Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sqanto vs [PROSTAGMA] Dipirono

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:12
Blue Lagoon map preview
Map Blue Lagoon
Winner
SqantoOranos
Pre-match Elo1486
Win probability60.4%
20:12 Match length Sqanto favored
Defeated
[PROSTAGMA] DipironoHades
Pre-match Elo1413
Win probability39.6%

Match at a glance

Sqanto vs [PROSTAGMA] Dipirono

WinnerSqanto
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration20:12
Started
Ended
Elo favorite60.4%Sqanto
Fastest Classical4:45*Sqanto
First pressure7:19[PROSTAGMA] Dipirono · Archery Range
First extra TC5:17Sqanto · Town Center
Market timing16:51[PROSTAGMA] Dipirono · Market
Most military units384Sqanto
Highest EAPM63.2Sqanto
Market volume2,800[PROSTAGMA] Dipirono

Sqanto

Oranos

Victory
Elo1486+14
EAPM63.2
Military units384
First pressure7:23Military Barracks
First expansion5:17
Market volume0
Total score 51,799
Military score 20,000
Economic score 27,560
Kills score 4,239
Units killed 131
Units lost 114
Buildings razed 13
Largest army 384
Favorite unit Arcus 155 fielded
Classical 4:45* Research start 3:45
Heroic 12:18* Estimated start 11:03
Mythic 16:46* Estimated start 14:46
Defeat
Elo1413-14
EAPM29.9
Military units156
First pressure7:19Archery Range
First expansion5:53
Market volume2800
Total score 29,609
Military score 7,865
Economic score 18,404
Kills score 3,340
Units killed 114
Units lost 134
Buildings razed 4
Largest army 156
Favorite unit Peltast 68 fielded
Classical 5:33* Research start 4:33
Heroic 10:02* Estimated start 8:47
Mythic 14:05* Estimated start 12:05

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Ares
Hyperion
HeroicAge
Aphrodite
Helios
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SqantoOranos
Match time
[PROSTAGMA] DipironoHades
God powerValor
Town CenterAdditional center
Key technologyPickaxe
God powerValor
Key technologyHand Axe
God powerValor
God powerValor
Town CenterAdditional center
First military pressureMilitary Barracks
Key technologyPlow
Key technologyHusbandry
ArmoryArmory
God powerValor
Farm transition4 farms clustered
God powerValor
Key technologyPlow
Oracle4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyShaft Mine
Key technologyBow Saw
Murmillo75 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
Arcus100 training queues
Oracle2 training queues
Fortress-tier buildingPalace
Key technologyBallistics
Destroyer42 training queues
Fortress-tier buildingPalace
God powerShockwave
Key technologyBronze Shields
Fortress-tier buildingPalace
Town CenterAdditional center
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Cavalry
Arcus55 training queues
Murmillo75 training queues
MarketMarket
Key technologyIron Weapons
Key technologyChampion Infantry
Key technologyChampion Cavalry
Key technologyChampion Archers
God powerVortex
God powerChaos
Destroyer8 training queues
Fanatic20 training queues
Key technologyIron Armor
God powerVortex
VictoryMatch result
God powerSentinel
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Town CenterAdditional center
ArmoryArmory
First military pressureArchery Range
Fortress-tier buildingFortress
Peltast4 training queues
Key technologyBow Saw
Key technologyShaft Mine
Farm transition12 farms clustered
Key technologyMedium Archers
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
Key technologyPlow
Peltast64 training queues
Toxotes66 training queues
Key technologyHeavy Archers
God powerPlenty Vault
Key technologyChampion Archers
Achilles2 training queues
Cyclops7 training queues
God powerCurse
Key technologyCopper Shields
Key technologyCopper Armor
MarketMarket
Fortress-tier buildingFortress
Key technologyBallistics
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyCopper Weapons
Key technologyIron Shields
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.4%Sqanto
Fastest Classical4:45*Sqanto
Fastest Heroic10:02*[PROSTAGMA] Dipirono
Fastest Mythic14:05*[PROSTAGMA] Dipirono
First pressure7:19[PROSTAGMA] Dipirono · Archery Range
First extra TC5:17Sqanto · Town Center
Fortress timing10:40[PROSTAGMA] Dipirono · Fortress
Market timing16:51[PROSTAGMA] Dipirono · Market
Armory timing7:17[PROSTAGMA] Dipirono · Armory
Farm transition8:21–9:16Sqanto · 4 farms clustered

Player highlights

Standout performances

Highest total score51,799Sqanto
Highest military score20,000Sqanto
Highest economy score27,560Sqanto
Most kills4,239Sqanto
Most units killed131Sqanto
Most deaths134[PROSTAGMA] Dipirono
Most buildings razed13Sqanto
Largest army384Sqanto
Favorite unitArcusSqanto · 155 fielded

Sqanto

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

[PROSTAGMA] Dipirono

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sqanto

Classical timing4:45 estimated completion
Delayed pressure7:23 · Military Barracks
Fast expansion5:17 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep17:46 · Market
Early armory / Heroic prep7:55 · Armory
Fortress tech path13:35 · Palace
Heavy walling signal28 wall build events
Farm transition8:21–9:16 · 4 farms clustered
Large army production384 military units

[PROSTAGMA] Dipirono

Late Classical5:33 estimated completion
Delayed pressure7:19 · Archery Range
Fast expansion5:53 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:51 · Market
Early armory / Heroic prep7:17 · Armory
Fortress tech path10:40 · Fortress
Farm transition12:34–13:28 · 12 farms clustered
Market economy signal2,800 total resource volume
Large army production156 military units
Sqanto · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Sqanto · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Sqanto · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
[PROSTAGMA] Dipirono · Early MilitaryMeaningful trained combat units were produced during the early opening.
[PROSTAGMA] Dipirono · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
[PROSTAGMA] Dipirono · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
[PROSTAGMA] Dipirono · Late ClassicalClassical completed after 5:00 on a standard land opening.
[PROSTAGMA] Dipirono · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2800 total volume

Sqanto

Bought

No buys

Sold

No sells

Total player market volume0

[PROSTAGMA] Dipirono

Bought

No buys

Sold

Food400
Wood2400
Total player market volume2800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sqanto

Army

Arcus155
Murmillo150
Destroyer50
Fanatic20
Oracle7
Oracle Hero2
Buildings11 types
Wall28
Farm16
Military Barracks13
Manor11
Palace3
Town Center3
Economic Guild2
Sky Passage2
Armory1
Market1
Temple1
God powers4 invoked
Valor6
Vortex2
Chaos1
Shockwave1

[PROSTAGMA] Dipirono

Army

Peltast68
Toxotes67
Cyclops10
Achilles4
Ajax2
Chiron2
Perseus2
Nemean Lion1
Buildings10 types
House18
Farm17
Storehouse8
Archery Range6
Granary6
Armory3
Fortress2
Town Center2
Market1
Temple1
God powers3 invoked
Curse1
Plenty Vault1
Sentinel1