Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pxcv vs epice404

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:08
Tundra map preview
Map Tundra
Winner
PxcvZeus
Pre-match Elo1044
Win probability52.2%
27:08 Match length Pxcv favored
Defeated
epice404Quetzalcoatl
Pre-match Elo1029
Win probability47.8%

Match at a glance

Pxcv vs epice404

WinnerPxcv
MapTundra
QueueRanked 1v1 Supremacy
Duration27:08
Started
Ended
Elo favorite52.2%Pxcv
Fastest Classical3:36*epice404
First pressure3:12epice404 · Warrior Priest trained
First extra TC15:57epice404 · Town Center
Market timing13:32Pxcv · Market
Most military units107Pxcv
Highest EAPM52.8epice404
Market volume6,100Pxcv

Pxcv

Zeus

Victory
Elo1044+17
EAPM42.7
Military units107
First pressure10:25Stable
First expansion20:53
Market volume6100
Total score 34,341
Military score 14,333
Economic score 16,034
Kills score 4,024
Units killed 126
Units lost 63
Buildings razed 17
Largest army 107
Favorite unit Hoplite 28 fielded
Classical 3:42* Research start 2:42
Heroic 10:38* Research start 9:23
Mythic 16:35* Research start 14:35

epice404

Quetzalcoatl

Defeat
Elo1029-17
EAPM52.8
Military units107
First pressure3:12Warrior Priest trained
First expansion15:57
Market volume0
Total score 23,157
Military score 6,995
Economic score 14,134
Kills score 2,028
Units killed 63
Units lost 130
Buildings razed 2
Largest army 107
Favorite unit Shorn One 38 fielded
Classical 3:36* Estimated start 2:36
Heroic 10:27* Research start 9:12
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Patecatl
Dionysus
HeroicAge
Coyolxauhqui
Hephaestus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PxcvZeus
Match time
epice404Quetzalcoatl
Jason2 training queues
God powerBolt
God powerRestoration
God powerBolt
ArmoryArmory
Farm transition9 farms clustered
Minotaur3 training queues
First military pressureStable
Hippeus3 training queues
God powerBronze
MarketMarket
Fortress-tier buildingFortress
Key technologyPlow
Key technologyMedium Infantry
God powerBolt
Hypaspist3 training queues
God powerPlenty Vault
Myrmidon18 training queues
Helepolis2 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyPickaxe
Key technologyHand Axe
Key technologyHeavy Infantry
Town CenterAdditional center
Hypaspist15 training queues
God powerRestoration
Key technologyChampion Infantry
Key technologyIron Armor
Key technologyIron Shields
Key technologyShaft Mine
Key technologyBow Saw
Key technologyMedium Cavalry
Hippeus11 training queues
Key technologyIron Shields
Key technologyIron Weapons
Fortress-tier buildingFortress
Myrmidon5 training queues
Hoplite28 training queues
Helepolis4 training queues
Hippeus4 training queues
Key technologyHeavy Cavalry
Myrmidon2 training queues
God powerRestoration
VictoryMatch result
First military pressureWarrior Priest trained
Key technologyHand Axe
Key technologyPickaxe
Warrior Priest2 training queues
ArmoryArmory
Warrior Priest2 training queues
Eagle Warrior4 training queues
Otontin2 training queues
God powerStarfall
God powerAgave Bloom
Shorn One3 training queues
Key technologyHeavy Great Temple Soldiers
Otontin2 training queues
Farm transition3 farms clustered
Key technologyPlow
Town CenterAdditional center
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Great Temple Soldiers
Warrior Priest4 training queues
Eagle Warrior5 training queues
Shorn One29 training queues
Eagle Warrior16 training queues
Warrior Priest3 training queues
God powerTailwind
Otontin10 training queues
Warrior Priest3 training queues
Town CenterAdditional center
Tlamanih Spearman8 training queues
Shorn One5 training queues
Key technologyBallistics
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.2%Pxcv
Fastest Classical3:36*epice404
Fastest Heroic10:27*epice404
Fastest Mythic16:35*Pxcv
First pressure3:12epice404 · Warrior Priest trained
First extra TC15:57epice404 · Town Center
Fortress timing13:52Pxcv · Fortress
Market timing13:32Pxcv · Market
Armory timing7:10epice404 · Armory
Farm transition8:50–8:52Pxcv · 9 farms clustered

Player highlights

Standout performances

Highest total score34,341Pxcv
Highest military score14,333Pxcv
Highest economy score16,034Pxcv
Most kills4,024Pxcv
Most units killed126Pxcv
Most deaths130epice404
Most buildings razed17Pxcv
Largest army107Pxcv
Favorite unitShorn Oneepice404 · 38 fielded

Pxcv

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

epice404

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pxcv

Fast Classical3:42 estimated completion
Delayed pressure10:25 · Stable
Expansion signal20:53 · Town Center
Early market / Heroic prep13:32 · Market
Early armory / Heroic prep8:14 · Armory
Fortress tech path13:52 · Fortress
Farm transition8:50–8:52 · 9 farms clustered
Market economy signal6,100 total resource volume
Large army production107 military units

epice404

Fast Classical3:36 estimated completion
Early pressure3:12 · Warrior Priest trained
Expansion signal15:57 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep7:10 · Armory
Farm transition15:05–15:05 · 3 farms clustered
Large army production107 military units
Pxcv · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pxcv · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Pxcv · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
epice404 · Early MilitaryMeaningful trained combat units were produced during the early opening.
epice404 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
epice404 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6100 total volume

Pxcv

Bought

No buys

Sold

Food1600
Wood4500
Total player market volume6100

epice404

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pxcv

Army

Hoplite28
Myrmidon25
Hypaspist19
Hippeus18
Helepolis6
Minotaur4
Jason3
Bellerophon1
Heracles1
Hydra1
Odysseus1
Buildings11 types
House30
Farm26
Storehouse9
Military Academy7
Granary4
Stable4
Fortress2
Armory1
Market1
Temple1
Town Center1
God powers4 invoked
Bolt3
Restoration3
Bronze1
Plenty Vault1

epice404

Army

Shorn One38
Eagle Warrior26
Warrior Priest17
Otontin16
Tlamanih Spearman9
Tequihua Archer1
Buildings9 types
Farm22
House13
Calpulli12
Nobles Hut5
Great Temple3
War Hut3
Temple2
Town Center2
Armory1
God powers3 invoked
Agave Bloom1
Starfall1
Tailwind1