Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

James Bond vs WUMBO JANG

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:22
Tundra map preview
Map Tundra
Winner
James BondIsis
Pre-match Elo998
Win probability65.1%
13:22 Match length James Bond favored
Defeated
WUMBO JANGZeus
Pre-match Elo890
Win probability34.9%

Match at a glance

James Bond vs WUMBO JANG

WinnerJames Bond
MapTundra
QueueRanked 1v1 Supremacy
Duration13:22
Started
Ended
Elo favorite65.1%James Bond
Fastest Classical4:08*WUMBO JANG
First pressure3:33WUMBO JANG · Military Academy
First extra TC9:46James Bond · Town Center
Most military units52WUMBO JANG
Highest EAPM60.1James Bond

James Bond

Isis

Victory
Elo998+40
EAPM60.1
Military units26
First pressure7:56Migdol Stronghold
First expansion9:46
Market volume0
Total score 16,202
Military score 7,169
Economic score 8,097
Kills score 936
Units killed 39
Units lost 7
Buildings razed 1
Largest army 26
Favorite unit Chariot Archer 14 fielded
Classical 4:38* Research start 3:38
Heroic 7:43* Research start 6:28
Mythic Not reached

WUMBO JANG

Zeus

Defeat
Elo890-14
EAPM26.7
Military units52
First pressure3:33Military Academy
First expansion
Market volume0
Total score 8,966
Military score 3,705
Economic score 5,045
Kills score 251
Units killed 7
Units lost 39
Buildings razed 6
Largest army 52
Favorite unit Hoplite 50 fielded
Classical 4:08* Estimated start 3:08
Heroic 11:57* Estimated start 10:42
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Athena
Nephthys
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

James BondIsis
Match time
WUMBO JANGZeus
ArmoryArmory
God powerProsperity
Key technologyPickaxe
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Chariot Archer14 training queues
Town CenterAdditional center
Key technologyHand Axe
War Elephant3 training queues
Camel Rider6 training queues
Key technologyHeavy Chariot Archers
Scorpion Man2 training queues
God powerAncestors
God powerEclipse
VictoryMatch result
First military pressureMilitary Academy
Key technologyHusbandry
Hoplite11 training queues
Key technologyMedium Infantry
God powerBolt
Key technologyHand Axe
Key technologyPickaxe
Hoplite7 training queues
ArmoryArmory
Key technologyShaft Mine
Key technologyBow Saw
Hoplite10 training queues
Hoplite22 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.1%James Bond
Fastest Classical4:08*WUMBO JANG
Fastest Heroic7:43*James Bond
First pressure3:33WUMBO JANG · Military Academy
First extra TC9:46James Bond · Town Center
Fortress timing7:56James Bond · Migdol Stronghold
Armory timing4:51James Bond · Armory

Player highlights

Standout performances

Highest total score16,202James Bond
Highest military score7,169James Bond
Highest economy score8,097James Bond
Most kills936James Bond
Most units killed39James Bond
Most deaths39WUMBO JANG
Most buildings razed6WUMBO JANG
Largest army52WUMBO JANG
Favorite unitHopliteWUMBO JANG · 50 fielded

James Bond

Highest ScoreLargest ArmyMost KillsMost Resources

WUMBO JANG

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

James Bond

Classical timing4:38 estimated completion
Delayed pressure7:56 · Migdol Stronghold
Expansion signal9:46 · Town Center
Early armory / Heroic prep4:51 · Armory
Fortress tech path7:56 · Migdol Stronghold
Heavy walling signal13 wall build events

WUMBO JANG

Classical timing4:08 estimated completion
Early pressure3:33 · Military Academy
Early armory / Heroic prep8:29 · Armory
James Bond · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
James Bond · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
James Bond · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
WUMBO JANG · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
WUMBO JANG · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

James Bond

Army

Chariot Archer14
Camel Rider6
War Elephant3
Scorpion Man2
Sphinx1
Buildings12 types
Wall13
House12
Obelisk6
Granary5
Mining Camp5
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers3 invoked
Ancestors1
Eclipse1
Prosperity1

WUMBO JANG

Army

Hoplite50
Jason1
Minotaur1
Buildings6 types
House11
Granary4
Storehouse3
Military Academy2
Armory1
Temple1
God powers1 invoked
Bolt1