Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

steban.ferro vs rfd_calderon

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:07
Ghost Lake map preview
Map Ghost Lake
Defeated
steban.ferroFreyr
Pre-match Elo942
Win probability38.5%
18:07 Match length rfd_calderon favored
Winner
rfd_calderonSet
Pre-match Elo1023
Win probability61.5%

Match at a glance

steban.ferro vs rfd_calderon

Winnerrfd_calderon
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration18:07
Started
Ended
Elo favorite61.5%rfd_calderon
Fastest Classical3:58*rfd_calderon
First pressure4:02rfd_calderon · Barracks
First extra TC6:29steban.ferro · Town Center
Most military units86rfd_calderon
Highest EAPM47.9rfd_calderon

steban.ferro

Freyr

Defeat
Elo942-14
EAPM24.0
Military units70
First pressure4:26Hersir trained
First expansion6:29
Market volume0
Total score 15,163
Military score 5,745
Economic score 8,803
Kills score 615
Units killed 40
Units lost 76
Buildings razed 1
Largest army 70
Favorite unit Throwing Axeman 47 fielded
Classical 5:16* Research start 4:16
Heroic Not reached
Mythic Not reached
Victory
Elo1023+14
EAPM47.9
Military units86
First pressure4:02Barracks
First expansion6:33
Market volume0
Total score 27,642
Military score 11,236
Economic score 14,440
Kills score 2,026
Units killed 77
Units lost 40
Buildings razed 3
Largest army 86
Favorite unit Axeman 54 fielded
Classical 3:58* Research start 2:58
Heroic 15:11* Research start 13:56
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Ptah
No choice recorded
HeroicAge
Sekhmet
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

steban.ferroFreyr
Match time
rfd_calderonSet
Key technologyPickaxe
First military pressureHersir trained
Hersir4 training queues
Key technologyHusbandry
Key technologyHand Axe
Town CenterAdditional center
Hersir6 training queues
Key technologyPlow
Throwing Axeman9 training queues
Draugr3 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Throwing Axeman26 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyBallistics
Town CenterAdditional center
Draugr3 training queues
Key technologyCopper Shields
Farm transition8 farms clustered
Town CenterAdditional center
Throwing Axeman4 training queues
God powerGullinbursti
Throwing Axeman8 training queues
Hersir3 training queues
Draugr3 training queues
DefeatMatch result
Key technologyPickaxe
First military pressureBarracks
ArmoryArmory
Axeman14 training queues
God powerVision
Town CenterAdditional center
Key technologyMedium Axemen
Slinger4 training queues
Key technologyHand Axe
God powerVision
Axeman11 training queues
Slinger8 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Slingers
Axeman18 training queues
God powerVision
Slinger7 training queues
Key technologyBallistics
Key technologyHeavy Slingers
God powerShifting Sands
Slinger10 training queues
Axeman11 training queues
Key technologyHeavy Axemen
Fortress-tier buildingMigdol Stronghold
Key technologyPlow
Chariot Archer3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.5%rfd_calderon
Fastest Classical3:58*rfd_calderon
Fastest Heroic15:11*rfd_calderon
First pressure4:02rfd_calderon · Barracks
First extra TC6:29steban.ferro · Town Center
Fortress timing16:36rfd_calderon · Migdol Stronghold
Armory timing4:22rfd_calderon · Armory
Farm transition14:04–15:09steban.ferro · 8 farms clustered

Player highlights

Standout performances

Highest total score27,642rfd_calderon
Highest military score11,236rfd_calderon
Highest economy score14,440rfd_calderon
Most kills2,026rfd_calderon
Most units killed77rfd_calderon
Most deaths76steban.ferro
Most buildings razed3rfd_calderon
Largest army86rfd_calderon
Favorite unitAxemanrfd_calderon · 54 fielded

steban.ferro

Most Deaths

rfd_calderon

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

steban.ferro

Late Classical5:16 estimated completion
Early pressure4:26 · Hersir trained
Fast expansion6:29 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep10:40 · Armory
Farm transition14:04–15:09 · 8 farms clustered

rfd_calderon

Fast Classical3:58 estimated completion
Early pressure4:02 · Barracks
Fast expansion6:33 · Town Center
Early armory / Heroic prep4:22 · Armory
Fortress tech path16:36 · Migdol Stronghold
Large army production86 military units
steban.ferro · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
steban.ferro · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
steban.ferro · Early MilitaryMeaningful trained combat units were produced during the early opening.
steban.ferro · Late ClassicalClassical completed after 5:00 on a standard land opening.
rfd_calderon · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
rfd_calderon · Early MilitaryMeaningful trained combat units were produced during the early opening.
rfd_calderon · Fast ClassicalClassical completed before 4:00 on a standard land opening.
rfd_calderon · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

steban.ferro

Army

Throwing Axeman47
Hersir14
Draugr9
Buildings7 types
Farm15
House13
Ox Cart Building4
Town Center4
Longhouse2
Temple2
Armory1
God powers1 invoked
Gullinbursti1

rfd_calderon

Army

Axeman54
Slinger29
Chariot Archer3
Buildings14 types
House15
Barracks6
Granary4
Mining Camp4
Obelisk2
Siege Works2
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers2 invoked
Vision3
Shifting Sands1