Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

sickplayer69 vs Roling one

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:58
Ghost Lake map preview
Map Ghost Lake
Winner
sickplayer69Huitzilopochtli
Pre-match Elo1509
Win probability84.2%
11:58 Match length sickplayer69 favored
Defeated
Roling oneGaia
Pre-match Elo1218
Win probability15.8%

Match at a glance

sickplayer69 vs Roling one

Winnersickplayer69
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration11:58
Started
Ended
Elo favorite84.2%sickplayer69
Fastest Classical4:51*sickplayer69
First pressure2:36sickplayer69 · Warrior Priest trained
Most military units28Roling one
Highest EAPM62.2sickplayer69

sickplayer69

Huitzilopochtli

Victory
Elo1509+5
EAPM62.2
Military units23
First pressure2:36Warrior Priest trained
First expansion
Market volume0
Total score 16,400
Military score 8,074
Economic score 8,125
Kills score 201
Units killed 8
Units lost 8
Buildings razed 0
Largest army 23
Favorite unit Warrior Priest 7 fielded
Classical 4:51* Research start 3:51
Heroic 10:58* Estimated start 9:43
Mythic Not reached

Roling one

Gaia

Defeat
Elo1218-5
EAPM39.7
Military units28
First pressure5:10Military Barracks
First expansion
Market volume0
Total score 15,268
Military score 6,025
Economic score 9,182
Kills score 61
Units killed 3
Units lost 6
Buildings razed 0
Largest army 28
Favorite unit Murmillo 17 fielded
Classical 4:57* Estimated start 3:57
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Oceanus
Coatlicue
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

sickplayer69Huitzilopochtli
Match time
Roling oneGaia
God powerBlood Pact
First military pressureWarrior Priest trained
Key technologyPickaxe
Warrior Priest4 training queues
Key technologyHand Axe
God powerInfestation
ArmoryArmory
Ocelotl Warrior2 training queues
Key technologyBallistics
Tlamanih Spearman2 training queues
Ocelotl Warrior4 training queues
Eagle Warrior2 training queues
God powerEarth Monster
God powerBlood Pact
VictoryMatch result
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
Oracle2 training queues
First military pressureMilitary Barracks
Murmillo17 training queues
Turma2 training queues
Key technologyMedium Infantry
Key technologyHusbandry
Key technologyBow Saw
Key technologyMedium Archers
Farm transition4 farms clustered
Key technologyPlow
Key technologyShaft Mine
ArmoryArmory
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite84.2%sickplayer69
Fastest Classical4:51*sickplayer69
Fastest Heroic10:58*sickplayer69
First pressure2:36sickplayer69 · Warrior Priest trained
Armory timing6:47sickplayer69 · Armory
Farm transition9:39–10:42Roling one · 4 farms clustered

Player highlights

Standout performances

Highest total score16,400sickplayer69
Highest military score8,074sickplayer69
Highest economy score9,182Roling one
Most kills201sickplayer69
Most units killed8sickplayer69
Most deaths8sickplayer69
Most buildings razed0sickplayer69
Largest army28Roling one
Favorite unitMurmilloRoling one · 17 fielded

sickplayer69

Highest ScoreLargest ArmyMost DeathsMost Kills

Roling one

Most ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

sickplayer69

Classical timing4:51 estimated completion
Early pressure2:36 · Warrior Priest trained
Early armory / Heroic prep6:47 · Armory

Roling one

Classical timing4:57 estimated completion
Early pressure5:10 · Military Barracks
Early armory / Heroic prep11:06 · Armory
Farm transition9:39–10:42 · 4 farms clustered
sickplayer69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
sickplayer69 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Roling one · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Roling one · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sickplayer69

Army

Warrior Priest7
Ocelotl Warrior6
Tlamanih Spearman4
Coyote Warrior2
Eagle Warrior2
Tequihua Archer2
Buildings8 types
House8
Calpulli5
Wall5
Spike Trap3
Nobles Hut2
War Hut2
Armory1
Temple1
God powers3 invoked
Blood Pact2
Earth Monster1
Infestation1

Roling one

Army

Murmillo17
Turma4
Oracle3
Caladria2
Cheiroballista2
Buildings7 types
Manor8
Farm5
Armory1
Counter Barracks1
Economic Guild1
Military Barracks1
Temple1
God powers1 invoked
Gaia Forest2