Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Olivier vs GASPARZINHO

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:46
Valley Of Kings map preview
Map Valley Of Kings
Winner
OlivierSet
Pre-match Elo1384
Win probability23.8%
24:46 Match length UpsetThe Elo underdog won
Defeated
GASPARZINHOZeus
Pre-match Elo1586
Win probability76.2%

Match at a glance

Olivier vs GASPARZINHO

WinnerOlivier
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration24:46
Started
Ended
Elo favorite76.2%GASPARZINHO · Upset
Fastest Classical3:10*GASPARZINHO
First pressure3:51GASPARZINHO · Military Academy
Market timing20:29GASPARZINHO · Market
First extra TC4:49GASPARZINHO · Town Center
Most military units213GASPARZINHO
Highest EAPM75.3GASPARZINHO

Olivier

Set

Victory
Elo1384+26
EAPM61.0
Military units198
First pressure5:11Barracks
First expansion17:20
Market volume0
Total score 37,654
Military score 14,506
Economic score 17,129
Kills score 6,065
Units killed 233
Units lost 175
Buildings razed 17
Largest army 198
Favorite unit Spearman 77 fielded
Classical 4:43* Research start 3:43
Heroic 12:31* Research start 11:16
Mythic Estimated start 24:07 · not reached
Defeat
Elo1586-26
EAPM75.3
Military units213
First pressure3:51Military Academy
First expansion4:49
Market volume0
Total score 19,754
Military score 5,875
Economic score 10,693
Kills score 3,211
Units killed 167
Units lost 232
Buildings razed 2
Largest army 213
Favorite unit Hypaspist 68 fielded
Classical 3:10* Estimated start 2:10
Heroic 12:40* Estimated start 11:25
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Athena
Sekhmet
HeroicAge
Apollo
Horus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

OlivierSet
Match time
GASPARZINHOZeus
Key technologyPickaxe
First military pressureBarracks
Key technologyMedium Spearmen
ArmoryArmory
Spearman19 training queues
Key technologyMedium Axemen
Axeman14 training queues
Key technologyHand Axe
Key technologyCopper Armor
Key technologyMedium Slingers
God powerVision
Slinger6 training queues
Key technologyMedium Slingers
Anubite2 training queues
Key technologyShaft Mine
Key technologyHand Axe
Key technologyCopper Weapons
Key technologyCopper Shields
Anubite2 training queues
God powerVision
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Spearmen
God powerCitadel
Key technologyHeavy Slingers
Slinger9 training queues
God powerPlague Of Serpents
Spearman25 training queues
Axeman14 training queues
Chariot Archer2 training queues
Anubite3 training queues
God powerVision
Slinger5 training queues
Town CenterAdditional center
Farm transition8 farms clustered
Siege Tower2 training queues
Fortress-tier buildingMigdol Stronghold
God powerVision
Spearman12 training queues
Slinger9 training queues
Axeman6 training queues
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Key technologyHeavy Axemen
Spearman20 training queues
Axeman17 training queues
Slinger25 training queues
Key technologyPlow
Key technologyBronze Shields
Key technologyBallistics
God powerVision
Siege Tower2 training queues
VictoryMatch result
First military pressureMilitary Academy
God powerBolt
Town CenterAdditional center
Key technologyPickaxe
ArmoryArmory
Toxotes4 training queues
Toxotes7 training queues
Key technologyHand Axe
ArmoryArmory
Hypaspist42 training queues
Peltast18 training queues
Key technologyMedium Infantry
Fortress-tier buildingFortress
God powerRestoration
Hoplite5 training queues
Hippeus11 training queues
Toxotes4 training queues
Fortress-tier buildingFortress
Key technologyCopper Shields
Hoplite2 training queues
Farm transition5 farms clustered
Peltast6 training queues
Toxotes19 training queues
Hoplite5 training queues
God powerUnderworld Passage
Hypaspist3 training queues
Manticore3 training queues
Minotaur4 training queues
Peltast21 training queues
Key technologyBow Saw
MarketMarket
Hoplite13 training queues
Key technologyMedium Archers
Hypaspist23 training queues
God powerRestoration
Hippeus2 training queues
Manticore2 training queues
ArmoryArmory
Key technologyPlow
Peltast2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite76.2%GASPARZINHO · Upset
Fastest Classical3:10*GASPARZINHO
Fastest Heroic12:31*Olivier
First pressure3:51GASPARZINHO · Military Academy
First extra TC4:49GASPARZINHO · Town Center
Fortress timing12:55Olivier · Migdol Stronghold
Market timing20:29GASPARZINHO · Market
Armory timing6:27Olivier · Armory
Farm transition17:00–17:58GASPARZINHO · 5 farms clustered

Player highlights

Standout performances

Highest total score37,654Olivier
Highest military score14,506Olivier
Highest economy score17,129Olivier
Most kills6,065Olivier
Most units killed233Olivier
Most deaths232GASPARZINHO
Most buildings razed17Olivier
Largest army213GASPARZINHO
Favorite unitSpearmanOlivier · 77 fielded

Olivier

Highest ScoreLargest ArmyMost ImprovementsMost Kills

GASPARZINHO

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Olivier

Classical timing4:43 estimated completion
Early pressure5:11 · Barracks
Expansion signal17:20 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:27 · Armory
Fortress tech path12:55 · Migdol Stronghold
Farm transition17:36–17:37 · 8 farms clustered
Large army production198 military units

GASPARZINHO

Fast Classical3:10 estimated completion
Early pressure3:51 · Military Academy
Fast expansion4:49 · Town Center
Early market / Heroic prep20:29 · Market
Early armory / Heroic prep8:36 · Armory
Fortress tech path13:23 · Fortress
Heavy walling signal12 wall build events
Farm transition17:00–17:58 · 5 farms clustered
Large army production213 military units
Olivier · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
GASPARZINHO · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
GASPARZINHO · Early MilitaryMeaningful trained combat units were produced during the early opening.
GASPARZINHO · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Olivier

Army

Spearman77
Slinger54
Axeman52
Anubite8
Siege Tower4
Chariot Archer2
Camel Rider1
Buildings15 types
Farm37
House18
Granary9
Barracks6
Mining Camp6
Migdol Stronghold3
Obelisk3
Lumber Camp2
Monument To Priests2
Town Center2
Armory1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Vision5
Citadel1
Plague Of Serpents1

GASPARZINHO

Army

Hypaspist68
Peltast47
Toxotes34
Hoplite25
Hippeus14
Manticore8
Heracles5
Minotaur5
Jason4
Odysseus2
Petrobolos1
Buildings13 types
Farm44
House15
Wall12
Storehouse10
Military Academy9
Granary8
Archery Range7
Armory3
Fortress2
Market1
Stable1
Temple1
Town Center1
God powers3 invoked
Restoration2
Bolt1
Underworld Passage1