Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

xKiep vs Raga

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:25
Marsh map preview
Map Marsh
Winner
xKiepFuxi
Pre-match Elo1154
Win probability54.2%
24:25 Match length xKiep favored
Defeated
RagaLoki
Pre-match Elo1125
Win probability45.8%

Match at a glance

xKiep vs Raga

WinnerxKiep
MapMarsh
QueueRanked 1v1 Supremacy
Duration24:25
Started
Ended
Elo favorite54.2%xKiep
Fastest Classical3:42*xKiep
First pressure1:48Raga · Hersir trained
First extra TC14:14xKiep · Town Center
Market timing17:27xKiep · Market
Most military units158Raga
Highest EAPM40.5Raga
Market volume1,000xKiep

xKiep

Fuxi

Victory
Elo1154+16
EAPM38.2
Military units142
First pressure5:12Imperial Academy
First expansion14:14
Market volume1000
Total score 40,447
Military score 17,001
Economic score 18,723
Kills score 4,723
Units killed 174
Units lost 109
Buildings razed 27
Largest army 142
Favorite unit Fire Archer 59 fielded
Classical 3:42* Research start 2:42
Heroic 11:23* Estimated start 10:08
Mythic Not reached

Raga

Loki

Defeat
Elo1125-16
EAPM40.5
Military units158
First pressure1:48Hersir trained
First expansion17:26
Market volume500
Total score 21,162
Military score 7,694
Economic score 10,743
Kills score 2,725
Units killed 106
Units lost 171
Buildings razed 4
Largest army 158
Favorite unit Throwing Axeman 35 fielded
Classical 4:33* Research start 3:33
Heroic 14:23* Research start 13:08
Mythic 23:33* Estimated start 21:33

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Heimdall
Nuba
HeroicAge
Bragi
Huangdi
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

xKiepFuxi
Match time
RagaLoki
God powerThe Peach Blossom Spring
Pioneer2 training queues
Key technologyHand Axe
Key technologyPickaxe
Dao Swordsman5 training queues
First military pressureImperial Academy
Fire Archer12 training queues
God powerLightning Weapons
Dao Swordsman2 training queues
Ge Halberdier20 training queues
Wuzu Javelineer2 training queues
ArmoryArmory
Key technologyHusbandry
Key technologyCopper Armor
Key technologyCopper Weapons
Fire Archer12 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyBow Saw
Key technologyShaft Mine
Dao Swordsman3 training queues
Wuzu Javelineer4 training queues
Town CenterAdditional center
Ge Halberdier10 training queues
Wuzu Javelineer4 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
Fire Archer4 training queues
Dao Swordsman3 training queues
MarketMarket
Town CenterAdditional center
Farm transition4 farms clustered
Town CenterAdditional center
Key technologyPlow
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyCopper Shields
Key technologyBallistics
Dao Swordsman13 training queues
Fire Archer9 training queues
God powerYinglongs Wrath
Town CenterAdditional center
Fire Archer22 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyBronze Shields
Ge Halberdier7 training queues
God powerDrought Land
Axe Cart2 training queues
VictoryMatch result
First military pressureHersir trained
Hersir3 training queues
God powerSpy
God powerSpy
Hersir5 training queues
Key technologyPickaxe
Raiding Cavalry11 training queues
Throwing Axeman18 training queues
Hersir6 training queues
Einheri2 training queues
Key technologyMedium Infantry
ArmoryArmory
Throwing Axeman3 training queues
Hersir4 training queues
Raiding Cavalry5 training queues
Key technologyMedium Cavalry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
God powerSpy
Key technologyBallistics
Throwing Axeman8 training queues
Einheri2 training queues
Godi5 training queues
Jarl11 training queues
Hersir5 training queues
Key technologyHand Axe
Key technologyShaft Mine
Town CenterAdditional center
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Farm transition10 farms clustered
Key technologyPlow
Key technologyIron Shields
MarketMarket
MarketMarket
DockDock
Fortress-tier buildingHill Fort
Dragon Ship3 training queues
God powerUndermine
God powerFlaming Weapons
Huskarl26 training queues
Raiding Cavalry9 training queues
Hersir5 training queues
Jarl4 training queues
Throwing Axeman6 training queues
Dragon Ship2 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Godi10 training queues
Dragon Ship2 training queues
Trade route startedCaravan Norse queued
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.2%xKiep
Fastest Classical3:42*xKiep
Fastest Heroic11:23*xKiep
Fastest Mythic23:33*Raga
First pressure1:48Raga · Hersir trained
First extra TC14:14xKiep · Town Center
Fortress timing19:33Raga · Hill Fort
Market timing17:27xKiep · Market
Armory timing8:38xKiep · Armory
Farm transition18:01–19:07xKiep · 4 farms clustered
Trade route started23:46Raga

Player highlights

Standout performances

Highest total score40,447xKiep
Highest military score17,001xKiep
Highest economy score18,723xKiep
Most kills4,723xKiep
Most units killed174xKiep
Most deaths171Raga
Most buildings razed27xKiep
Largest army158Raga
Favorite unitFire ArcherxKiep · 59 fielded

xKiep

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Raga

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

xKiep

Fast Classical3:42 estimated completion
Early pressure5:12 · Imperial Academy
Expansion signal14:14 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep17:27 · Market
Early armory / Heroic prep8:38 · Armory
Heavy walling signal20 wall build events
Farm transition18:01–19:07 · 4 farms clustered
Market economy signal1,000 total resource volume
Large army production142 military units

Raga

Classical timing4:33 estimated completion
Early pressure1:48 · Hersir trained
Expansion signal17:26 · Town Center
Early market / Heroic prep19:16 · Market
Early armory / Heroic prep12:16 · Armory
Fortress tech path19:33 · Hill Fort
Heavy walling signal50 wall build events
Water commitment signal1 dock build events
Farm transition18:47–18:53 · 10 farms clustered
Trade route started23:46 · Caravan Norse queued
Market economy signal500 total resource volume
Large army production158 military units
xKiep · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
xKiep · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
xKiep · Early MilitaryMeaningful trained combat units were produced during the early opening.
xKiep · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Raga · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Raga · Early MilitaryMeaningful trained combat units were produced during the early opening.
Raga · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

xKiep

Bought

Food100
Wood400

Sold

Wood500
Total player market volume1000

Raga

Bought

No buys

Sold

Wood500
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

xKiep

Army

Fire Archer59
Ge Halberdier37
Dao Swordsman27
Wuzu Javelineer11
Pioneer3
Axe Cart2
Sage2
Nezha Child1
Buildings13 types
Wall20
House19
Silo19
Farm9
Machine Workshop6
Baolei5
Town Center4
Sentry Tower3
Military Camp2
Armory1
Imperial Academy1
Market1
Temple1
God powers4 invoked
Drought Land1
Lightning Weapons1
The Peach Blossom Spring1
Yinglongs Wrath1

Raga

Army

Throwing Axeman35
Hersir28
Huskarl26
Raiding Cavalry26
Godi15
Jarl15
Dragon Ship7
Einheri5
Portable Ram1
Buildings13 types
Wall50
House16
Farm12
Ox Cart Building7
Longhouse6
Great Hall3
Hill Fort3
Market2
Armory1
Dock1
Sentry Tower1
Temple1
Town Center1
God powers3 invoked
Spy3
Flaming Weapons1
Undermine1