Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[KT]MrBeefy193 vs JOÃO_BR

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:13
Blue Lagoon map preview
Map Blue Lagoon
Defeated
[KT]MrBeefy193Zeus
Pre-match Elo1238
Win probability54.4%
0:13 Match length UpsetThe Elo underdog won
Winner
JOÃO_BRZeus
Pre-match Elo1207
Win probability45.6%

Match at a glance

[KT]MrBeefy193 vs JOÃO_BR

WinnerJOÃO_BR
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration0:13
Started
Ended
Elo favorite54.4%[KT]MrBeefy193 · Upset
Most military units0[KT]MrBeefy193
Highest EAPM73.8JOÃO_BR
Defeat
Elo1238-19
EAPM32.3
Military units0
First pressure
First expansion
Market volume0
Total score 2,525
Military score 1,075
Economic score 1,450
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

JOÃO_BR

Zeus

Victory
Elo1207+19
EAPM73.8
Military units0
First pressure
First expansion
Market volume0
Total score 2,525
Military score 1,075
Economic score 1,450
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[KT]MrBeefy193Zeus
Match time
JOÃO_BRZeus
DefeatMatch result
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.4%[KT]MrBeefy193 · Upset

Player highlights

Standout performances

Highest total score2,525[KT]MrBeefy193
Highest military score1,075[KT]MrBeefy193
Highest economy score1,450[KT]MrBeefy193
Most kills0[KT]MrBeefy193
Most units killed0[KT]MrBeefy193
Most deaths0[KT]MrBeefy193
Most buildings razed0[KT]MrBeefy193
Largest army0[KT]MrBeefy193

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[KT]MrBeefy193

No strong intent signals were detected.

JOÃO_BR

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KT]MrBeefy193

Army

Buildings1 types
Granary1

JOÃO_BR

Army

Buildings1 types
Storehouse1