Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Souzalk vs danisasca

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:26
Oasis map preview
Map Oasis
Winner
SouzalkTsukuyomi
Pre-match Elo1023
Win probability55.7%
17:26 Match length Souzalk favored
Defeated
danisascaRa
Pre-match Elo983
Win probability44.3%

Match at a glance

Souzalk vs danisasca

WinnerSouzalk
MapOasis
QueueRanked 1v1 Supremacy
Duration17:26
Started
Ended
Elo favorite55.7%Souzalk
Fastest Classical4:02*Souzalk
First pressure4:12Souzalk · Stable Japanese
First extra TC7:48danisasca · Town Center
Market timing7:22danisasca · Market
Most military units57danisasca
Highest EAPM58.7Souzalk
Market volume1,300Souzalk

Souzalk

Tsukuyomi

Victory
Elo1023+16
EAPM58.7
Military units24
First pressure4:12Stable Japanese
First expansion10:01
Market volume1300
Total score 19,158
Military score 8,645
Economic score 9,318
Kills score 1,245
Units killed 63
Units lost 34
Buildings razed 8
Largest army 24
Favorite unit Daimyo 7 fielded
Classical 4:02* Research start 3:17
Heroic 10:14* Estimated start 9:17
Mythic Not reached
Defeat
Elo983-16
EAPM36.8
Military units57
First pressure4:48Barracks
First expansion7:48
Market volume700
Total score 12,665
Military score 3,995
Economic score 7,841
Kills score 829
Units killed 38
Units lost 63
Buildings razed 2
Largest army 57
Favorite unit Spearman 30 fielded
Classical 4:31* Research start 3:31
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Bast
Fujin
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SouzalkTsukuyomi
Match time
danisascaRa
Key technologyHand Axe
First military pressureStable Japanese
Kitsune2 training queues
Key technologyMedium Stable Soldiers
God powerNew Moon
Kitsune3 training queues
MarketMarket
God powerSwampland
Town CenterAdditional center
Naginata Rider3 training queues
Kitsune2 training queues
God powerSmiting Gust
Daimyo5 training queues
Yumi Horse Archer3 training queues
Shinobi2 training queues
ArmoryArmory
Daimyo2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Farm transition7 farms clustered
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureBarracks
Spearman22 training queues
MarketMarket
ArmoryArmory
Town CenterAdditional center
Slinger7 training queues
Town CenterAdditional center
Axeman2 training queues
Spearman2 training queues
Axeman2 training queues
Town CenterAdditional center
Spearman6 training queues
Slinger4 training queues
Axeman10 training queues
Sphinx2 training queues
Farm transition14 farms clustered
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.7%Souzalk
Fastest Classical4:02*Souzalk
Fastest Heroic10:14*Souzalk
First pressure4:12Souzalk · Stable Japanese
First extra TC7:48danisasca · Town Center
Market timing7:22danisasca · Market
Armory timing7:35danisasca · Armory
Farm transition16:48–16:53danisasca · 14 farms clustered

Player highlights

Standout performances

Highest total score19,158Souzalk
Highest military score8,645Souzalk
Highest economy score9,318Souzalk
Most kills1,245Souzalk
Most units killed63Souzalk
Most deaths63danisasca
Most buildings razed8Souzalk
Largest army57danisasca
Favorite unitSpearmandanisasca · 30 fielded

Souzalk

Highest ScoreMost ImprovementsMost KillsMost Resources

danisasca

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Souzalk

Classical timing4:02 estimated completion
Early pressure4:12 · Stable Japanese
Expansion signal10:01 · Town Center
Early market / Heroic prep7:39 · Market
Early armory / Heroic prep13:54 · Armory
Heavy walling signal9 wall build events
Farm transition17:24–17:25 · 7 farms clustered
Market economy signal1,300 total resource volume

danisasca

Classical timing4:31 estimated completion
Early pressure4:48 · Barracks
Fast expansion7:48 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep7:22 · Market
Early armory / Heroic prep7:35 · Armory
Heavy walling signal11 wall build events
Farm transition16:48–16:53 · 14 farms clustered
Market economy signal700 total resource volume
Souzalk · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
danisasca · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
danisasca · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
danisasca · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2000 total volume

Souzalk

Bought

Food400
Wood100

Sold

Food300
Wood500
Total player market volume1300

danisasca

Bought

Food700

Sold

No sells

Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Souzalk

Army

Daimyo7
Kitsune7
Naginata Rider4
Yumi Horse Archer4
Shinobi2
Buildings13 types
House19
Shrine Japanese9
Wall9
Farm7
Watermill7
Guardhouse4
Mining Camp Japanese3
Stable Japanese3
Dojo2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
New Moon1
Smiting Gust1
Swampland1

danisasca

Army

Spearman30
Axeman14
Slinger11
Sphinx2
Buildings13 types
House26
Farm15
Wall11
Obelisk8
Barracks6
Granary4
Mining Camp4
Town Center3
Temple2
Armory1
Lumber Camp1
Market1
Monument To Villagers1