Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

TS vs fpod

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:35
Marsh map preview
Map Marsh
Winner
TSHades
Pre-match Elo1342
Win probability37.7%
22:35 Match length UpsetThe Elo underdog won
Defeated
fpodIsis
Pre-match Elo1429
Win probability62.3%

Match at a glance

TS vs fpod

WinnerTS
MapMarsh
QueueRanked 1v1 Supremacy
Duration22:35
Started
Ended
Elo favorite62.3%fpod · Upset
Fastest Classical4:10*fpod
First pressure5:28fpod · Barracks
Market timing22:26fpod · Market
First extra TC4:11fpod · Town Center
Most military units160fpod
Highest EAPM55.8fpod

TS

Hades

Victory
Elo1342+22
EAPM46.3
Military units152
First pressure8:07Military Academy
First expansion4:46
Market volume0
Total score 56,077
Military score 26,297
Economic score 23,404
Kills score 6,430
Units killed 184
Units lost 101
Buildings razed 14
Largest army 152
Favorite unit Prodromos 63 fielded
Classical 4:30* Research start 3:30
Heroic 10:29* Estimated start 9:14
Mythic 17:36* Estimated start 15:36

fpod

Isis

Defeat
Elo1429-22
EAPM55.8
Military units160
First pressure5:28Barracks
First expansion4:11
Market volume0
Total score 28,772
Military score 9,937
Economic score 15,557
Kills score 3,278
Units killed 105
Units lost 189
Buildings razed 2
Largest army 160
Favorite unit Spearman 59 fielded
Classical 4:10* Estimated start 3:10
Heroic 8:39* Estimated start 7:24
Mythic 20:45* Estimated start 18:45

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Anubis
Aphrodite
HeroicAge
Sobek
Hephaestus
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TSHades
Match time
fpodIsis
Village CenterAdditional center
Town CenterAdditional center
ArmoryArmory
First military pressureMilitary Academy
Key technologyPickaxe
Toxotes3 training queues
Hoplite10 training queues
Key technologyMedium Infantry
Farm transition3 farms clustered
Key technologyShaft Mine
Cyclops2 training queues
Peltast10 training queues
Key technologyHeavy Infantry
Key technologyMedium Archers
Cyclops3 training queues
Hoplite18 training queues
Key technologyHand Axe
God powerCurse
Key technologyPlow
Fortress-tier buildingFortress
Prodromos12 training queues
Key technologyCrenellations
God powerSentinel
Key technologyMedium Cavalry
Cyclops4 training queues
Key technologyHeavy Cavalry
God powerPlenty Vault
ArmoryArmory
ArmoryArmory
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHeavy Archers
Peltast10 training queues
Key technologyBronze Weapons
Prodromos51 training queues
Cyclops2 training queues
Key technologyChampion Cavalry
Gastraphetoros4 training queues
Key technologyBronze Shields
Key technologyBronze Armor
ArmoryArmory
Fortress-tier buildingFortress
Fortress-tier buildingFortress
God powerPestilence
Nemean Lion2 training queues
Helepolis2 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Fortress-tier buildingFortress
Key technologyChampion Archers
Key technologyChampion Infantry
Town CenterAdditional center
VictoryMatch result
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
ArmoryArmory
Spearman2 training queues
God powerProsperity
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
War Elephant38 training queues
Petsuchos40 training queues
Key technologyShaft Mine
Key technologyCopper Weapons
Key technologyHeavy War Elephants
Key technologyBronze Weapons
Key technologyCopper Armor
Farm transition15 farms clustered
Key technologyPlow
Key technologyCopper Shields
God powerPlague Of Serpents
God powerLocust Swarm
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Town CenterAdditional center
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingMigdol Stronghold
War Elephant15 training queues
Spearman56 training queues
Key technologyMedium Spearmen
Chariot Archer7 training queues
Key technologyHeavy Chariot Archers
Key technologyHand Axe
MarketMarket
MarketMarket
MarketMarket
MarketMarket
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.3%fpod · Upset
Fastest Classical4:10*fpod
Fastest Heroic8:39*fpod
Fastest Mythic17:36*TS
First pressure5:28fpod · Barracks
First extra TC4:11fpod · Town Center
Fortress timing8:56fpod · Migdol Stronghold
Market timing22:26fpod · Market
Armory timing5:54fpod · Armory
Farm transition10:46–11:13TS · 3 farms clustered

Player highlights

Standout performances

Highest total score56,077TS
Highest military score26,297TS
Highest economy score23,404TS
Most kills6,430TS
Most units killed184TS
Most deaths189fpod
Most buildings razed14TS
Largest army160fpod
Favorite unitProdromosTS · 63 fielded

TS

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

fpod

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TS

Classical timing4:30 estimated completion
Delayed pressure8:07 · Military Academy
Fast expansion4:46 · Village Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep7:44 · Armory
Fortress tech path14:36 · Fortress
Farm transition10:46–11:13 · 3 farms clustered
Large army production152 military units

fpod

Classical timing4:10 estimated completion
Early pressure5:28 · Barracks
Fast expansion4:11 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep22:26 · Market
Early armory / Heroic prep5:54 · Armory
Fortress tech path8:56 · Migdol Stronghold
Heavy walling signal8 wall build events
Farm transition12:37–12:46 · 15 farms clustered
Large army production160 military units
TS · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
TS · Early MilitaryMeaningful trained combat units were produced during the early opening.
TS · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
TS · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
fpod · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
fpod · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
fpod · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TS

Army

Prodromos63
Hoplite28
Peltast20
Cyclops12
Achilles4
Ajax4
Gastraphetoros4
Chiron3
Helepolis3
Nemean Lion3
Toxotes3
Colossus2
Perseus2
Petrobolos1
Buildings12 types
Farm24
House21
Stable10
Military Academy9
Storehouse9
Granary8
Armory4
Fortress4
Archery Range2
Town Center2
Temple1
Village Center1
God powers4 invoked
Curse1
Pestilence1
Plenty Vault1
Sentinel1

fpod

Army

Spearman59
War Elephant53
Petsuchos40
Chariot Archer8
Buildings18 types
Farm34
House30
Granary9
Obelisk8
Wall8
Barracks7
Mining Camp7
Market4
Migdol Stronghold4
Temple3
Town Center3
Armory1
Lumber Camp1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1