Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

mithrandir vs ただジムで疲れてるだ

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:06
Valley Of Kings map preview
Map Valley Of Kings
Defeated
mithrandirSet
Pre-match Elo1212
Win probability38.5%
24:06 Match length ただジムで疲れてるだ favored
Winner
ただジムで疲れてるだPoseidon
Pre-match Elo1293
Win probability61.5%

Match at a glance

mithrandir vs ただジムで疲れてるだ

Winnerただジムで疲れてるだ
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration24:06
Started
Ended
Elo favorite61.5%ただジムで疲れてるだ
Fastest Classical3:56*ただジムで疲れてるだ
First pressure3:59ただジムで疲れてるだ · Stable
Market timing10:01mithrandir · Market
First extra TC5:27mithrandir · Town Center
Most military units99mithrandir
Highest EAPM57.9ただジムで疲れてるだ
Market volume2,800ただジムで疲れてるだ
Defeat
Elo1212-13
EAPM38.3
Military units99
First pressure9:10Migdol Stronghold
First expansion5:27
Market volume1900
Total score 44,069
Military score 19,742
Economic score 20,196
Kills score 4,131
Units killed 137
Units lost 163
Buildings razed 43
Largest army 99
Favorite unit War Elephant 44 fielded
Classical 5:03* Research start 4:03
Heroic 9:04* Research start 7:49
Mythic 17:10* Estimated start 15:10
Victory
Elo1293+13
EAPM57.9
Military units90
First pressure3:59Stable
First expansion6:34
Market volume2800
Total score 47,106
Military score 13,074
Economic score 28,799
Kills score 5,295
Units killed 150
Units lost 136
Buildings razed 3
Largest army 90
Favorite unit Prodromos 46 fielded
Classical 3:56* Estimated start 2:56
Heroic 13:13* Estimated start 11:58
Mythic 19:26* Estimated start 17:26

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Hermes
Nephthys
HeroicAge
Dionysus
Thoth
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

mithrandirSet
Match time
ただジムで疲れてるだPoseidon
Key technologyPickaxe
God powerShifting Sands
Town CenterAdditional center
ArmoryArmory
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
God powerAncestors
MarketMarket
Camel Rider25 training queues
Fortress-tier buildingMigdol Stronghold
God powerVision
Key technologyHeavy Camel Riders
Key technologyHand Axe
Key technologyCopper Weapons
Siege Tower7 training queues
Farm transition26 farms clustered
Key technologyPlow
Key technologyBronze Weapons
Key technologyHeavy War Elephants
Camel Rider8 training queues
God powerVision
God powerMeteor
Key technologyChampion Camel Riders
Key technologyChampion War Elephants
Camel Rider6 training queues
Catapult3 training queues
War Elephant13 training queues
Town CenterAdditional center
Catapult4 training queues
War Elephant9 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Catapult2 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
War Elephant22 training queues
DefeatMatch result
God powerLure
First military pressureStable
Key technologyHand Axe
Hippeus5 training queues
Town CenterAdditional center
Farm transition7 farms clustered
Key technologyHusbandry
God powerCease Fire
Hippeus6 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyPlow
Key technologyPickaxe
Key technologyBow Saw
Key technologyCopper Weapons
Key technologyBow Saw
Key technologyShaft Mine
Key technologyCopper Shields
Hoplite2 training queues
Prodromos19 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyMedium Cavalry
God powerBronze
Fortress-tier buildingFortress
Key technologyBronze Shields
MarketMarket
Key technologyHeavy Cavalry
Key technologyBallistics
Town CenterAdditional center
Hippeus5 training queues
MarketMarket
MarketMarket
Trade route startedCaravan Greek queued
ArmoryArmory
God powerPlenty Vault
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Key technologyChampion Cavalry
Prodromos27 training queues
Hetairos2 training queues
God powerCease Fire
Atalanta5 training queues
Hetairos3 training queues
Helepolis3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.5%ただジムで疲れてるだ
Fastest Classical3:56*ただジムで疲れてるだ
Fastest Heroic9:04*mithrandir
Fastest Mythic17:10*mithrandir
First pressure3:59ただジムで疲れてるだ · Stable
First extra TC5:27mithrandir · Town Center
Fortress timing9:10mithrandir · Migdol Stronghold
Market timing10:01mithrandir · Market
Armory timing5:38mithrandir · Armory
Farm transition8:12–9:20ただジムで疲れてるだ · 7 farms clustered
Trade route started19:00ただジムで疲れてるだ

Player highlights

Standout performances

Highest total score47,106ただジムで疲れてるだ
Highest military score19,742mithrandir
Highest economy score28,799ただジムで疲れてるだ
Most kills5,295ただジムで疲れてるだ
Most units killed150ただジムで疲れてるだ
Most deaths163mithrandir
Most buildings razed43mithrandir
Largest army99mithrandir
Favorite unitProdromosただジムで疲れてるだ · 46 fielded

mithrandir

Largest ArmyMost Deaths

ただジムで疲れてるだ

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

mithrandir

Late Classical5:03 estimated completion
Delayed pressure9:10 · Migdol Stronghold
Fast expansion5:27 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep10:01 · Market
Early armory / Heroic prep5:38 · Armory
Fortress tech path9:10 · Migdol Stronghold
Farm transition13:42–14:30 · 26 farms clustered
Market economy signal1,900 total resource volume
Large army production99 military units

ただジムで疲れてるだ

Fast Classical3:56 estimated completion
Early pressure3:59 · Stable
Fast expansion6:34 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:31 · Market
Early armory / Heroic prep10:28 · Armory
Fortress tech path15:20 · Fortress
Heavy walling signal28 wall build events
Farm transition8:12–9:20 · 7 farms clustered
Trade route started19:00 · Caravan Greek queued
Market economy signal2,800 total resource volume
Large army production90 military units
mithrandir · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
mithrandir · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
mithrandir · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
mithrandir · Late ClassicalClassical completed after 5:00 on a standard land opening.
ただジムで疲れてるだ · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
ただジムで疲れてるだ · Early MilitaryMeaningful trained combat units were produced during the early opening.
ただジムで疲れてるだ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ただジムで疲れてるだ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4700 total volume

mithrandir

Bought

No buys

Sold

Food1500
Wood400
Total player market volume1900

ただジムで疲れてるだ

Bought

No buys

Sold

Wood2800
Total player market volume2800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mithrandir

Army

War Elephant44
Camel Rider39
Catapult9
Siege Tower7
Buildings15 types
Farm59
House20
Migdol Stronghold8
Granary7
Lumber Camp5
Mining Camp5
Obelisk5
Temple3
Town Center3
Siege Works2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers4 invoked
Vision2
Ancestors1
Meteor1
Shifting Sands1

ただジムで疲れてるだ

Army

Prodromos46
Hippeus17
Atalanta10
Hetairos5
Helepolis3
Hippolyta2
Hoplite2
Polyphemus2
Theseus2
Centaur1
Buildings13 types
Farm55
Wall28
House26
Storehouse9
Stable7
Granary6
Market3
Temple3
Armory2
Military Academy2
Town Center2
Fortress1
Sentry Tower1
God powers4 invoked
Cease Fire2
Bronze1
Lure1
Plenty Vault1