Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

xKiep vs jaalsaru21

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:30
Blue Lagoon map preview
Map Blue Lagoon
Defeated
xKiepTsukuyomi
Pre-match Elo1150
Win probability42.2%
14:30 Match length jaalsaru21 favored
Winner
jaalsaru21Freyr
Pre-match Elo1205
Win probability57.8%

Match at a glance

xKiep vs jaalsaru21

Winnerjaalsaru21
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration14:30
Started
Ended
Elo favorite57.8%jaalsaru21
Fastest Classical4:31*xKiep
First pressure2:55jaalsaru21 · Hersir trained
First extra TC8:02jaalsaru21 · Town Center
Most military units78jaalsaru21
Highest EAPM44.5jaalsaru21

xKiep

Tsukuyomi

Defeat
Elo1150-15
EAPM35.1
Military units43
First pressure4:35Stable Japanese
First expansion
Market volume0
Total score 11,518
Military score 3,855
Economic score 6,943
Kills score 720
Units killed 32
Units lost 45
Buildings razed 1
Largest army 43
Favorite unit Naginata Rider 24 fielded
Classical 4:31* Research start 3:46
Heroic 11:07* Estimated start 10:10
Mythic Not reached

jaalsaru21

Freyr

Victory
Elo1205+15
EAPM44.5
Military units78
First pressure2:55Hersir trained
First expansion8:02
Market volume0
Total score 16,139
Military score 6,386
Economic score 8,331
Kills score 1,422
Units killed 47
Units lost 32
Buildings razed 3
Largest army 78
Favorite unit Hirdman 28 fielded
Classical 4:52* Research start 3:52
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Freyja
Hachiman
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

xKiepTsukuyomi
Match time
jaalsaru21Freyr
First military pressureStable Japanese
God powerNew Moon
Kitsune2 training queues
Naginata Rider3 training queues
Naginata Rider8 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Yumi Horse Archer14 training queues
God powerShogun
Naginata Rider13 training queues
Daimyo2 training queues
God powerSwampland
DefeatMatch result
First military pressureHersir trained
Key technologyPickaxe
Key technologyHand Axe
Hersir8 training queues
God powerForest Fire
Raiding Cavalry8 training queues
Town CenterAdditional center
Hirdman13 training queues
Berserk11 training queues
ArmoryArmory
Throwing Axeman6 training queues
Key technologyMedium Cavalry
Key technologyMedium Infantry
Key technologyCopper Armor
Farm transition4 farms clustered
Hirdman5 training queues
Berserk5 training queues
God powerGullinbursti
Hirdman10 training queues
Berserk6 training queues
Throwing Axeman2 training queues
Raiding Cavalry3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.8%jaalsaru21
Fastest Classical4:31*xKiep
Fastest Heroic11:07*xKiep
First pressure2:55jaalsaru21 · Hersir trained
First extra TC8:02jaalsaru21 · Town Center
Armory timing8:40xKiep · Armory
Farm transition11:17–11:56jaalsaru21 · 4 farms clustered

Player highlights

Standout performances

Highest total score16,139jaalsaru21
Highest military score6,386jaalsaru21
Highest economy score8,331jaalsaru21
Most kills1,422jaalsaru21
Most units killed47jaalsaru21
Most deaths45xKiep
Most buildings razed3jaalsaru21
Largest army78jaalsaru21
Favorite unitHirdmanjaalsaru21 · 28 fielded

xKiep

Most DeathsMost Improvements

jaalsaru21

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

xKiep

Classical timing4:31 estimated completion
Early pressure4:35 · Stable Japanese
Early armory / Heroic prep8:40 · Armory

jaalsaru21

Classical timing4:52 estimated completion
Early pressure2:55 · Hersir trained
Fast expansion8:02 · Town Center
Early armory / Heroic prep9:38 · Armory
Farm transition11:17–11:56 · 4 farms clustered
xKiep · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
xKiep · Early MilitaryMeaningful trained combat units were produced during the early opening.
jaalsaru21 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
jaalsaru21 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

xKiep

Army

Naginata Rider24
Yumi Horse Archer14
Daimyo3
Kitsune2
Buildings7 types
House16
Watermill8
Stable Japanese4
Shrine Japanese3
Mining Camp Japanese2
Armory1
Temple1
God powers3 invoked
New Moon1
Shogun1
Swampland1

jaalsaru21

Army

Hirdman28
Berserk22
Raiding Cavalry11
Hersir9
Throwing Axeman8
Buildings10 types
Farm22
House17
Longhouse6
Ox Cart Building4
Wall4
Great Hall3
Sentry Tower2
Armory1
Temple1
Town Center1
God powers2 invoked
Forest Fire1
Gullinbursti1