,387Divine
Highest economy score19,538Divine
Most kills2,266Divine
Most units killed100Divine
Most deaths98aliencrimelord
Most buildings razed16aliencrimelord
Largest army124aliencrimelord
Favorite unitThrowing Axemanaliencrimelord · 48 fielded

Divine

Highest ScoreMost ImprovementsMost KillsMost Resources

aliencrimelord

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Divine

Classical timing4:52 estimated completion
Early pressure4:47 · Barracks
Fast expansion5:39 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep8:28 · Market
Early armory / Heroic prep8:29 · Armory
Fortress tech path11:45 · Migdol Stronghold
Water commitment signal1 dock build events
Farm transition12:21–12:23 · 4 farms clustered
Market economy signal600 total resource volume

aliencrimelord

Classical timing4:25 estimated completion
Early pressure3:31 · Hersir trained
Early armory / Heroic prep6:46 · Armory
Fortress tech path15:46 · Hill Fort
Heavy walling signal15 wall build events
Farm transition14:01–14:29 · 11 farms clustered
Large army production124 military units
Divine · Early MilitaryMeaningful trained combat units were produced during the early opening.
Divine · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Divine · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Divine · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
aliencrimelord · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
aliencrimelord · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

Divine

Bought

No buys

Sold

Food500
Wood100
Total player market volume600

aliencrimelord

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Divine

Army

Axeman16
Camel Rider15
Chariot Archer11
Spearman10
Mercenary1
Mercenary Cavalry1
Buildings18 types
Farm31
House18
Obelisk18
Mining Camp9
Granary7
Lumber Camp6
Migdol Stronghold4
Barracks3
Market3
Town Center3
Temple2
Armory1
Dock1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
God powers2 invoked
Eclipse1
Locust Swarm1

aliencrimelord

Army

Throwing Axeman48
Hirdman45
Jarl14
Raiding Cavalry11
Godi3
Hersir3
Buildings9 types
House17
Wall15
Farm13
Great Hall8
Longhouse5
Ox Cart Building4
Hill Fort2
Armory1
Temple1
God powers3 invoked
Walking Woods3
Great Hunt2
Undermine1