Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

KingSouza777 vs jmcallister12

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:54
Watering Hole map preview
Map Watering Hole
Winner
KingSouza777Hades
Pre-match Elo596
Win probability52.0%
15:54 Match length KingSouza777 favored
Defeated
jmcallister12Freyr
Pre-match Elo582
Win probability48.0%

Match at a glance

KingSouza777 vs jmcallister12

WinnerKingSouza777
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration15:54
Started
Ended
Elo favorite52.0%KingSouza777
Fastest Classical4:44*jmcallister12
First pressure3:18jmcallister12 · Hersir trained
First extra TC10:38KingSouza777 · Town Center
Most military units76jmcallister12
Highest EAPM26.6jmcallister12

KingSouza777

Hades

Victory
Elo596+17
EAPM17.0
Military units39
First pressure6:36Stable
First expansion10:38
Market volume0
Total score 11,168
Military score 4,303
Economic score 4,698
Kills score 2,167
Units killed 62
Units lost 29
Buildings razed 0
Largest army 39
Favorite unit Toxotes 12 fielded
Classical 6:12* Research start 5:12
Heroic Not reached
Mythic Not reached
Defeat
Elo582-17
EAPM26.6
Military units76
First pressure3:18Hersir trained
First expansion
Market volume0
Total score 13,330
Military score 4,850
Economic score 7,340
Kills score 1,140
Units killed 29
Units lost 62
Buildings razed 23
Largest army 76
Favorite unit Hersir 44 fielded
Classical 4:44* Estimated start 3:44
Heroic Estimated start 15:59 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Ullr
No choice recorded
HeroicAge
Aegir
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

KingSouza777Hades
Match time
jmcallister12Freyr
Key technologyHusbandry
God powerSentinel
First military pressureStable
Hippeus2 training queues
Hippeus4 training queues
Hoplite4 training queues
God powerSentinel
Toxotes4 training queues
Town CenterAdditional center
Hoplite7 training queues
Cyclops2 training queues
Hippeus2 training queues
Toxotes3 training queues
Toxotes5 training queues
God powerSentinel
Cyclops2 training queues
Town CenterAdditional center
VictoryMatch result
First military pressureHersir trained
Hersir22 training queues
God powerAsgardian Bastion
Portable Ram5 training queues
Huskarl13 training queues
Raiding Cavalry4 training queues
Portable Ram9 training queues
Hersir11 training queues
ArmoryArmory
Hersir10 training queues
God powerAsgardian Bastion
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.0%KingSouza777
Fastest Classical4:44*jmcallister12
First pressure3:18jmcallister12 · Hersir trained
First extra TC10:38KingSouza777 · Town Center
Armory timing14:29jmcallister12 · Armory

Player highlights

Standout performances

Highest total score13,330jmcallister12
Highest military score4,850jmcallister12
Highest economy score7,340jmcallister12
Most kills2,167KingSouza777
Most units killed62KingSouza777
Most deaths62jmcallister12
Most buildings razed23jmcallister12
Largest army76jmcallister12
Favorite unitHersirjmcallister12 · 44 fielded

KingSouza777

Largest ArmyMost ImprovementsMost Kills

jmcallister12

Highest ScoreMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

KingSouza777

Late Classical6:12 estimated completion
Early pressure6:36 · Stable
Expansion signal10:38 · Town Center
Multi-TC boom signal2 expansion build events

jmcallister12

Classical timing4:44 estimated completion
Early pressure3:18 · Hersir trained
Early armory / Heroic prep14:29 · Armory
KingSouza777 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
KingSouza777 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
KingSouza777 · Early MilitaryMeaningful trained combat units were produced during the early opening.
KingSouza777 · Late ClassicalClassical completed after 5:00 on a standard land opening.
jmcallister12 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
jmcallister12 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KingSouza777

Army

Toxotes12
Hoplite11
Hippeus8
Cyclops5
Ajax2
Achilles1
Buildings8 types
House15
Granary3
Storehouse3
Temple2
Town Center2
Archery Range1
Military Academy1
Stable1
God powers1 invoked
Sentinel3

jmcallister12

Army

Hersir44
Portable Ram15
Huskarl13
Raiding Cavalry4
Buildings5 types
House16
Ox Cart Building2
Armory1
Great Hall1
Temple1
God powers1 invoked
Asgardian Bastion2