Advanced match analysis
sickplayer69 vs Roling one
Ranked 1v1 SupremacyStarted 3 days ago
Map
Ghost Lake
Match at a glance
sickplayer69 vs Roling one
Elo favorite84.2%sickplayer69
Fastest Classical4:51*sickplayer69
First pressure2:36sickplayer69 · Warrior Priest trained
Most military units28Roling one
Highest EAPM62.2sickplayer69
sickplayer69
Huitzilopochtli
Victory
Elo1509+5
EAPM62.2
Military units23
First pressure2:36Warrior Priest trained
First expansion—
Market volume0
Total score
16,400
Military score
8,074
Economic score
8,125
Kills score
201
Units killed
8
Units lost
8
Buildings razed
0
Largest army
23
Classical
4:51*
Research start 3:51
Mythic
—
Not reached
Roling one
Gaia
Defeat
Elo1218-5
EAPM39.7
Military units28
First pressure5:10Military Barracks
First expansion—
Market volume0
Total score
15,268
Military score
6,025
Economic score
9,182
Kills score
61
Units killed
3
Units lost
6
Buildings razed
0
Largest army
28
Classical
4:57*
Estimated start 3:57
Heroic
—
Not reached
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite84.2%sickplayer69
Fastest Classical4:51*sickplayer69
Fastest Heroic10:58*sickplayer69
First pressure2:36sickplayer69 · Warrior Priest trained
Armory timing6:47sickplayer69 · Armory
Farm transition9:39–10:42Roling one · 4 farms clustered
Player highlights
Standout performances
Highest total score16,400sickplayer69
Highest military score8,074sickplayer69
Highest economy score9,182Roling one
Most kills201sickplayer69
Most units killed8sickplayer69
Most deaths8sickplayer69
Most buildings razed0sickplayer69
Largest army28Roling one
Favorite unitMurmilloRoling one · 17 fielded
sickplayer69
Highest Score
Largest Army
Most Deaths
Most Kills
Roling one
Most Improvements
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
sickplayer69
Classical timing4:51 estimated completionRoling one
Classical timing4:57 estimated completionMatch flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.