Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MikeKing vs zid

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 33:12
Steppe map preview
Map Steppe
Winner
MikeKingPoseidon
Pre-match Elo1592
Win probability62.9%
33:12 Match length MikeKing favored
Defeated
zidHuitzilopochtli
Pre-match Elo1500
Win probability37.1%

Match at a glance

MikeKing vs zid

WinnerMikeKing
MapSteppe
QueueRanked 1v1 Supremacy
Duration33:12
Started
Ended
Elo favorite62.9%MikeKing
Fastest Classical3:49*MikeKing
First pressure3:31MikeKing · Stable
Market timing13:34zid · Market
First extra TC19:28MikeKing · Town Center
Most military units505MikeKing
Highest EAPM77.5MikeKing
Market volume6,600MikeKing

MikeKing

Poseidon

Victory
Elo1592+13
EAPM77.5
Military units505
First pressure3:31Stable
First expansion19:28
Market volume6600
Total score 58,793
Military score 24,175
Economic score 25,338
Kills score 9,280
Units killed 340
Units lost 208
Buildings razed 40
Largest army 505
Favorite unit Hypaspist 212 fielded
Classical 3:49* Estimated start 2:49
Heroic 13:22* Estimated start 12:06
Mythic 23:24* Estimated start 21:24

zid

Huitzilopochtli

Defeat
Elo1500-13
EAPM59.6
Military units438
First pressure3:50Warrior Priest trained
First expansion20:17
Market volume4500
Total score 43,463
Military score 13,011
Economic score 23,576
Kills score 6,876
Units killed 211
Units lost 374
Buildings razed 1
Largest army 438
Favorite unit Tlamanih Spearman 206 fielded
Classical 4:52* Estimated start 3:52
Heroic 16:46* Estimated start 15:31
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Malinalxochitl
Dionysus
HeroicAge
Itzpapalotl
Hephaestus
MythicAge
Mictlantecutli

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MikeKingPoseidon
Match time
zidHuitzilopochtli
God powerLure
First military pressureStable
Key technologyPickaxe
Hippeus19 training queues
Centaur4 training queues
ArmoryArmory
ArmoryArmory
Key technologyMedium Cavalry
Hippeus3 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Centaur8 training queues
Key technologyMedium Cavalry
Key technologyMedium Cavalry
Hippeus11 training queues
Key technologyBallistics
Farm transition8 farms clustered
Key technologyHeavy Cavalry
Hippeus4 training queues
Key technologyMedium Infantry
Hypaspist117 training queues
Fortress-tier buildingFortress
ArmoryArmory
MarketMarket
Key technologyPlow
Key technologyHusbandry
Petrobolos3 training queues
Key technologyHeavy Infantry
Hippeus20 training queues
Key technologyBronze Weapons
God powerBronze
God powerCease Fire
Centaur2 training queues
Key technologyShaft Mine
Hippeus29 training queues
Town CenterAdditional center
Hippolyta2 training queues
Hydra3 training queues
Fortress-tier buildingFortress
Key technologyHand Axe
Hypaspist9 training queues
Fortress-tier buildingFortress
Petrobolos4 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
God powerBronze
Hypaspist46 training queues
Hippeus3 training queues
Fortress-tier buildingFortress
ArmoryArmory
ArmoryArmory
Key technologyBallistics
Key technologyChampion Cavalry
Fortress-tier buildingFortress
God powerPlenty Vault
Hetairos145 training queues
Key technologyChampion Infantry
Trade route startedCaravan Greek queued
Key technologyIron Weapons
Key technologyBronze Armor
Key technologyCopper Shields
Fortress-tier buildingFortress
Atalanta2 training queues
Town CenterAdditional center
Key technologyIron Armor
Key technologyBronze Shields
Fortress-tier buildingFortress
Hypaspist40 training queues
Key technologyIron Shields
Key technologyBallistics
Key technologyMedium Archers
Hoplite10 training queues
MarketMarket
MarketMarket
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest4 training queues
God powerInfestation
Tlamanih Spearman31 training queues
ArmoryArmory
Key technologyMedium War Hut Soldiers
Tequihua Archer5 training queues
Tlamanih Spearman10 training queues
Warrior Priest2 training queues
Tequihua Archer5 training queues
Key technologyHusbandry
Key technologyHand Axe
Warrior Priest16 training queues
Tlamanih Spearman75 training queues
MarketMarket
Tequihua Archer5 training queues
Key technologyPickaxe
Key technologyHeavy War Hut Soldiers
Key technologyBow Saw
Key technologyShaft Mine
Tequihua Archer20 training queues
God powerPurge
Obsidian Butterfly3 training queues
Farm transition5 farms clustered
Key technologyBallistics
Town CenterAdditional center
Shorn One5 training queues
Tequihua Archer10 training queues
Otontin5 training queues
Key technologyPlow
Key technologyHeavy Great Temple Soldiers
Obsidian Butterfly2 training queues
Tlamanih Spearman20 training queues
God powerBlood Pact
Tlamanih Spearman55 training queues
Town CenterAdditional center
Obsidian Butterfly26 training queues
Tequihua Archer10 training queues
Shorn One2 training queues
Shorn One3 training queues
Warrior Priest6 training queues
Tequihua Archer30 training queues
Key technologyHeavy War Hut Soldiers
Jaguar Rider6 training queues
Warrior Priest6 training queues
Tequihua Archer25 training queues
God powerVolcano
Tunkuluchu5 training queues
Quinametzin5 training queues
Tlamanih Spearman15 training queues
Key technologyChampion War Hut Soldiers
Maquizcoatl10 training queues
Tequihua Archer5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.9%MikeKing
Fastest Classical3:49*MikeKing
Fastest Heroic13:22*MikeKing
Fastest Mythic23:24*MikeKing
First pressure3:31MikeKing · Stable
First extra TC19:28MikeKing · Town Center
Fortress timing15:42MikeKing · Fortress
Market timing13:34zid · Market
Armory timing5:34zid · Armory
Farm transition13:21–13:22MikeKing · 8 farms clustered
Trade route started28:06MikeKing

Player highlights

Standout performances

Highest total score58,793MikeKing
Highest military score24,175MikeKing
Highest economy score25,338MikeKing
Most kills9,280MikeKing
Most units killed340MikeKing
Most deaths374zid
Most buildings razed40MikeKing
Largest army505MikeKing
Favorite unitHypaspistMikeKing · 212 fielded

MikeKing

Highest ScoreMost ImprovementsMost KillsMost Resources

zid

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MikeKing

Fast Classical3:49 estimated completion
Early pressure3:31 · Stable
Expansion signal19:28 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep16:06 · Market
Early armory / Heroic prep8:00 · Armory
Fortress tech path15:42 · Fortress
Heavy walling signal26 wall build events
Farm transition13:21–13:22 · 8 farms clustered
Trade route started28:06 · Caravan Greek queued
Market economy signal6,600 total resource volume
Large army production505 military units

zid

Classical timing4:52 estimated completion
Early pressure3:50 · Warrior Priest trained
Expansion signal20:17 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:34 · Market
Early armory / Heroic prep5:34 · Armory
Heavy walling signal40 wall build events
Farm transition19:04–19:04 · 5 farms clustered
Market economy signal4,500 total resource volume
Large army production438 military units
MikeKing · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MikeKing · Early MilitaryMeaningful trained combat units were produced during the early opening.
MikeKing · Fast ClassicalClassical completed before 4:00 on a standard land opening.
zid · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
zid · Early MilitaryMeaningful trained combat units were produced during the early opening.
zid · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 11100 total volume

MikeKing

Bought

Food900
Wood300

Sold

Food600
Wood4800
Total player market volume6600

zid

Bought

Food1200
Wood100

Sold

Food600
Wood2600
Total player market volume4500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MikeKing

Army

Hypaspist212
Hetairos145
Hippeus89
Centaur14
Hoplite10
Petrobolos9
Atalanta8
Hippolyta6
Theseus6
Hydra3
Polyphemus2
Helepolis1
Buildings13 types
Farm44
Wall26
House19
Storehouse13
Fortress8
Granary7
Military Academy7
Stable7
Armory5
Market3
Town Center3
Archery Range2
Temple1
God powers4 invoked
Bronze2
Cease Fire1
Lure1
Plenty Vault1

zid

Army

Tlamanih Spearman206
Tequihua Archer115
Warrior Priest37
Obsidian Butterfly32
Maquizcoatl14
Shorn One10
Jaguar Rider6
Otontin6
Quinametzin6
Tunkuluchu5
Quimichin Spy1
Buildings13 types
Farm62
Wall40
House19
War Hut16
Calpulli14
Great Temple4
Smoke Trap4
Temple4
Spike Trap3
Town Center2
Armory1
Market1
Sentry Tower1
God powers4 invoked
Blood Pact1
Infestation1
Purge1
Volcano1