Advanced match analysis
Dr.Ash vs Tonga94
Ranked 1v1 SupremacyStarted 3 days ago
Map
Megalopolis
Match at a glance
Dr.Ash vs Tonga94
Elo favorite81.3%Dr.Ash
Fastest Classical4:32*Tonga94
First pressure4:05Dr.Ash · Warrior Priest trained
First extra TC5:09Dr.Ash · Town Center
Most military units24Tonga94
Highest EAPM87.8Dr.Ash
Dr.Ash
Huitzilopochtli
Victory
Elo1797+6
EAPM87.8
Military units15
First pressure4:05Warrior Priest trained
First expansion5:09
Market volume0
Total score
11,259
Military score
4,045
Economic score
6,886
Kills score
387
Units killed
17
Units lost
8
Buildings razed
3
Largest army
15
Classical
4:51*
Research start 3:51
Mythic
—
Not reached
Tonga94
Ra
Defeat
Elo1542-6
EAPM58.2
Military units24
First pressure4:47Barracks
First expansion—
Market volume0
Total score
8,001
Military score
3,141
Economic score
4,681
Kills score
179
Units killed
7
Units lost
17
Buildings razed
0
Largest army
24
Classical
4:32*
Research start 3:32
Heroic
—
Not reached
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite81.3%Dr.Ash
Fastest Classical4:32*Tonga94
First pressure4:05Dr.Ash · Warrior Priest trained
First extra TC5:09Dr.Ash · Town Center
Armory timing7:44Dr.Ash · Armory
Player highlights
Standout performances
Highest total score11,259Dr.Ash
Highest military score4,045Dr.Ash
Highest economy score6,886Dr.Ash
Most kills387Dr.Ash
Most units killed17Dr.Ash
Most deaths17Tonga94
Most buildings razed3Dr.Ash
Largest army24Tonga94
Favorite unitSpearmanTonga94 · 15 fielded
Dr.Ash
Highest Score
Most Kills
Most Resources
Tonga94
Largest Army
Most Deaths
Most Improvements
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
Dr.Ash
Classical timing4:51 estimated completionTonga94
Classical timing4:32 estimated completionMatch flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.