Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

_abacaxi_ vs ThunderBR

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:05
Mount Olympus map preview
Map Mount Olympus
Defeated
_abacaxi_Zeus
Pre-match Elo1537
Win probability24.0%
23:05 Match length ThunderBR favored
Winner
ThunderBRAmaterasu
Pre-match Elo1737
Win probability76.0%

Match at a glance

_abacaxi_ vs ThunderBR

WinnerThunderBR
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration23:05
Started
Ended
Elo favorite76.0%ThunderBR
Fastest Classical3:43*_abacaxi_
First pressure3:55_abacaxi_ · Military Academy
First extra TC20:09_abacaxi_ · Town Center
Most military units132_abacaxi_
Highest EAPM121.4_abacaxi_

_abacaxi_

Zeus

Defeat
Elo1537-8
EAPM121.4
Military units132
First pressure3:55Military Academy
First expansion20:09
Market volume0
Total score 19,160
Military score 7,168
Economic score 9,870
Kills score 2,212
Units killed 91
Units lost 137
Buildings razed 3
Largest army 132
Favorite unit Hypaspist 46 fielded
Classical 3:43* Research start 2:43
Heroic 12:47* Estimated start 11:32
Mythic 19:53* Estimated start 17:53

ThunderBR

Amaterasu

Victory
Elo1737+8
EAPM44.2
Military units87
First pressure4:35Stable Japanese
First expansion
Market volume0
Total score 28,571
Military score 14,225
Economic score 10,330
Kills score 4,102
Units killed 139
Units lost 94
Buildings razed 40
Largest army 87
Favorite unit Samurai 26 fielded
Classical 3:51* Research start 2:51
Heroic 17:12* Estimated start 15:57
Mythic 20:09* Estimated start 18:09

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Minakatatomi
Apollo
HeroicAge
Raijin
Hera
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

_abacaxi_Zeus
Match time
ThunderBRAmaterasu
Jason2 training queues
Heracles2 training queues
First military pressureMilitary Academy
Hoplite14 training queues
Toxotes12 training queues
Key technologyHand Axe
God powerBolt
Key technologyHusbandry
Key technologyPickaxe
ArmoryArmory
Key technologyMedium Infantry
Key technologyMedium Archers
Manticore4 training queues
Key technologyHeavy Infantry
Hypaspist5 training queues
Key technologyMedium Archers
Key technologyShaft Mine
God powerRestoration
Hoplite5 training queues
Manticore5 training queues
Peltast6 training queues
Hypaspist16 training queues
Farm transition8 farms clustered
Key technologyPlow
Hoplite3 training queues
Odysseus2 training queues
Minotaur5 training queues
God powerUnderworld Passage
Peltast7 training queues
Manticore2 training queues
Fortress-tier buildingFortress
Key technologyHeavy Archers
Town CenterAdditional center
Hypaspist25 training queues
Hoplite5 training queues
Peltast5 training queues
God powerBolt
Hoplite2 training queues
Key technologyCopper Shields
Odysseus2 training queues
DefeatMatch result
First military pressureStable Japanese
God powerSolar Shield
God powerShrine Of The Hunt
Samurai19 training queues
God powerSolar Shield
Naginata Rider15 training queues
Onna Musha2 training queues
Wanyudo4 training queues
God powerSolar Shield
ArmoryArmory
Samurai3 training queues
Naginata Rider2 training queues
Bushi2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Fortress-tier buildingCastle
Key technologyBronze Armor
Key technologyBronze Shields
Daimyo2 training queues
Yumi Horse Archer4 training queues
Yumi Horse Archer6 training queues
God powerSolar Shield
Daimyo3 training queues
God powerDivine Slash
God powerThunder Burst
Onmyoji2 training queues
Yumi Horse Archer4 training queues
Oyumi2 training queues
Naginata Rider3 training queues
God powerSolar Shield
Samurai3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite76.0%ThunderBR
Fastest Classical3:43*_abacaxi_
Fastest Heroic12:47*_abacaxi_
Fastest Mythic19:53*_abacaxi_
First pressure3:55_abacaxi_ · Military Academy
First extra TC20:09_abacaxi_ · Town Center
Fortress timing16:53_abacaxi_ · Fortress
Armory timing10:02_abacaxi_ · Armory
Farm transition14:23–14:54_abacaxi_ · 8 farms clustered

Player highlights

Standout performances

Highest total score28,571ThunderBR
Highest military score14,225ThunderBR
Highest economy score10,330ThunderBR
Most kills4,102ThunderBR
Most units killed139ThunderBR
Most deaths137_abacaxi_
Most buildings razed40ThunderBR
Largest army132_abacaxi_
Favorite unitHypaspist_abacaxi_ · 46 fielded

_abacaxi_

Largest ArmyMost DeathsMost Resources

ThunderBR

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

_abacaxi_

Fast Classical3:43 estimated completion
Early pressure3:55 · Military Academy
Expansion signal20:09 · Town Center
Early armory / Heroic prep10:02 · Armory
Fortress tech path16:53 · Fortress
Heavy walling signal41 wall build events
Farm transition14:23–14:54 · 8 farms clustered
Large army production132 military units

ThunderBR

Fast Classical3:51 estimated completion
Early pressure4:35 · Stable Japanese
Early armory / Heroic prep14:27 · Armory
Fortress tech path17:09 · Castle
Large army production87 military units
_abacaxi_ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
_abacaxi_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
_abacaxi_ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ThunderBR · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ThunderBR · Early MilitaryMeaningful trained combat units were produced during the early opening.
ThunderBR · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ThunderBR · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

_abacaxi_

Army

Hypaspist46
Hoplite29
Peltast18
Toxotes12
Manticore11
Minotaur5
Heracles4
Odysseus4
Jason3
Buildings11 types
Wall41
Farm25
House23
Military Academy12
Storehouse12
Archery Range10
Granary9
Temple2
Armory1
Fortress1
Town Center1
God powers3 invoked
Bolt2
Restoration1
Underworld Passage1

ThunderBR

Army

Samurai26
Naginata Rider20
Yumi Horse Archer14
Bushi6
Daimyo5
Wanyudo5
Onna Musha3
Oyumi3
Onmyoji2
Asura1
Raiju1
Yumi Archer1
Buildings11 types
House16
Shrine Japanese10
Watermill10
Mining Camp Japanese5
Wall5
Dojo3
Stable Japanese2
Temple2
Armory1
Castle1
Guardhouse1
God powers4 invoked
Solar Shield5
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1