Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

velite vs VE_KAISER

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:18
Steppe map preview
Map Steppe
Winner
veliteQuetzalcoatl
Pre-match Elo1821
Win probability87.4%
17:18 Match length velite favored
Defeated
VE_KAISERPoseidon
Pre-match Elo1485
Win probability12.6%

Match at a glance

velite vs VE_KAISER

Winnervelite
MapSteppe
QueueRanked 1v1 Supremacy
Duration17:18
Started
Ended
Elo favorite87.4%velite
Fastest Classical3:57*VE_KAISER
First pressure3:34velite · Warrior Priest trained
First extra TC15:34velite · Town Center
Market timing13:38VE_KAISER · Market
Most military units86VE_KAISER
Highest EAPM80.3VE_KAISER

velite

Quetzalcoatl

Victory
Elo1821+4
EAPM74.9
Military units54
First pressure3:34Warrior Priest trained
First expansion15:34
Market volume0
Total score 22,870
Military score 9,244
Economic score 12,173
Kills score 1,489
Units killed 53
Units lost 37
Buildings razed 4
Largest army 54
Favorite unit Coyote Warrior 22 fielded
Classical 4:26* Research start 3:26
Heroic 10:20* Estimated start 9:05
Mythic Not reached

VE_KAISER

Poseidon

Defeat
Elo1485-4
EAPM80.3
Military units86
First pressure4:10Stable
First expansion
Market volume0
Total score 14,022
Military score 6,816
Economic score 6,556
Kills score 675
Units killed 29
Units lost 53
Buildings razed 0
Largest army 86
Favorite unit Hippeus 48 fielded
Classical 3:57* Research start 2:57
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Huehuecoyotl
ClassicalAge
Hermes
Coyolxauhqui
HeroicAge
No choice recorded
Tlaloc
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

veliteQuetzalcoatl
Match time
VE_KAISERPoseidon
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Coyote Warrior22 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyMedium Nobles Hut Soldiers
ArmoryArmory
Warrior Priest4 training queues
Ocelotl Warrior2 training queues
Key technologyHeavy Nobles Hut Soldiers
Tzitzimitl2 training queues
Warrior Priest2 training queues
Ocelotl Warrior6 training queues
God powerLullaby
God powerTailwind
God powerStarfall
MarketMarket
Tzitzimitl5 training queues
Town CenterAdditional center
Warrior Priest4 training queues
Ocelotl Warrior2 training queues
VictoryMatch result
God powerLure
First military pressureStable
Hippeus44 training queues
Key technologyMedium Cavalry
Centaur11 training queues
Key technologyHand Axe
ArmoryArmory
Toxotes9 training queues
God powerCease Fire
MarketMarket
Centaur9 training queues
Toxotes2 training queues
Hippeus4 training queues
Toxotes4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite87.4%velite
Fastest Classical3:57*VE_KAISER
Fastest Heroic10:20*velite
First pressure3:34velite · Warrior Priest trained
First extra TC15:34velite · Town Center
Market timing13:38VE_KAISER · Market
Armory timing7:35velite · Armory

Player highlights

Standout performances

Highest total score22,870velite
Highest military score9,244velite
Highest economy score12,173velite
Most kills1,489velite
Most units killed53velite
Most deaths53VE_KAISER
Most buildings razed4velite
Largest army86VE_KAISER
Favorite unitHippeusVE_KAISER · 48 fielded

velite

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

VE_KAISER

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

velite

Classical timing4:26 estimated completion
Early pressure3:34 · Warrior Priest trained
Expansion signal15:34 · Town Center
Early market / Heroic prep14:54 · Market
Early armory / Heroic prep7:35 · Armory
Heavy walling signal10 wall build events

VE_KAISER

Fast Classical3:57 estimated completion
Early pressure4:10 · Stable
Early market / Heroic prep13:38 · Market
Early armory / Heroic prep12:00 · Armory
Large army production86 military units
velite · Early MilitaryMeaningful trained combat units were produced during the early opening.
velite · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
VE_KAISER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
VE_KAISER · Early MilitaryMeaningful trained combat units were produced during the early opening.
VE_KAISER · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

velite

Army

Coyote Warrior22
Warrior Priest14
Ocelotl Warrior10
Tzitzimitl7
Quimichin Spy1
Buildings10 types
House16
Wall10
Calpulli8
Temple3
Nobles Hut2
Spike Trap2
Armory1
Great Temple1
Market1
Town Center1
God powers3 invoked
Lullaby1
Starfall1
Tailwind1

VE_KAISER

Army

Hippeus48
Centaur20
Toxotes15
Theseus2
Atalanta1
Buildings9 types
House14
Wall5
Storehouse4
Archery Range3
Granary3
Stable3
Armory1
Market1
Temple1
God powers2 invoked
Cease Fire1
Lure1