Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mo Long vs Pidgeoni

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:00
Oasis map preview
Map Oasis
Winner
Mo LongFreyr
Pre-match Elo1334
Win probability60.8%
13:00 Match length Mo Long favored
Defeated
PidgeoniHades
Pre-match Elo1258
Win probability39.2%

Match at a glance

Mo Long vs Pidgeoni

WinnerMo Long
MapOasis
QueueRanked 1v1 Supremacy
Duration13:00
Started
Ended
Elo favorite60.8%Mo Long
Fastest Classical4:17*Mo Long
First pressure3:25Mo Long · Hersir trained
Market timing8:43Mo Long · Market
First extra TC9:04Mo Long · Town Center
Most military units39Mo Long
Highest EAPM53.5Pidgeoni
Market volume400Mo Long

Mo Long

Freyr

Victory
Elo1334+14
EAPM30.8
Military units39
First pressure3:25Hersir trained
First expansion9:04
Market volume400
Total score 13,695
Military score 5,326
Economic score 7,387
Kills score 982
Units killed 35
Units lost 20
Buildings razed 5
Largest army 39
Favorite unit Huskarl 20 fielded
Classical 4:17* Estimated start 3:17
Heroic Not reached
Mythic Not reached

Pidgeoni

Hades

Defeat
Elo1258-14
EAPM53.5
Military units37
First pressure4:43Archery Range
First expansion
Market volume0
Total score 8,939
Military score 2,963
Economic score 5,273
Kills score 703
Units killed 20
Units lost 34
Buildings razed 2
Largest army 37
Favorite unit Toxotes 22 fielded
Classical 4:38* Research start 3:38
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Ares
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Mo LongFreyr
Match time
PidgeoniHades
First military pressureHersir trained
Hersir5 training queues
God powerAsgardian Bastion
Hersir4 training queues
Portable Ram3 training queues
Huskarl9 training queues
MarketMarket
Town CenterAdditional center
Portable Ram2 training queues
Draugr2 training queues
Huskarl11 training queues
God powerGullinbursti
Town CenterAdditional center
Portable Ram3 training queues
VictoryMatch result
First military pressureArchery Range
Toxotes13 training queues
God powerPestilence
God powerSentinel
Toxotes3 training queues
Cyclops4 training queues
Hypaspist7 training queues
Key technologyPickaxe
Toxotes6 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.8%Mo Long
Fastest Classical4:17*Mo Long
First pressure3:25Mo Long · Hersir trained
First extra TC9:04Mo Long · Town Center
Market timing8:43Mo Long · Market

Player highlights

Standout performances

Highest total score13,695Mo Long
Highest military score5,326Mo Long
Highest economy score7,387Mo Long
Most kills982Mo Long
Most units killed35Mo Long
Most deaths34Pidgeoni
Most buildings razed5Mo Long
Largest army39Mo Long
Favorite unitToxotesPidgeoni · 22 fielded

Mo Long

Highest ScoreMost KillsMost Resources

Pidgeoni

Largest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mo Long

Classical timing4:17 estimated completion
Early pressure3:25 · Hersir trained
Expansion signal9:04 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:43 · Market
Heavy walling signal7 wall build events
Market economy signal400 total resource volume

Pidgeoni

Classical timing4:38 estimated completion
Early pressure4:43 · Archery Range
Mo Long · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Mo Long · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Mo Long · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pidgeoni · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pidgeoni · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Pidgeoni · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

Mo Long

Bought

Wood400

Sold

No sells

Total player market volume400

Pidgeoni

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mo Long

Army

Huskarl20
Hersir9
Portable Ram8
Draugr2
Buildings8 types
House7
Wall7
Sentry Tower2
Town Center2
Longhouse1
Market1
Ox Cart Building1
Temple1
God powers2 invoked
Asgardian Bastion1
Gullinbursti1

Pidgeoni

Army

Toxotes22
Hypaspist7
Cyclops4
Achilles2
Ajax2
Buildings6 types
House11
Archery Range3
Granary3
Storehouse3
Military Academy2
Temple1
God powers2 invoked
Pestilence1
Sentinel1