Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Miniyeti67 vs ThunderBR

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:11
Alfheim map preview
Map Alfheim
Winner
Miniyeti67Tsukuyomi
Pre-match Elo2073
Win probability87.6%
10:11 Match length Miniyeti67 favored
Defeated
ThunderBRFuxi
Pre-match Elo1733
Win probability12.4%

Match at a glance

Miniyeti67 vs ThunderBR

WinnerMiniyeti67
MapAlfheim
QueueRanked 1v1 Supremacy
Duration10:11
Started
Ended
Elo favorite87.6%Miniyeti67
Fastest Classical3:38*Miniyeti67
First pressure3:53Miniyeti67 · Stable Japanese
First extra TC5:21ThunderBR · Town Center
Most military units33Miniyeti67
Highest EAPM116.1Miniyeti67

Miniyeti67

Tsukuyomi

Victory
Elo2073+4
EAPM116.1
Military units33
First pressure3:53Stable Japanese
First expansion6:46
Market volume0
Total score 11,181
Military score 4,585
Economic score 6,197
Kills score 399
Units killed 13
Units lost 8
Buildings razed 2
Largest army 33
Favorite unit Yumi Archer 15 fielded
Classical 3:38* Estimated start 2:52
Heroic Not reached
Mythic Not reached

ThunderBR

Fuxi

Defeat
Elo1733-4
EAPM49.8
Military units17
First pressure4:12Imperial Academy
First expansion5:21
Market volume0
Total score 9,151
Military score 3,066
Economic score 5,883
Kills score 224
Units killed 11
Units lost 12
Buildings razed 0
Largest army 17
Favorite unit Ge Halberdier 10 fielded
Classical 4:07* Research start 3:07
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Chiyou
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Miniyeti67Tsukuyomi
Match time
ThunderBRFuxi
First military pressureStable Japanese
Naginata Rider4 training queues
Key technologyHand Axe
God powerNew Moon
Yumi Archer15 training queues
Town CenterAdditional center
Naginata Rider2 training queues
Bushi4 training queues
Naginata Rider7 training queues
ArmoryArmory
God powerSwampland
Key technologyBallistics
VictoryMatch result
God powerThe Peach Blossom Spring
First military pressureImperial Academy
Town CenterAdditional center
Ge Halberdier3 training queues
Ge Halberdier3 training queues
God powerLightning Weapons
Wuzu Javelineer3 training queues
Ge Halberdier4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite87.6%Miniyeti67
Fastest Classical3:38*Miniyeti67
First pressure3:53Miniyeti67 · Stable Japanese
First extra TC5:21ThunderBR · Town Center
Armory timing8:43Miniyeti67 · Armory

Player highlights

Standout performances

Highest total score11,181Miniyeti67
Highest military score4,585Miniyeti67
Highest economy score6,197Miniyeti67
Most kills399Miniyeti67
Most units killed13Miniyeti67
Most deaths12ThunderBR
Most buildings razed2Miniyeti67
Largest army33Miniyeti67
Favorite unitYumi ArcherMiniyeti67 · 15 fielded

Miniyeti67

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

ThunderBR

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Miniyeti67

Fast Classical3:38 estimated completion
Early pressure3:53 · Stable Japanese
Fast expansion6:46 · Town Center
Early armory / Heroic prep8:43 · Armory

ThunderBR

Classical timing4:07 estimated completion
Early pressure4:12 · Imperial Academy
Fast expansion5:21 · Town Center
Heavy walling signal20 wall build events
Miniyeti67 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Miniyeti67 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Miniyeti67 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Miniyeti67 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ThunderBR · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ThunderBR · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Miniyeti67

Army

Yumi Archer15
Naginata Rider13
Bushi5
Buildings9 types
House8
Watermill6
Guardhouse2
Stable Japanese2
Armory1
Mining Camp Japanese1
Shrine Japanese1
Temple1
Town Center1
God powers2 invoked
New Moon1
Swampland1

ThunderBR

Army

Ge Halberdier10
Wuzu Javelineer3
Nezha Child2
Pioneer2
Buildings7 types
Wall20
Silo7
House4
Military Camp3
Imperial Academy1
Temple1
Town Center1
God powers2 invoked
Lightning Weapons1
The Peach Blossom Spring1