Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

mr_camberas vs JOÃO_BR

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:48
Steppe map preview
Map Steppe
Winner
mr_camberasGaia
Pre-match Elo1433
Win probability79.3%
21:48 Match length mr_camberas favored
Defeated
JOÃO_BRZeus
Pre-match Elo1200
Win probability20.7%

Match at a glance

mr_camberas vs JOÃO_BR

Winnermr_camberas
MapSteppe
QueueRanked 1v1 Supremacy
Duration21:48
Started
Ended
Elo favorite79.3%mr_camberas
Fastest Classical3:28*JOÃO_BR
First pressure5:17JOÃO_BR · Stable
Market timing11:25JOÃO_BR · Market
First extra TC4:06mr_camberas · Town Center
Most military units144mr_camberas
Highest EAPM49.3JOÃO_BR
Market volume2,500mr_camberas
Victory
Elo1433+7
EAPM41.6
Military units144
First pressure8:13Counter Barracks
First expansion4:06
Market volume2500
Total score 51,418
Military score 22,620
Economic score 25,339
Kills score 3,486
Units killed 87
Units lost 47
Buildings razed 5
Largest army 144
Favorite unit Turma 46 fielded
Classical 3:51* Research start 2:51
Heroic 15:58* Estimated start 14:43
Mythic Estimated start 20:01 · not reached

JOÃO_BR

Zeus

Defeat
Elo1200-7
EAPM49.3
Military units93
First pressure5:17Stable
First expansion9:20
Market volume600
Total score 25,552
Military score 7,580
Economic score 16,324
Kills score 1,648
Units killed 47
Units lost 87
Buildings razed 3
Largest army 93
Favorite unit Hippeus 67 fielded
Classical 3:28* Research start 2:28
Heroic 9:38* Research start 8:23
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Hermes
Theia
HeroicAge
Dionysus
Hekate
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

mr_camberasGaia
Match time
JOÃO_BRZeus
God powerGaia Forest
God powerGaia Forest
God powerSpider Lair
Town CenterAdditional center
God powerSpider Lair
Key technologyHand Axe
God powerSpider Lair
Key technologyPickaxe
Key technologyHusbandry
First military pressureCounter Barracks
Automaton2 training queues
Turma21 training queues
God powerSpider Lair
Key technologyMedium Archers
Key technologyCrenellations
Key technologyPlow
Key technologyBow Saw
ArmoryArmory
Key technologyBallistics
Farm transition13 farms clustered
Key technologyCopper Weapons
Turma5 training queues
Automaton2 training queues
God powerSpider Lair
Katapeltes12 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyShaft Mine
Turma10 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Katapeltes15 training queues
MarketMarket
Automaton2 training queues
Murmillo5 training queues
Turma5 training queues
God powerHesperides Tree
Dryad14 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
God powerHesperides Tree
Destroyer15 training queues
Arcus15 training queues
Key technologyBronze Weapons
Key technologyHeavy Archers
Key technologyHeavy Infantry
Turma5 training queues
Murmillo5 training queues
Katapeltes5 training queues
VictoryMatch result
God powerBolt
Centaur3 training queues
First military pressureStable
ArmoryArmory
Town CenterAdditional center
Key technologyHand Axe
Hippeus2 training queues
Key technologyMedium Cavalry
Prodromos5 training queues
Key technologyPickaxe
MarketMarket
Hippeus15 training queues
Key technologyHusbandry
Fortress-tier buildingFortress
Key technologyHeavy Cavalry
Trade route startedCaravan Greek queued
Key technologyShaft Mine
Petrobolos3 training queues
God powerCease Fire
Hippeus20 training queues
Farm transition22 farms clustered
God powerBronze
Petrobolos2 training queues
Key technologyPlow
Hippeus29 training queues
Prodromos2 training queues
Heracles2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite79.3%mr_camberas
Fastest Classical3:28*JOÃO_BR
Fastest Heroic9:38*JOÃO_BR
First pressure5:17JOÃO_BR · Stable
First extra TC4:06mr_camberas · Town Center
Fortress timing13:46JOÃO_BR · Fortress
Market timing11:25JOÃO_BR · Market
Armory timing7:19JOÃO_BR · Armory
Farm transition11:59–12:37mr_camberas · 13 farms clustered
Trade route started14:17JOÃO_BR

Player highlights

Standout performances

Highest total score51,418mr_camberas
Highest military score22,620mr_camberas
Highest economy score25,339mr_camberas
Most kills3,486mr_camberas
Most units killed87mr_camberas
Most deaths87JOÃO_BR
Most buildings razed5mr_camberas
Largest army144mr_camberas
Favorite unitHippeusJOÃO_BR · 67 fielded

mr_camberas

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

JOÃO_BR

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

mr_camberas

Fast Classical3:51 estimated completion
Delayed pressure8:13 · Counter Barracks
Fast expansion4:06 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:12 · Market
Early armory / Heroic prep10:59 · Armory
Fortress tech path18:28 · Palace
Farm transition11:59–12:37 · 13 farms clustered
Market economy signal2,500 total resource volume
Large army production144 military units

JOÃO_BR

Fast Classical3:28 estimated completion
Early pressure5:17 · Stable
Expansion signal9:20 · Town Center
Early market / Heroic prep11:25 · Market
Early armory / Heroic prep7:19 · Armory
Fortress tech path13:46 · Fortress
Farm transition18:10–18:13 · 22 farms clustered
Trade route started14:17 · Caravan Greek queued
Market economy signal600 total resource volume
Large army production93 military units
mr_camberas · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
mr_camberas · Early MilitaryMeaningful trained combat units were produced during the early opening.
mr_camberas · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
mr_camberas · Fast ClassicalClassical completed before 4:00 on a standard land opening.
mr_camberas · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
JOÃO_BR · Early MilitaryMeaningful trained combat units were produced during the early opening.
JOÃO_BR · Fast ClassicalClassical completed before 4:00 on a standard land opening.
JOÃO_BR · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
JOÃO_BR · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3100 total volume

mr_camberas

Bought

No buys

Sold

Food2000
Wood500
Total player market volume2500

JOÃO_BR

Bought

Food500
Wood100

Sold

No sells

Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mr_camberas

Army

Turma46
Katapeltes32
Arcus15
Destroyer15
Dryad14
Murmillo10
Automaton9
Oracle3
Buildings10 types
Farm21
Manor17
Economic Guild4
Military Barracks4
Counter Barracks3
Palace2
Town Center2
Armory1
Market1
Temple1
God powers3 invoked
Spider Lair5
Gaia Forest2
Hesperides Tree2

JOÃO_BR

Army

Hippeus67
Prodromos7
Centaur5
Petrobolos5
Heracles4
Jason3
Odysseus2
Buildings11 types
Farm35
House26
Stable7
Storehouse7
Granary4
Sentry Tower3
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers3 invoked
Bolt1
Bronze1
Cease Fire1