Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ThunderBR vs Dimmy

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:44
Alfheim map preview
Map Alfheim
Defeated
ThunderBRIsis
Pre-match Elo1716
Win probability49.1%
9:44 Match length Dimmy favored
Winner
DimmyAmaterasu
Pre-match Elo1722
Win probability50.9%

Match at a glance

ThunderBR vs Dimmy

WinnerDimmy
MapAlfheim
QueueRanked 1v1 Supremacy
Duration9:44
Started
Ended
Elo favorite50.9%Dimmy
Fastest Classical4:14*ThunderBR
First pressure4:01Dimmy · Stable Japanese
First extra TC4:40ThunderBR · Town Center
Market timing8:15ThunderBR · Market
Most military units45Dimmy
Highest EAPM41.2Dimmy

ThunderBR

Isis

Defeat
Elo1716-17
EAPM40.4
Military units11
First pressure5:21Barracks
First expansion4:40
Market volume0
Total score 7,202
Military score 2,751
Economic score 4,383
Kills score 68
Units killed 3
Units lost 8
Buildings razed 0
Largest army 11
Favorite unit Spearman 10 fielded
Classical 4:14* Research start 3:14
Heroic Not reached
Mythic Not reached

Dimmy

Amaterasu

Victory
Elo1722+17
EAPM41.2
Military units45
First pressure4:01Stable Japanese
First expansion
Market volume0
Total score 11,453
Military score 6,211
Economic score 5,108
Kills score 152
Units killed 8
Units lost 3
Buildings razed 5
Largest army 45
Favorite unit Yumi Archer 18 fielded
Classical 4:33* Estimated start 3:33
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Minakatatomi
No choice recorded
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ThunderBRIsis
Match time
DimmyAmaterasu
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
Spearman7 training queues
ArmoryArmory
ArmoryArmory
MarketMarket
Town CenterAdditional center
Spearman3 training queues
God powerEclipse
DefeatMatch result
Key technologyPickaxe
First military pressureStable Japanese
God powerShrine Of The Hunt
Key technologyHusbandry
Naginata Rider17 training queues
Bushi2 training queues
Yumi Archer18 training queues
Key technologyHand Axe
Wanyudo2 training queues
God powerSolar Shield
Samurai4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.9%Dimmy
Fastest Classical4:14*ThunderBR
First pressure4:01Dimmy · Stable Japanese
First extra TC4:40ThunderBR · Town Center
Market timing8:15ThunderBR · Market
Armory timing6:16ThunderBR · Armory

Player highlights

Standout performances

Highest total score11,453Dimmy
Highest military score6,211Dimmy
Highest economy score5,108Dimmy
Most kills152Dimmy
Most units killed8Dimmy
Most deaths8ThunderBR
Most buildings razed5Dimmy
Largest army45Dimmy
Favorite unitYumi ArcherDimmy · 18 fielded

ThunderBR

Most Deaths

Dimmy

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ThunderBR

Classical timing4:14 estimated completion
Early pressure5:21 · Barracks
Fast expansion4:40 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:15 · Market
Early armory / Heroic prep6:16 · Armory
Heavy walling signal10 wall build events

Dimmy

Classical timing4:33 estimated completion
Early pressure4:01 · Stable Japanese
ThunderBR · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
ThunderBR · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Dimmy · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dimmy · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Dimmy · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ThunderBR

Army

Spearman10
Sphinx1
Buildings12 types
House14
Wall10
Obelisk9
Granary5
Armory2
Town Center2
Barracks1
Market1
Mining Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers1 invoked
Eclipse1

Dimmy

Army

Yumi Archer18
Naginata Rider17
Bushi4
Samurai4
Wanyudo2
Buildings9 types
House12
Shrine Japanese5
Watermill3
Wall2
Dojo1
Guardhouse1
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers2 invoked
Shrine Of The Hunt1
Solar Shield1