Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pxcv vs Souzalk

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:34
Tundra map preview
Map Tundra
Winner
PxcvZeus
Pre-match Elo1027
Win probability52.9%
13:34 Match length Pxcv favored
Defeated
SouzalkTsukuyomi
Pre-match Elo1007
Win probability47.1%

Match at a glance

Pxcv vs Souzalk

WinnerPxcv
MapTundra
QueueRanked 1v1 Supremacy
Duration13:34
Started
Ended
Elo favorite52.9%Pxcv
Fastest Classical3:40*Pxcv
First pressure4:32Souzalk · Stable Japanese
First extra TC7:18Pxcv · Town Center
Market timing10:28Souzalk · Market
Most military units12Pxcv
Highest EAPM53.0Souzalk
Market volume1,400Souzalk

Pxcv

Zeus

Victory
Elo1027+17
EAPM35.1
Military units12
First pressure11:24Stable
First expansion7:18
Market volume0
Total score 13,460
Military score 4,743
Economic score 8,362
Kills score 355
Units killed 23
Units lost 3
Buildings razed 2
Largest army 12
Favorite unit Prodromos 8 fielded
Classical 3:40* Research start 2:40
Heroic 12:04* Research start 10:49
Mythic Not reached

Souzalk

Tsukuyomi

Defeat
Elo1007-17
EAPM53.0
Military units11
First pressure4:32Stable Japanese
First expansion10:31
Market volume1400
Total score 9,621
Military score 3,730
Economic score 5,813
Kills score 78
Units killed 3
Units lost 23
Buildings razed 0
Largest army 11
Favorite unit Naginata Rider 7 fielded
Classical 4:25* Research start 3:40
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Inari Okami
Dionysus
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PxcvZeus
Match time
SouzalkTsukuyomi
God powerBolt
Town CenterAdditional center
God powerBolt
ArmoryArmory
First military pressureStable
God powerRestoration
Prodromos8 training queues
Farm transition10 farms clustered
Key technologyPlow
Fortress-tier buildingFortress
Key technologyHand Axe
VictoryMatch result
First military pressureStable Japanese
Key technologyMedium Stable Soldiers
Naginata Rider3 training queues
God powerNew Moon
Naginata Rider4 training queues
Kitsune2 training queues
MarketMarket
Town CenterAdditional center
Key technologyPlow
Key technologyHand Axe
Key technologyPickaxe
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.9%Pxcv
Fastest Classical3:40*Pxcv
Fastest Heroic12:04*Pxcv
First pressure4:32Souzalk · Stable Japanese
First extra TC7:18Pxcv · Town Center
Fortress timing12:53Pxcv · Fortress
Market timing10:28Souzalk · Market
Armory timing10:29Pxcv · Armory
Farm transition12:17–12:19Pxcv · 10 farms clustered

Player highlights

Standout performances

Highest total score13,460Pxcv
Highest military score4,743Pxcv
Highest economy score8,362Pxcv
Most kills355Pxcv
Most units killed23Pxcv
Most deaths23Souzalk
Most buildings razed2Pxcv
Largest army12Pxcv
Favorite unitProdromosPxcv · 8 fielded

Pxcv

Highest ScoreMost KillsMost Resources

Souzalk

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pxcv

Fast Classical3:40 estimated completion
Delayed pressure11:24 · Stable
Fast expansion7:18 · Town Center
Early armory / Heroic prep10:29 · Armory
Fortress tech path12:53 · Fortress
Heavy walling signal6 wall build events
Farm transition12:17–12:19 · 10 farms clustered

Souzalk

Classical timing4:25 estimated completion
Early pressure4:32 · Stable Japanese
Expansion signal10:31 · Town Center
Early market / Heroic prep10:28 · Market
Heavy walling signal16 wall build events
Market economy signal1,400 total resource volume
Pxcv · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pxcv · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pxcv · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Souzalk · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1400 total volume

Pxcv

Bought

No buys

Sold

No sells

Total player market volume0

Souzalk

Bought

Food800

Sold

Wood600
Total player market volume1400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pxcv

Army

Prodromos8
Minotaur2
Heracles1
Jason1
Buildings11 types
Farm10
House9
Wall6
Storehouse4
Granary2
Stable2
Armory1
Fortress1
Military Academy1
Temple1
Town Center1
God powers2 invoked
Bolt2
Restoration1

Souzalk

Army

Naginata Rider7
Kitsune3
Yumi Archer1
Buildings12 types
Wall16
House6
Watermill6
Shrine Japanese5
Farm4
Dojo2
Guardhouse2
Mining Camp Japanese2
Market1
Stable Japanese1
Temple1
Town Center1
God powers1 invoked
New Moon1