Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

fpod vs zid

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:47
Giza map preview
Map Giza
Defeated
fpodIsis
Pre-match Elo1451
Win probability41.2%
13:47 Match length zid favored
Winner
zidHuitzilopochtli
Pre-match Elo1513
Win probability58.8%

Match at a glance

fpod vs zid

Winnerzid
MapGiza
QueueRanked 1v1 Supremacy
Duration13:47
Started
Ended
Elo favorite58.8%zid
Fastest Classical4:06*fpod
First pressure3:55zid · Warrior Priest trained
First extra TC4:11fpod · Town Center
Most military units62zid
Highest EAPM42.5fpod

fpod

Isis

Defeat
Elo1451-15
EAPM42.5
Military units13
First pressure4:40Barracks
First expansion4:11
Market volume0
Total score 12,630
Military score 3,803
Economic score 7,986
Kills score 841
Units killed 36
Units lost 44
Buildings razed 2
Largest army 13
Favorite unit War Elephant 8 fielded
Classical 4:06* Estimated start 3:06
Heroic 9:23* Estimated start 8:08
Mythic Not reached

zid

Huitzilopochtli

Victory
Elo1513+15
EAPM40.1
Military units62
First pressure3:55Warrior Priest trained
First expansion6:50
Market volume0
Total score 16,668
Military score 5,666
Economic score 9,975
Kills score 1,027
Units killed 42
Units lost 39
Buildings razed 7
Largest army 62
Favorite unit Tlamanih Spearman 25 fielded
Classical 5:02* Estimated start 4:02
Heroic 12:44* Estimated start 11:29
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Malinalxochitl
Sobek
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

fpodIsis
Match time
zidHuitzilopochtli
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
Spearman3 training queues
God powerPlague Of Serpents
ArmoryArmory
God powerProsperity
Fortress-tier buildingMigdol Stronghold
God powerLocust Swarm
Fortress-tier buildingMigdol Stronghold
War Elephant8 training queues
Fortress-tier buildingMigdol Stronghold
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest10 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerInfestation
Town CenterAdditional center
Tequihua Archer5 training queues
God powerBlood Pact
ArmoryArmory
Warrior Priest4 training queues
Tequihua Archer15 training queues
Tlamanih Spearman25 training queues
Key technologyHusbandry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.8%zid
Fastest Classical4:06*fpod
Fastest Heroic9:23*fpod
First pressure3:55zid · Warrior Priest trained
First extra TC4:11fpod · Town Center
Fortress timing8:51fpod · Migdol Stronghold
Armory timing6:38fpod · Armory

Player highlights

Standout performances

Highest total score16,668zid
Highest military score5,666zid
Highest economy score9,975zid
Most kills1,027zid
Most units killed42zid
Most deaths44fpod
Most buildings razed7zid
Largest army62zid
Favorite unitTlamanih Spearmanzid · 25 fielded

fpod

Most Deaths

zid

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

fpod

Classical timing4:06 estimated completion
Early pressure4:40 · Barracks
Fast expansion4:11 · Town Center
Early armory / Heroic prep6:38 · Armory
Fortress tech path8:51 · Migdol Stronghold

zid

Late Classical5:02 estimated completion
Early pressure3:55 · Warrior Priest trained
Fast expansion6:50 · Town Center
Early armory / Heroic prep9:59 · Armory
Heavy walling signal6 wall build events
fpod · Early MilitaryMeaningful trained combat units were produced during the early opening.
fpod · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
fpod · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
zid · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
zid · Early MilitaryMeaningful trained combat units were produced during the early opening.
zid · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fpod

Army

War Elephant8
Spearman3
Petsuchos2
Buildings13 types
House11
Obelisk5
Granary4
Mining Camp4
Migdol Stronghold3
Monument To Soldiers2
Armory1
Barracks1
Lumber Camp1
Monument To Priests1
Monument To Villagers1
Temple1
Town Center1
God powers3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1

zid

Army

Tlamanih Spearman25
Tequihua Archer20
Warrior Priest15
Maquizcoatl1
Quimichin Spy1
Buildings9 types
House14
Calpulli9
Smoke Trap7
Wall6
War Hut4
Spike Trap2
Armory1
Temple1
Town Center1
God powers2 invoked
Blood Pact1
Infestation1