Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mo Long vs boubacar

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:58
Tundra map preview
Map Tundra
Defeated
Mo LongFreyr
Pre-match Elo1320
Win probability38.3%
16:58 Match length boubacar favored
Winner
boubacarPoseidon
Pre-match Elo1403
Win probability61.7%

Match at a glance

Mo Long vs boubacar

Winnerboubacar
MapTundra
QueueRanked 1v1 Supremacy
Duration16:58
Started
Ended
Elo favorite61.7%boubacar
Fastest Classical3:48*boubacar
First pressure3:15Mo Long · Hersir trained
First extra TC7:46boubacar · Town Center
Market timing16:21Mo Long · Market
Most military units82boubacar
Highest EAPM97.8boubacar
Market volume800Mo Long

Mo Long

Freyr

Defeat
Elo1320-13
EAPM30.1
Military units44
First pressure3:15Hersir trained
First expansion
Market volume800
Total score 11,035
Military score 5,267
Economic score 4,896
Kills score 920
Units killed 30
Units lost 47
Buildings razed 3
Largest army 44
Favorite unit Hirdman 34 fielded
Classical 4:32* Estimated start 3:32
Heroic 13:17* Estimated start 12:02
Mythic Not reached

boubacar

Poseidon

Victory
Elo1403+13
EAPM97.8
Military units82
First pressure3:23Stable
First expansion7:46
Market volume0
Total score 20,531
Military score 10,749
Economic score 8,759
Kills score 1,023
Units killed 42
Units lost 30
Buildings razed 7
Largest army 82
Favorite unit Hippeus 71 fielded
Classical 3:48* Estimated start 2:48
Heroic 12:56* Estimated start 11:41
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Hermes
Aegir
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Mo LongFreyr
Match time
boubacarPoseidon
First military pressureHersir trained
Hersir2 training queues
Key technologyPickaxe
God powerGullinbursti
Hirdman6 training queues
God powerForest Fire
Hirdman2 training queues
Key technologyMedium Infantry
ArmoryArmory
Hirdman14 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerTempest
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Hirdman4 training queues
Portable Ram2 training queues
MarketMarket
Hirdman8 training queues
Valkyrie3 training queues
DefeatMatch result
God powerLure
First military pressureStable
Hippeus11 training queues
Key technologyPickaxe
Town CenterAdditional center
ArmoryArmory
Key technologyHusbandry
Key technologyHand Axe
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyMedium Cavalry
God powerBronze
God powerCease Fire
Hippeus60 training queues
Centaur4 training queues
Fortress-tier buildingFortress
Key technologyMedium Archers
Key technologyHeavy Cavalry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.7%boubacar
Fastest Classical3:48*boubacar
Fastest Heroic12:56*boubacar
First pressure3:15Mo Long · Hersir trained
First extra TC7:46boubacar · Town Center
Fortress timing14:25Mo Long · Hill Fort
Market timing16:21Mo Long · Market
Armory timing10:11boubacar · Armory

Player highlights

Standout performances

Highest total score20,531boubacar
Highest military score10,749boubacar
Highest economy score8,759boubacar
Most kills1,023boubacar
Most units killed42boubacar
Most deaths47Mo Long
Most buildings razed7boubacar
Largest army82boubacar
Favorite unitHippeusboubacar · 71 fielded

Mo Long

Most Deaths

boubacar

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mo Long

Classical timing4:32 estimated completion
Early pressure3:15 · Hersir trained
Early market / Heroic prep16:21 · Market
Early armory / Heroic prep10:32 · Armory
Fortress tech path14:25 · Hill Fort
Heavy walling signal12 wall build events
Market economy signal800 total resource volume

boubacar

Fast Classical3:48 estimated completion
Early pressure3:23 · Stable
Fast expansion7:46 · Town Center
Early armory / Heroic prep10:11 · Armory
Fortress tech path15:05 · Fortress
Heavy walling signal35 wall build events
Large army production82 military units
Mo Long · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mo Long · Early MilitaryMeaningful trained combat units were produced during the early opening.
boubacar · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
boubacar · Early MilitaryMeaningful trained combat units were produced during the early opening.
boubacar · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 800 total volume

Mo Long

Bought

Food800

Sold

No sells

Total player market volume800

boubacar

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mo Long

Army

Hirdman34
Valkyrie6
Hersir2
Portable Ram2
Buildings10 types
Wall12
House9
Longhouse3
Ox Cart Building3
Armory1
Great Hall1
Hill Fort1
Market1
Sentry Tower1
Temple1
God powers3 invoked
Forest Fire1
Gullinbursti1
Tempest1

boubacar

Army

Hippeus71
Centaur6
Atalanta2
Hippolyta1
Hydra1
Theseus1
Buildings10 types
Wall35
House20
Archery Range5
Granary5
Storehouse5
Stable3
Armory1
Fortress1
Temple1
Town Center1
God powers3 invoked
Bronze1
Cease Fire1
Lure1