Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dr.Ash vs Tonga94

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 8:37
Megalopolis map preview
Map Megalopolis
Winner
Dr.AshHuitzilopochtli
Pre-match Elo1797
Win probability81.3%
8:37 Match length Dr.Ash favored
Defeated
Tonga94Ra
Pre-match Elo1542
Win probability18.7%

Match at a glance

Dr.Ash vs Tonga94

WinnerDr.Ash
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration8:37
Started
Ended
Elo favorite81.3%Dr.Ash
Fastest Classical4:32*Tonga94
First pressure4:05Dr.Ash · Warrior Priest trained
First extra TC5:09Dr.Ash · Town Center
Most military units24Tonga94
Highest EAPM87.8Dr.Ash

Dr.Ash

Huitzilopochtli

Victory
Elo1797+6
EAPM87.8
Military units15
First pressure4:05Warrior Priest trained
First expansion5:09
Market volume0
Total score 11,259
Military score 4,045
Economic score 6,886
Kills score 387
Units killed 17
Units lost 8
Buildings razed 3
Largest army 15
Favorite unit Tequihua Archer 7 fielded
Classical 4:51* Research start 3:51
Heroic Estimated start 9:14 · not reached
Mythic Not reached

Tonga94

Ra

Defeat
Elo1542-6
EAPM58.2
Military units24
First pressure4:47Barracks
First expansion
Market volume0
Total score 8,001
Military score 3,141
Economic score 4,681
Kills score 179
Units killed 7
Units lost 17
Buildings razed 0
Largest army 24
Favorite unit Spearman 15 fielded
Classical 4:32* Research start 3:32
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Ptah
Coatlicue
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Dr.AshHuitzilopochtli
Match time
Tonga94Ra
First military pressureWarrior Priest trained
Warrior Priest7 training queues
God powerInfestation
Town CenterAdditional center
Tequihua Archer7 training queues
ArmoryArmory
VictoryMatch result
Key technologyPickaxe
First military pressureBarracks
Spearman15 training queues
Slinger5 training queues
Key technologyMedium Spearmen
Wadjet3 training queues
ArmoryArmory
God powerShifting Sands
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite81.3%Dr.Ash
Fastest Classical4:32*Tonga94
First pressure4:05Dr.Ash · Warrior Priest trained
First extra TC5:09Dr.Ash · Town Center
Armory timing7:44Dr.Ash · Armory

Player highlights

Standout performances

Highest total score11,259Dr.Ash
Highest military score4,045Dr.Ash
Highest economy score6,886Dr.Ash
Most kills387Dr.Ash
Most units killed17Dr.Ash
Most deaths17Tonga94
Most buildings razed3Dr.Ash
Largest army24Tonga94
Favorite unitSpearmanTonga94 · 15 fielded

Dr.Ash

Highest ScoreMost KillsMost Resources

Tonga94

Largest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dr.Ash

Classical timing4:51 estimated completion
Early pressure4:05 · Warrior Priest trained
Fast expansion5:09 · Town Center
Early armory / Heroic prep7:44 · Armory

Tonga94

Classical timing4:32 estimated completion
Early pressure4:47 · Barracks
Early armory / Heroic prep7:50 · Armory
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Tonga94 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Tonga94 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dr.Ash

Army

Tequihua Archer7
Warrior Priest7
Tlamanih Spearman1
Buildings7 types
House6
Calpulli5
Smoke Trap3
War Hut2
Armory1
Temple1
Town Center1
God powers1 invoked
Infestation1

Tonga94

Army

Spearman15
Slinger5
Wadjet3
Axeman1
Buildings10 types
House17
Obelisk8
Granary3
Barracks2
Armory1
Lumber Camp1
Mining Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers1 invoked
Shifting Sands1