Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LizardKing013 vs ただジムで疲れてるだ

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:49
Megalopolis map preview
Map Megalopolis
Winner
LizardKing013Quetzalcoatl
Pre-match Elo1242
Win probability45.4%
14:49 Match length UpsetThe Elo underdog won
Defeated
ただジムで疲れてるだPoseidon
Pre-match Elo1274
Win probability54.6%

Match at a glance

LizardKing013 vs ただジムで疲れてるだ

WinnerLizardKing013
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration14:49
Started
Ended
Elo favorite54.6%ただジムで疲れてるだ · Upset
Fastest Classical4:04*ただジムで疲れてるだ
First pressure3:40LizardKing013 · Warrior Priest trained
First extra TC6:11ただジムで疲れてるだ · Town Center
Market timing8:47ただジムで疲れてるだ · Market
Most military units84LizardKing013
Highest EAPM62.3LizardKing013

LizardKing013

Quetzalcoatl

Victory
Elo1242+19
EAPM62.3
Military units84
First pressure3:40Warrior Priest trained
First expansion
Market volume0
Total score 20,709
Military score 11,583
Economic score 7,520
Kills score 1,678
Units killed 65
Units lost 13
Buildings razed 4
Largest army 84
Favorite unit Tlamanih Spearman 29 fielded
Classical 4:38* Research start 3:38
Heroic 12:13* Estimated start 10:58
Mythic Not reached
Defeat
Elo1274-19
EAPM53.6
Military units46
First pressure3:58Stable
First expansion6:11
Market volume0
Total score 11,168
Military score 3,642
Economic score 7,372
Kills score 171
Units killed 9
Units lost 63
Buildings razed 0
Largest army 46
Favorite unit Toxotes 16 fielded
Classical 4:04* Estimated start 3:04
Heroic 11:32* Estimated start 10:17
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Hermes
Coatlicue
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LizardKing013Quetzalcoatl
Match time
ただジムで疲れてるだPoseidon
First military pressureWarrior Priest trained
Warrior Priest7 training queues
Key technologyPickaxe
Key technologyHand Axe
Tlamanih Spearman25 training queues
God powerAgave Bloom
Key technologyHusbandry
Warrior Priest12 training queues
Key technologyMedium War Hut Soldiers
ArmoryArmory
God powerTailwind
Key technologyBallistics
Tlamanih Spearman2 training queues
Key technologyMedium Nobles Hut Soldiers
Eagle Warrior28 training queues
God powerEarth Monster
Warrior Priest7 training queues
Tlamanih Spearman2 training queues
Key technologyShaft Mine
VictoryMatch result
God powerLure
Theseus2 training queues
First military pressureStable
Key technologyPickaxe
Hippeus5 training queues
Town CenterAdditional center
Key technologyMedium Cavalry
MarketMarket
God powerCease Fire
Toxotes11 training queues
Hippeus2 training queues
Key technologyPickaxe
Key technologyMedium Archers
Peltast15 training queues
Key technologyShaft Mine
Key technologyHand Axe
Fortress-tier buildingFortress
God powerBronze
Toxotes5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.6%ただジムで疲れてるだ · Upset
Fastest Classical4:04*ただジムで疲れてるだ
Fastest Heroic11:32*ただジムで疲れてるだ
First pressure3:40LizardKing013 · Warrior Priest trained
First extra TC6:11ただジムで疲れてるだ · Town Center
Fortress timing12:48ただジムで疲れてるだ · Fortress
Market timing8:47ただジムで疲れてるだ · Market
Armory timing9:03LizardKing013 · Armory

Player highlights

Standout performances

Highest total score20,709LizardKing013
Highest military score11,583LizardKing013
Highest economy score7,520LizardKing013
Most kills1,678LizardKing013
Most units killed65LizardKing013
Most deaths63ただジムで疲れてるだ
Most buildings razed4LizardKing013
Largest army84LizardKing013
Favorite unitTlamanih SpearmanLizardKing013 · 29 fielded

LizardKing013

Highest ScoreLargest ArmyMost KillsMost Resources

ただジムで疲れてるだ

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LizardKing013

Classical timing4:38 estimated completion
Early pressure3:40 · Warrior Priest trained
Early armory / Heroic prep9:03 · Armory
Heavy walling signal22 wall build events
Large army production84 military units

ただジムで疲れてるだ

Classical timing4:04 estimated completion
Early pressure3:58 · Stable
Fast expansion6:11 · Town Center
Early market / Heroic prep8:47 · Market
Fortress tech path12:48 · Fortress
Heavy walling signal8 wall build events
LizardKing013 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LizardKing013 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ただジムで疲れてるだ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ただジムで疲れてるだ · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ただジムで疲れてるだ · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LizardKing013

Army

Tlamanih Spearman29
Eagle Warrior28
Warrior Priest26
Tequihua Archer1
Buildings7 types
Wall22
House16
Calpulli6
Nobles Hut5
War Hut5
Armory1
Temple1
God powers3 invoked
Agave Bloom1
Earth Monster1
Tailwind1

ただジムで疲れてるだ

Army

Toxotes16
Peltast15
Hippeus8
Theseus3
Centaur2
Atalanta1
Hippolyta1
Buildings10 types
House9
Wall8
Storehouse3
Archery Range2
Fortress1
Granary1
Market1
Stable1
Temple1
Town Center1
God powers3 invoked
Bronze1
Cease Fire1
Lure1