Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sqanto vs Lots'veLust

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:05
Oasis map preview
Map Oasis
Defeated
SqantoLoki
Pre-match Elo1472
Win probability60.4%
22:05 Match length UpsetThe Elo underdog won
Winner
Lots'veLustGaia
Pre-match Elo1399
Win probability39.6%

Match at a glance

Sqanto vs Lots'veLust

WinnerLots'veLust
MapOasis
QueueRanked 1v1 Supremacy
Duration22:05
Started
Ended
Elo favorite60.4%Sqanto · Upset
Fastest Classical4:12*Lots'veLust
First pressure3:25Sqanto · Hersir trained
Market timing12:15Lots'veLust · Market
First extra TC13:32Lots'veLust · Town Center
Most military units183Sqanto
Highest EAPM62.1Sqanto
Market volume1,500Lots'veLust

Sqanto

Loki

Defeat
Elo1472-21
EAPM62.1
Military units183
First pressure3:25Hersir trained
First expansion18:14
Market volume0
Total score 23,096
Military score 7,958
Economic score 12,315
Kills score 2,866
Units killed 87
Units lost 116
Buildings razed 6
Largest army 183
Favorite unit Throwing Axeman 77 fielded
Classical 4:23* Research start 3:23
Heroic 13:00* Estimated start 11:44
Mythic 17:33* Estimated start 15:33
Victory
Elo1399+21
EAPM59.2
Military units160
First pressure4:25Military Barracks
First expansion13:32
Market volume1500
Total score 36,156
Military score 16,719
Economic score 15,143
Kills score 4,463
Units killed 116
Units lost 84
Buildings razed 21
Largest army 160
Favorite unit Dryad 56 fielded
Classical 4:12* Research start 3:12
Heroic 13:58* Estimated start 12:42
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Oceanus
Bragi
HeroicAge
Theia
Hel
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SqantoLoki
Match time
Lots'veLustGaia
God powerSpy
First military pressureHersir trained
Hersir24 training queues
God powerHealing Spring
Throwing Axeman35 training queues
Key technologyMedium Infantry
Key technologyHusbandry
ArmoryArmory
Key technologyCopper Armor
Key technologyBallistics
Hersir4 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyCopper Weapons
Key technologyCopper Shields
Hersir17 training queues
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Hersir5 training queues
Key technologyPlow
Raiding Cavalry2 training queues
Berserk15 training queues
Throwing Axeman10 training queues
Fortress-tier buildingHill Fort
God powerFlaming Weapons
God powerNidhogg
Fortress-tier buildingHill Fort
Town CenterAdditional center
Farm transition9 farms clustered
Berserk5 training queues
Fortress-tier buildingHill Fort
Huskarl7 training queues
Ballista11 training queues
Town CenterAdditional center
Throwing Axeman32 training queues
Berserk2 training queues
Huskarl7 training queues
Hersir4 training queues
Godi2 training queues
DefeatMatch result
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
First military pressureMilitary Barracks
Murmillo15 training queues
God powerCarnivora
Cheiroballista3 training queues
Key technologyPlow
ArmoryArmory
Key technologyMedium Infantry
Key technologyMedium Archers
Farm transition4 farms clustered
Key technologyHusbandry
Turma5 training queues
Murmillo2 training queues
Key technologyShaft Mine
Murmillo2 training queues
MarketMarket
MarketMarket
Turma7 training queues
Town CenterAdditional center
Key technologyBow Saw
Key technologyCopper Armor
Key technologyCopper Weapons
God powerHesperides Tree
Key technologyHeavy Cavalry
Fortress-tier buildingPalace
Key technologyBallistics
Key technologyCopper Shields
Dryad6 training queues
God powerHesperides Tree
Destroyer10 training queues
Dryad10 training queues
Key technologyHeavy Infantry
Key technologyBronze Shields
Key technologyBronze Armor
God powerCarnivora
Murmillo5 training queues
Arcus25 training queues
Dryad20 training queues
Destroyer7 training queues
Key technologyBronze Weapons
Turma10 training queues
Dryad20 training queues
MarketMarket
Arcus5 training queues
Fortress-tier buildingPalace
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.4%Sqanto · Upset
Fastest Classical4:12*Lots'veLust
Fastest Heroic13:00*Sqanto
Fastest Mythic17:33*Sqanto
First pressure3:25Sqanto · Hersir trained
First extra TC13:32Lots'veLust · Town Center
Fortress timing14:33Sqanto · Hill Fort
Market timing12:15Lots'veLust · Market
Armory timing9:30Lots'veLust · Armory
Farm transition9:50–10:51Lots'veLust · 4 farms clustered

Player highlights

Standout performances

Highest total score36,156Lots'veLust
Highest military score16,719Lots'veLust
Highest economy score15,143Lots'veLust
Most kills4,463Lots'veLust
Most units killed116Lots'veLust
Most deaths116Sqanto
Most buildings razed21Lots'veLust
Largest army183Sqanto
Favorite unitThrowing AxemanSqanto · 77 fielded

Sqanto

Most Deaths

Lots'veLust

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sqanto

Classical timing4:23 estimated completion
Early pressure3:25 · Hersir trained
Expansion signal18:14 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:14 · Armory
Fortress tech path14:33 · Hill Fort
Heavy walling signal33 wall build events
Farm transition18:17–18:18 · 9 farms clustered
Large army production183 military units

Lots'veLust

Classical timing4:12 estimated completion
Early pressure4:25 · Military Barracks
Expansion signal13:32 · Town Center
Early market / Heroic prep12:15 · Market
Early armory / Heroic prep9:30 · Armory
Fortress tech path15:00 · Palace
Heavy walling signal19 wall build events
Farm transition9:50–10:51 · 4 farms clustered
Market economy signal1,500 total resource volume
Large army production160 military units
Sqanto · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sqanto · Early MilitaryMeaningful trained combat units were produced during the early opening.
Lots'veLust · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Lots'veLust · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

Sqanto

Bought

No buys

Sold

No sells

Total player market volume0

Lots'veLust

Bought

No buys

Sold

Wood1500
Total player market volume1500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sqanto

Army

Throwing Axeman77
Hersir54
Berserk22
Huskarl14
Ballista11
Godi2
Raiding Cavalry2
Portable Ram1
Buildings10 types
Wall33
House25
Farm18
Longhouse10
Ox Cart Building5
Great Hall4
Hill Fort4
Town Center2
Armory1
Temple1
God powers4 invoked
Flaming Weapons1
Healing Spring1
Nidhogg1
Spy1

Lots'veLust

Army

Dryad56
Arcus30
Murmillo24
Turma22
Destroyer18
Cheiroballista4
Caladria3
Oracle2
Stymphalian Bird1
Buildings11 types
Wall19
Farm12
Manor9
Military Barracks4
Counter Barracks3
Market3
Economic Guild2
Palace2
Armory1
Temple1
Town Center1
God powers3 invoked
Carnivora2
Gaia Forest2
Hesperides Tree2